Decompile z_play.c and Match/Document some of z_view.c (#74)

* Decompile z_play.c and Match/Document some of z_view.c

Also fix the last non matching in z_sample.c and update some game state functions.

* Suggestions from PR #74

* Fix undefined reference to Gameplay_DrawOverlay

* Suggestion from PR #74 (2)

* Fix a fake argument in func_800BC450
This commit is contained in:
Roman971
2020-04-16 23:36:12 +02:00
committed by GitHub
parent 9ac1f8130d
commit 262f6c507c
278 changed files with 5139 additions and 5939 deletions
+4 -4
View File
@@ -8,8 +8,8 @@ typedef struct {
typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, u32, GlobalContext*);
static void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalContext* globalCtx);
static void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, u32 dlist, GlobalContext* globalCtx);
void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalContext* globalCtx);
void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, u32 dlist, GlobalContext* globalCtx);
static DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = {
DebugDisplay_DrawSpriteI8,
@@ -70,7 +70,7 @@ void DebugDisplay_DrawObjects(GlobalContext* globalCtx) {
}
}
static void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalContext* globalCtx) {
void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalContext* globalCtx) {
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* dispRefs[4];
@@ -95,7 +95,7 @@ static void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, Glo
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_debug_display.c", 192);
}
static void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, u32 dlist, GlobalContext* globalCtx) {
void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, u32 dlist, GlobalContext* globalCtx) {
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* dispRefs[4];