[iQue] Match z_actor (#2431)

* [iQue] Match z_actor

* Reword comment
This commit is contained in:
cadmic
2025-01-19 19:29:35 -08:00
committed by GitHub
parent c3806155c3
commit 284ecb114e
7 changed files with 253 additions and 218 deletions
+1 -1
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@@ -971,7 +971,7 @@ void Flags_SetEventChkInf(s32 flag);
s32 Flags_GetInfTable(s32 flag);
void Flags_SetInfTable(s32 flag);
u16 func_80037C30(struct PlayState* play, s16 arg1);
s32 func_80037D98(struct PlayState* play, Actor* actor, s16 arg2, s32* arg3);
s32 func_80037D98(struct PlayState* play, Actor* actor, s32 arg2, s32* arg3);
s32 Actor_TrackPlayer(struct PlayState* play, Actor* actor, Vec3s* headRot, Vec3s* torsoRot, Vec3f focusPos);
#endif
+1 -1
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@@ -130,7 +130,7 @@ f32 func_800BFCB8(PlayState* this, MtxF* mf, Vec3f* pos);
void* Play_LoadFile(PlayState* this, RomFile* file);
void Play_GetScreenPos(PlayState* this, Vec3f* src, Vec3f* dest);
s16 Play_CreateSubCamera(PlayState* this);
s16 Play_GetActiveCamId(PlayState* this);
s32 Play_GetActiveCamId(PlayState* this);
s16 Play_ChangeCameraStatus(PlayState* this, s16 camId, s16 status);
void Play_ClearCamera(PlayState* this, s16 camId);
void Play_ClearAllSubCameras(PlayState* this);