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https://github.com/zeldaret/oot
synced 2026-05-23 06:54:24 -04:00
Various minor cleanups (#940)
* Fix includes using braces instead of quotes * Remove some unused printf arguments * Fix a condition in Door_Shutter * Run the formatter * Cleanup incorrect uses of DynaPolyMoveFlag as function arguments * Cleanup combined Math_StepToF checks
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+3
-3
@@ -483,8 +483,8 @@ void BodyBreak_Alloc(BodyBreak* bodyBreak, s32 count, GlobalContext* globalCtx);
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void BodyBreak_SetInfo(BodyBreak* bodyBreak, s32 limbIndex, s32 minLimbIndex, s32 maxLimbIndex, u32 count, Gfx** dList,
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s16 objectId);
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s32 BodyBreak_SpawnParts(Actor* actor, BodyBreak* bodyBreak, GlobalContext* globalCtx, s16 type);
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void Actor_SpawnFloorDustRing(GlobalContext* globalCtx, Actor* actor, Vec3f* posXZ, f32 radius, s32 amountMinusOne, f32 randAccelWeight,
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s16 scale, s16 scaleStep, u8 useLighting);
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void Actor_SpawnFloorDustRing(GlobalContext* globalCtx, Actor* actor, Vec3f* posXZ, f32 radius, s32 amountMinusOne,
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f32 randAccelWeight, s16 scale, s16 scaleStep, u8 useLighting);
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void func_80033480(GlobalContext* globalCtx, Vec3f* arg1, f32 arg2, s32 arg3, s16 arg4, s16 arg5, u8 arg6);
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Actor* Actor_GetCollidedExplosive(GlobalContext* globalCtx, Collider* collider);
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Actor* func_80033684(GlobalContext* globalCtx, Actor* explosiveActor);
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@@ -681,7 +681,7 @@ void BgCheck_DrawDynaCollision(GlobalContext*, CollisionContext*);
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void BgCheck_DrawStaticCollision(GlobalContext*, CollisionContext*);
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void func_80043334(CollisionContext* colCtx, Actor* actor, s32 bgId);
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s32 func_800433A4(CollisionContext* colCtx, s32 bgId, Actor* actor);
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void DynaPolyActor_Init(DynaPolyActor* dynaActor, DynaPolyMoveFlag flags);
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void DynaPolyActor_Init(DynaPolyActor* dynaActor, s32 flags);
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void func_800434A0(DynaPolyActor* dynaActor);
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void func_800434A8(DynaPolyActor* dynaActor);
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void func_800434C8(CollisionContext* colCtx, s32 floorBgId);
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+2
-2
@@ -1,8 +1,8 @@
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#ifndef _Z64CAMERA_H_
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#define _Z64CAMERA_H_
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#include <ultra64.h>
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#include <z64cutscene.h>
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#include "ultra64.h"
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#include "z64cutscene.h"
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#define CAM_STAT_CUT 0
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#define CAM_STAT_WAIT 1
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