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Rename scene lists (#1344)
* first pass * revert unwanted zap change * review * name Actor_InitContext, change arg name * change bzero to use type
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@@ -582,7 +582,7 @@ u32 func_80096FE8(PlayState* play, RoomContext* roomCtx) {
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roomCtx->status = 0;
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frontRoom = gSaveContext.respawnFlag > 0 ? ((void)0, gSaveContext.respawn[gSaveContext.respawnFlag - 1].roomIndex)
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: play->setupEntranceList[play->curSpawn].room;
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: play->spawnList[play->spawn].room;
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func_8009728C(play, roomCtx, frontRoom);
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return maxRoomSize;
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