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https://github.com/zeldaret/oot
synced 2026-09-10 04:02:11 -04:00
Decompile and mostly document EnSkj, EnSkjNeedle, and OBJECT_SKJ. One NON_MATCHING (#750)
* match a few * delete ASM * Almost done * One reg swap left * GlobalCtx2 YEP * Start object SKJ * Start some documentation * Big doc pass * Name the first batch of functions * Done * fix some issues real quick * lets try this again * remove left over doc tools and add 3 textures * Finish object_skj docs * PR fixes * PR fixes * Delete BuildInfo.ha * PR fixes (Roman) * PR fixes (Roman)
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@@ -2881,10 +2881,11 @@ endseg
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beginseg
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name "ovl_En_Skj"
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include "build/src/overlays/actors/ovl_En_Skj/z_en_skj.o"
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include "build/data/overlays/actors/z_en_skj.data.o"
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include "build/data/overlays/actors/z_en_skj.rodata.o"
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include "build/data/overlays/actors/z_en_skj.bss.o"
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#ifdef NON_MATCHING
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include "build/src/overlays/actors/ovl_En_Skj/ovl_En_Skj_reloc.o"
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#else
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include "build/data/overlays/actors/z_en_skj.reloc.o"
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#endif
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endseg
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beginseg
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@@ -5013,7 +5014,8 @@ endseg
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beginseg
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name "object_skj"
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romalign 0x1000
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include "build/baserom/object_skj.o"
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include "build/assets/objects/object_skj/object_skj.o"
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number 6
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endseg
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beginseg
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