macros.h 3/5: Split various macros (#2512)

* split out various macros

* fix

* fix2

* fix dw

* libc path

* fix macro

* does this fix bss

* fix bss
This commit is contained in:
fig02
2025-04-25 21:12:35 -04:00
committed by GitHub
parent d4528a0541
commit 25b2fa4bca
35 changed files with 137 additions and 92 deletions
+13
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@@ -0,0 +1,13 @@
#ifndef AVOID_UB_H
#define AVOID_UB_H
/**
* This macro is used when the return type of a function is incorrect
*/
#ifndef AVOID_UB
#define BAD_RETURN(type) type
#else
#define BAD_RETURN(type) void
#endif
#endif
+2
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@@ -33,4 +33,6 @@ typedef union Color_RGBA16 {
u16 rgba;
} Color_RGBA16;
#define RGBA8(r, g, b, a) ((((r) & 0xFF) << 24) | (((g) & 0xFF) << 16) | (((b) & 0xFF) << 8) | (((a) & 0xFF) << 0))
#endif
+9 -2
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@@ -1,9 +1,10 @@
#ifndef FAULT_H
#define FAULT_H
#include "ultra64.h"
#include "attributes.h"
#include "libu64/debug.h"
#include "libu64/pad.h"
#include "attributes.h"
#include "ultra64.h"
#if !PLATFORM_N64
// These are the same as the 3-bit ansi color codes
@@ -50,6 +51,12 @@ void Fault_Init(void);
NORETURN void Fault_AddHungupAndCrashImpl(const char* exp1, const char* exp2);
NORETURN void Fault_AddHungupAndCrash(const char* file, int line);
#if PLATFORM_N64 || DEBUG_FEATURES
#define HUNGUP_AND_CRASH(file, line) Fault_AddHungupAndCrash(file, line)
#else
#define HUNGUP_AND_CRASH(file, line) LogUtils_HungupThread(file, line)
#endif
// Client Registration
void Fault_AddClient(FaultClient* client, void* callback, void* arg0, void* arg1);
+38
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@@ -7,6 +7,9 @@
#include "thga.h"
#include "versions.h"
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
// Texture memory size, 4 KiB
#define TMEM_SIZE 0x1000
@@ -124,4 +127,39 @@ void Graph_ThreadEntry(void*);
extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut"
extern u64 gMojiFontTex[]; // original name: "font_ff"
/**
* `x` vertex x
* `y` vertex y
* `z` vertex z
* `s` texture s coordinate
* `t` texture t coordinate
* `crnx` red component of color vertex, or x component of normal vertex
* `cgny` green component of color vertex, or y component of normal vertex
* `cbnz` blue component of color vertex, or z component of normal vertex
* `a` alpha
*/
#define VTX(x,y,z,s,t,crnx,cgny,cbnz,a) { { { x, y, z }, 0, { s, t }, { crnx, cgny, cbnz, a } } }
#define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } }
#define gDPSetTileCustom(pkt, fmt, siz, uls, ult, lrs, lrt, pal, \
cms, cmt, masks, maskt, shifts, shiftt) \
_DW({ \
gDPPipeSync(pkt); \
gDPTileSync(pkt); \
gDPSetTile(pkt, fmt, siz, \
(((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), 0, \
G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, \
shifts); \
gDPTileSync(pkt); \
gDPSetTile(pkt, fmt, siz, \
(((((lrs) - (uls) + 1) * siz##_LINE_BYTES) + 7) >> 3), 0, \
G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \
gDPSetTileSize(pkt, G_TX_RENDERTILE, \
(uls) << G_TEXTURE_IMAGE_FRAC, \
(ult) << G_TEXTURE_IMAGE_FRAC, \
(lrs) << G_TEXTURE_IMAGE_FRAC, \
(lrt) << G_TEXTURE_IMAGE_FRAC); \
})
#endif
+12
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@@ -0,0 +1,12 @@
#ifndef LANGUAGE_ARRAY_H
#define LANGUAGE_ARRAY_H
#include "versions.h"
#if OOT_NTSC
#define LANGUAGE_ARRAY(jpn, eng, ger, fra) { jpn, eng }
#else
#define LANGUAGE_ARRAY(jpn, eng, ger, fra) { eng, ger, fra }
#endif
#endif
-77
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@@ -1,87 +1,10 @@
#ifndef MACROS_H
#define MACROS_H
#include "versions.h"
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
#ifndef AVOID_UB
#define BAD_RETURN(type) type
#else
#define BAD_RETURN(type) void
#endif
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0]))
#define ARRAY_COUNT_2D(arr) (s32)(sizeof(arr) / sizeof(arr[0][0]))
#define ABS(x) ((x) >= 0 ? (x) : -(x))
#define DECR(x) ((x) == 0 ? 0 : --(x))
#define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x))
#define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x))
#define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x))
#define SWAP(type, a, b) \
{ \
type _temp = (a); \
(a) = (b); \
(b) = _temp; \
} \
(void)0
#define RGBA8(r, g, b, a) ((((r) & 0xFF) << 24) | (((g) & 0xFF) << 16) | (((b) & 0xFF) << 8) | (((a) & 0xFF) << 0))
#define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask))
#if PLATFORM_N64 || DEBUG_FEATURES
#define HUNGUP_AND_CRASH(file, line) Fault_AddHungupAndCrash(file, line)
#else
#define HUNGUP_AND_CRASH(file, line) LogUtils_HungupThread(file, line)
#endif
#define MATRIX_FINALIZE_AND_LOAD(pkt, gfxCtx, file, line) \
gSPMatrix(pkt, MATRIX_FINALIZE(gfxCtx, file, line), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW)
#if OOT_NTSC
#define LANGUAGE_ARRAY(jpn, eng, ger, fra) { jpn, eng }
#else
#define LANGUAGE_ARRAY(jpn, eng, ger, fra) { eng, ger, fra }
#endif
/**
* `x` vertex x
* `y` vertex y
* `z` vertex z
* `s` texture s coordinate
* `t` texture t coordinate
* `crnx` red component of color vertex, or x component of normal vertex
* `cgny` green component of color vertex, or y component of normal vertex
* `cbnz` blue component of color vertex, or z component of normal vertex
* `a` alpha
*/
#define VTX(x,y,z,s,t,crnx,cgny,cbnz,a) { { { x, y, z }, 0, { s, t }, { crnx, cgny, cbnz, a } } }
#define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } }
#define gDPSetTileCustom(pkt, fmt, siz, uls, ult, lrs, lrt, pal, \
cms, cmt, masks, maskt, shifts, shiftt) \
_DW({ \
gDPPipeSync(pkt); \
gDPTileSync(pkt); \
gDPSetTile(pkt, fmt, siz, \
(((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), 0, \
G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, \
shifts); \
gDPTileSync(pkt); \
gDPSetTile(pkt, fmt, siz, \
(((((lrs) - (uls) + 1) * siz##_LINE_BYTES) + 7) >> 3), 0, \
G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \
gDPSetTileSize(pkt, G_TX_RENDERTILE, \
(uls) << G_TEXTURE_IMAGE_FRAC, \
(ult) << G_TEXTURE_IMAGE_FRAC, \
(lrs) << G_TEXTURE_IMAGE_FRAC, \
(lrt) << G_TEXTURE_IMAGE_FRAC); \
})
#endif
+3
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@@ -64,6 +64,9 @@ Mtx* Matrix_Finalize(struct GraphicsContext* gfxCtx);
#endif
#define MATRIX_FINALIZE_AND_LOAD(pkt, gfxCtx, file, line) \
gSPMatrix(pkt, MATRIX_FINALIZE(gfxCtx, file, line), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW)
/* Vector operations */
void Matrix_MultVec3f(Vec3f* src, Vec3f* dest);
+1
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@@ -4,6 +4,7 @@
// TODO: This file still exists ONLY to provide neccesary headers to extracted assets.
// After assets are modified to include the headers they need directly, delete this file.
#include "gfx.h"
#include "sequence.h"
#include "sys_matrix.h"
#include "ultra64.h"
+1
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@@ -1,6 +1,7 @@
#ifndef Z64_ANIMATION_H
#define Z64_ANIMATION_H
#include "avoid_ub.h"
#include "ultra64.h"
#include "z64dma.h"
#include "z64math.h"
+24 -4
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@@ -1,11 +1,8 @@
#ifndef Z64MATH_H
#define Z64MATH_H
#include "ultra64.h"
#include "math.h"
#define SQ(x) ((x)*(x))
#define VEC_SET(V,X,Y,Z) (V).x=(X);(V).y=(Y);(V).z=(Z)
#include "ultra64.h"
typedef union FloatInt {
f32 f;
@@ -95,6 +92,27 @@ typedef VecSphGeo VecSph;
// Pitch is 0 along the xz-plane (horizon)
typedef VecSphGeo VecGeo;
/**
* Macros
*/
// General number macros
#define SQ(x) ((x)*(x))
#define ABS(x) ((x) >= 0 ? (x) : -(x))
#define DECR(x) ((x) == 0 ? 0 : --(x))
#define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x))
#define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x))
#define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x))
#define SWAP(type, a, b) \
{ \
type _temp = (a); \
(a) = (b); \
(b) = _temp; \
} \
(void)0
// LERP macros
#define LERP(x, y, scale) (((y) - (x)) * (scale) + (x))
#define LERP32(x, y, scale) ((s32)(((y) - (x)) * (scale)) + (x))
#define LERP16(x, y, scale) ((s16)(((y) - (x)) * (scale)) + (x))
@@ -110,6 +128,7 @@ typedef VecSphGeo VecGeo;
(dst)->z = (v0)->z + (((v1)->z - (v0)->z) * t); \
}
// Floating point macros
#define IS_ZERO(f) (fabsf(f) < 0.008f)
// Casting a float to an integer, when the float value is larger than what the integer type can hold,
@@ -145,6 +164,7 @@ typedef VecSphGeo VecGeo;
#define CAM_BINANG_TO_DEG(binang) ((f32)(binang) * (360.0001525f / 65535.0f))
// Vector macros
#define VEC_SET(V,X,Y,Z) (V).x=(X);(V).y=(Y);(V).z=(Z)
#define SQXZ(vec) ((vec).x * (vec).x + (vec).z * (vec).z)
#define DOTXZ(vec1, vec2) ((vec1).x * (vec2).x + (vec1).z * (vec2).z)
#define SQXYZ(vec) ((vec).x * (vec).x + (vec).y * (vec).y + (vec).z * (vec).z)
+1
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@@ -1,6 +1,7 @@
#ifndef Z64SCENE_H
#define Z64SCENE_H
#include "avoid_ub.h"
#include "macros.h"
#include "ultra64.h"
#include "z64bgcheck.h"
+1
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@@ -1,6 +1,7 @@
#ifndef Z64VIEW_H
#define Z64VIEW_H
#include "avoid_ub.h"
#include "macros.h"
#include "ultra64.h"
#include "z64math.h"