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Rename scene lists (#1344)
* first pass * revert unwanted zap change * review * name Actor_InitContext, change arg name * change bzero to use type
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@@ -4,7 +4,7 @@ Path* Path_GetByIndex(PlayState* play, s16 index, s16 max) {
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Path* path;
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if (index != max) {
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path = &play->setupPathList[index];
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path = &play->pathList[index];
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} else {
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path = NULL;
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}
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