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Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c Also fix the last non matching in z_sample.c and update some game state functions. * Suggestions from PR #74 * Fix undefined reference to Gameplay_DrawOverlay * Suggestion from PR #74 (2) * Fix a fake argument in func_800BC450
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@@ -10,13 +10,13 @@ Arena sDebugArena;
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void DebugArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action) {
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if (!ptr) {
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if (gDebugArenaLogSeverity >= LOG_SEVERITY_ERROR) {
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//"%s: %u bytes %s failed\n"
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// "%s: %u bytes %s failed\n"
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osSyncPrintf("%s: %u バイトの%sに失敗しました\n", name, size, action);
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__osDisplayArena(&sDebugArena);
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return;
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}
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} else if (gDebugArenaLogSeverity >= LOG_SEVERITY_VERBOSE) {
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//"%s: %u bytes %s succeeded\n"
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// "%s: %u bytes %s succeeded\n"
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osSyncPrintf("%s: %u バイトの%sに成功しました\n", name, size, action);
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}
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}
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