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Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c Also fix the last non matching in z_sample.c and update some game state functions. * Suggestions from PR #74 * Fix undefined reference to Gameplay_DrawOverlay * Suggestion from PR #74 (2) * Fix a fake argument in func_800BC450
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@@ -1,26 +0,0 @@
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.include "macro.inc"
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# assembler directives
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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.set gp=64 # allow use of 64-bit general purposee registers
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.section .data
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glabel D_8011FA60
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.incbin "baserom.z64", 0xB96C00, 0x4
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glabel D_8011FA64
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.incbin "baserom.z64", 0xB96C04, 0x4
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glabel D_8011FA68
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.incbin "baserom.z64", 0xB96C08, 0x4
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glabel D_8011FA6C
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.incbin "baserom.z64", 0xB96C0C, 0x24
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glabel D_8011FA90
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.incbin "baserom.z64", 0xB96C30, 0x8
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glabel D_8011FA98
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.incbin "baserom.z64", 0xB96C38, 0x8
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@@ -1,38 +0,0 @@
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.include "macro.inc"
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# assembler directives
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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.set gp=64 # allow use of 64-bit general purposee registers
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.section .bss
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glabel D_801613B0
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.space 0xDC
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glabel D_8016148C
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.space 0x4
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glabel D_80161490
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.space 0x8
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glabel D_80161498
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.space 0x18
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glabel D_801614B0
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.space 0x3
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glabel D_801614B3
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.space 0x5
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glabel D_801614B8
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.space 0x10
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glabel D_801614C8
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.space 0x8
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glabel D_801614D0
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.space 0x2B2F
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glabel D_80163FFF
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.space 0x24D1
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@@ -1,14 +0,0 @@
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.include "macro.inc"
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# assembler directives
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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.set gp=64 # allow use of 64-bit general purposee registers
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.section .data
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glabel D_8012D1F0
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.incbin "baserom.z64", 0xBA4390, 0x8
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glabel D_8012D1F8
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.incbin "baserom.z64", 0xBA4398, 0x8
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