mirror of
https://github.com/zeldaret/oot
synced 2026-07-01 12:08:53 -04:00
Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c Also fix the last non matching in z_sample.c and update some game state functions. * Suggestions from PR #74 * Fix undefined reference to Gameplay_DrawOverlay * Suggestion from PR #74 (2) * Fix a fake argument in func_800BC450
This commit is contained in:
@@ -88,7 +88,7 @@ void MapMark_Draw(GlobalContext* globalCtx) {
|
||||
GraphicsContext* gfxCtx;
|
||||
Gfx* dispRefs[4];
|
||||
|
||||
dungeonId = gSaveContext.dungeon_index;
|
||||
dungeonId = gSaveContext.dungeonIndex;
|
||||
interfaceCtx = &globalCtx->interfaceCtx;
|
||||
|
||||
if ((D_8015FFD0 != NULL) && (globalCtx->interfaceCtx.roomNum >= D_8015FFD0[7][dungeonId])) {
|
||||
|
||||
Reference in New Issue
Block a user