Player doc: Temporary PLAYER_ANIMGROUP names from original animation names (#1446)

* Name `PLAYER_ANIMGROUP_` based on original names

* format

* add comment indicating source of names
This commit is contained in:
Dragorn421
2022-11-26 18:31:24 +01:00
committed by GitHub
parent b57f2162ee
commit 274743738b
2 changed files with 164 additions and 160 deletions
+48 -45
View File
@@ -297,52 +297,55 @@ typedef enum {
/* 0x06 */ PLAYER_ANIMTYPE_MAX
} PlayerAnimType;
/**
* Temporary names, derived from original animation names in `D_80853914`
*/
typedef enum {
/* 0x00 */ PLAYER_ANIMGROUP_0,
/* 0x01 */ PLAYER_ANIMGROUP_1,
/* 0x02 */ PLAYER_ANIMGROUP_2,
/* 0x03 */ PLAYER_ANIMGROUP_3,
/* 0x04 */ PLAYER_ANIMGROUP_4,
/* 0x05 */ PLAYER_ANIMGROUP_5,
/* 0x06 */ PLAYER_ANIMGROUP_6,
/* 0x07 */ PLAYER_ANIMGROUP_7,
/* 0x08 */ PLAYER_ANIMGROUP_8,
/* 0x09 */ PLAYER_ANIMGROUP_9,
/* 0x0A */ PLAYER_ANIMGROUP_10,
/* 0x0B */ PLAYER_ANIMGROUP_11,
/* 0x0C */ PLAYER_ANIMGROUP_12,
/* 0x0D */ PLAYER_ANIMGROUP_13,
/* 0x0E */ PLAYER_ANIMGROUP_14,
/* 0x0F */ PLAYER_ANIMGROUP_15,
/* 0x10 */ PLAYER_ANIMGROUP_16,
/* 0x11 */ PLAYER_ANIMGROUP_17,
/* 0x12 */ PLAYER_ANIMGROUP_18,
/* 0x13 */ PLAYER_ANIMGROUP_19,
/* 0x14 */ PLAYER_ANIMGROUP_20,
/* 0x15 */ PLAYER_ANIMGROUP_21,
/* 0x16 */ PLAYER_ANIMGROUP_22,
/* 0x17 */ PLAYER_ANIMGROUP_23,
/* 0x18 */ PLAYER_ANIMGROUP_24,
/* 0x19 */ PLAYER_ANIMGROUP_25,
/* 0x1A */ PLAYER_ANIMGROUP_26,
/* 0x1B */ PLAYER_ANIMGROUP_27,
/* 0x1C */ PLAYER_ANIMGROUP_28,
/* 0x1D */ PLAYER_ANIMGROUP_29,
/* 0x1E */ PLAYER_ANIMGROUP_30,
/* 0x1F */ PLAYER_ANIMGROUP_31,
/* 0x20 */ PLAYER_ANIMGROUP_32,
/* 0x21 */ PLAYER_ANIMGROUP_33,
/* 0x22 */ PLAYER_ANIMGROUP_34,
/* 0x23 */ PLAYER_ANIMGROUP_35,
/* 0x24 */ PLAYER_ANIMGROUP_36,
/* 0x25 */ PLAYER_ANIMGROUP_37,
/* 0x26 */ PLAYER_ANIMGROUP_38,
/* 0x27 */ PLAYER_ANIMGROUP_39,
/* 0x28 */ PLAYER_ANIMGROUP_40,
/* 0x29 */ PLAYER_ANIMGROUP_41,
/* 0x2A */ PLAYER_ANIMGROUP_42,
/* 0x2B */ PLAYER_ANIMGROUP_43,
/* 0x2C */ PLAYER_ANIMGROUP_44,
/* 0x00 */ PLAYER_ANIMGROUP_wait,
/* 0x01 */ PLAYER_ANIMGROUP_walk,
/* 0x02 */ PLAYER_ANIMGROUP_run,
/* 0x03 */ PLAYER_ANIMGROUP_damage_run,
/* 0x04 */ PLAYER_ANIMGROUP_heavy_run,
/* 0x05 */ PLAYER_ANIMGROUP_waitL,
/* 0x06 */ PLAYER_ANIMGROUP_waitR,
/* 0x07 */ PLAYER_ANIMGROUP_wait2waitR,
/* 0x08 */ PLAYER_ANIMGROUP_normal2fighter,
/* 0x09 */ PLAYER_ANIMGROUP_doorA_free,
/* 0x0A */ PLAYER_ANIMGROUP_doorA,
/* 0x0B */ PLAYER_ANIMGROUP_doorB_free,
/* 0x0C */ PLAYER_ANIMGROUP_doorB,
/* 0x0D */ PLAYER_ANIMGROUP_carryB,
/* 0x0E */ PLAYER_ANIMGROUP_landing,
/* 0x0F */ PLAYER_ANIMGROUP_short_landing,
/* 0x10 */ PLAYER_ANIMGROUP_landing_roll,
/* 0x11 */ PLAYER_ANIMGROUP_hip_down,
/* 0x12 */ PLAYER_ANIMGROUP_walk_endL,
/* 0x13 */ PLAYER_ANIMGROUP_walk_endR,
/* 0x14 */ PLAYER_ANIMGROUP_defense,
/* 0x15 */ PLAYER_ANIMGROUP_defense_wait,
/* 0x16 */ PLAYER_ANIMGROUP_defense_end,
/* 0x17 */ PLAYER_ANIMGROUP_side_walk,
/* 0x18 */ PLAYER_ANIMGROUP_side_walkL,
/* 0x19 */ PLAYER_ANIMGROUP_side_walkR,
/* 0x1A */ PLAYER_ANIMGROUP_45_turn,
/* 0x1B */ PLAYER_ANIMGROUP_waitL2wait,
/* 0x1C */ PLAYER_ANIMGROUP_waitR2wait,
/* 0x1D */ PLAYER_ANIMGROUP_throw,
/* 0x1E */ PLAYER_ANIMGROUP_put,
/* 0x1F */ PLAYER_ANIMGROUP_back_walk,
/* 0x20 */ PLAYER_ANIMGROUP_check,
/* 0x21 */ PLAYER_ANIMGROUP_check_wait,
/* 0x22 */ PLAYER_ANIMGROUP_check_end,
/* 0x23 */ PLAYER_ANIMGROUP_pull_start,
/* 0x24 */ PLAYER_ANIMGROUP_pulling,
/* 0x25 */ PLAYER_ANIMGROUP_pull_end,
/* 0x26 */ PLAYER_ANIMGROUP_fall_up,
/* 0x27 */ PLAYER_ANIMGROUP_jump_climb_hold,
/* 0x28 */ PLAYER_ANIMGROUP_jump_climb_wait,
/* 0x29 */ PLAYER_ANIMGROUP_jump_climb_up,
/* 0x2A */ PLAYER_ANIMGROUP_down_slope_slip_end,
/* 0x2B */ PLAYER_ANIMGROUP_up_slope_slip_end,
/* 0x2C */ PLAYER_ANIMGROUP_nwait,
/* 0x2D */ PLAYER_ANIMGROUP_MAX
} PlayerAnimGroup;