mirror of
https://github.com/zeldaret/oot
synced 2026-05-26 15:45:46 -04:00
Remove "z64" prefix from all headers (#2518)
* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
@@ -11,7 +11,7 @@
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#include "regs.h"
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#include "speed_meter.h"
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#include "translation.h"
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#include "z64dma.h"
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#include "dma.h"
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void AudioMgr_NotifyTaskDone(AudioMgr* audioMgr) {
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AudioTask* task = audioMgr->rspTask;
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@@ -1,5 +1,5 @@
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#include "ultra64.h"
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#include "z64dma.h"
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#include "dma.h"
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#include "segment_symbols.h"
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#include "n64dd.h"
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@@ -2,9 +2,9 @@
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#include "n64dd.h"
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#include "regs.h"
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#include "segmented_address.h"
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#include "z64actor.h"
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#include "z64cutscene.h"
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#include "z64save.h"
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#include "actor.h"
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#include "cutscene.h"
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#include "save.h"
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n64ddStruct_800FEE70_pointers D_800FEE70 = {
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func_801C7C1C,
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@@ -10,14 +10,14 @@
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#include "regs.h"
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#include "sfx.h"
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#include "z_lib.h"
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#include "z64camera.h"
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#include "z64cutscene.h"
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#include "z64cutscene_spline.h"
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#include "z64debug.h"
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#include "z64debug_display.h"
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#include "z64olib.h"
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#include "z64play.h"
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#include "z64save.h"
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#include "camera.h"
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#include "cutscene.h"
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#include "cutscene_spline.h"
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#include "debug.h"
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#include "debug_display.h"
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#include "olib.h"
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#include "play_state.h"
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#include "save.h"
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#define DEBUG_CAM_CONTROLLER_PORT 2
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+1
-1
@@ -56,7 +56,7 @@
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#include "stackcheck.h"
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#include "terminal.h"
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#include "translation.h"
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#include "z64thread.h"
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#include "thread.h"
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void Fault_Init(void);
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void Fault_SetOsSyncPrintfEnabled(u32 enabled);
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@@ -10,7 +10,7 @@
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#include "stack.h"
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#include "stackcheck.h"
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#include "terminal.h"
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#include "z64thread.h"
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#include "thread.h"
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#include "translation.h"
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#pragma increment_block_number "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:144 pal-1.1:144"
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+2
-2
@@ -5,8 +5,8 @@
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#include "gfx.h"
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#include "gfxalloc.h"
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#include "controller.h"
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#include "z64play.h"
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#include "z64save.h"
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#include "play_state.h"
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#include "save.h"
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typedef struct FlagSetEntry {
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/* 0x00 */ u16* value;
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+5
-5
@@ -26,11 +26,11 @@
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#include "versions.h"
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#include "vi_mode.h"
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#include "zelda_arena.h"
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#include "z64debug.h"
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#include "z64dma.h"
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#include "z64game.h"
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#include "z64play.h"
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#include "z64vis.h"
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#include "debug.h"
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#include "dma.h"
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#include "game.h"
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#include "play_state.h"
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#include "vis.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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+3
-3
@@ -26,9 +26,9 @@
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#include "versions.h"
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#include "vi_mode.h"
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#include "z_game_dlftbls.h"
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#include "z64audio.h"
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#include "z64save.h"
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#include "z64play.h"
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#include "audio.h"
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#include "save.h"
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#include "play_state.h"
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#define GFXPOOL_HEAD_MAGIC 0x1234
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#define GFXPOOL_TAIL_MAGIC 0x5678
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+1
-1
@@ -40,7 +40,7 @@
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#include "terminal.h"
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#include "translation.h"
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#include "versions.h"
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#include "z64thread.h"
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#include "thread.h"
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vu32 gIrqMgrResetStatus = IRQ_RESET_STATUS_IDLE;
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volatile OSTime sIrqMgrResetTime = 0;
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+2
-2
@@ -40,8 +40,8 @@ extern struct IrqMgr gIrqMgr;
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#include "cic6105.h"
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#include "n64dd.h"
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#endif
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#include "z64debug.h"
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#include "z64thread.h"
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#include "debug.h"
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#include "thread.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:0 ntsc-1.0:51 ntsc-1.1:51 ntsc-1.2:51 pal-1.0:49 pal-1.1:49"
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@@ -2,7 +2,7 @@
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#include "segment_symbols.h"
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#include "romfile.h"
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#include "ultra64.h"
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#include "z64object.h"
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#include "object.h"
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s16 gLinkObjectIds[] = { OBJECT_LINK_BOY, OBJECT_LINK_CHILD };
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+1
-1
@@ -52,7 +52,7 @@
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#include "translation.h"
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#include "versions.h"
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#include "vi_mode.h"
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#include "z64thread.h"
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#include "thread.h"
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#define RSP_DONE_MSG 667
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#define RDP_DONE_MSG 668
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@@ -9,8 +9,8 @@
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#include "speed_meter.h"
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#include "terminal.h"
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#include "zelda_arena.h"
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#include "z64game.h"
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#include "z64view.h"
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#include "game.h"
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#include "view.h"
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/**
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* How much time the audio update on the audio thread (`AudioThread_Update`) took in total, between scheduling the last
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@@ -5,7 +5,7 @@
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#include "translation.h"
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#include "ultra64.h"
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#include "z_lib.h"
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#include "z64math.h"
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#include "z_math.h"
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#pragma increment_block_number "gc-eu:76 gc-eu-mq:76 gc-jp:76 gc-jp-ce:76 gc-jp-mq:76 gc-us:76 gc-us-mq:76 ique-cn:66" \
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"ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
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@@ -1,5 +1,5 @@
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#include "sys_math3d.h"
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#include "z64play.h"
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#include "play_state.h"
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void Math3D_DrawSphere(PlayState* play, Sphere16* sph) {
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}
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@@ -1,6 +1,6 @@
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#include "array_count.h"
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#include "sys_math.h"
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#include "z64math.h"
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#include "z_math.h"
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static u16 sAtan2Tbl[] = {
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0x0000, 0x000A, 0x0014, 0x001F, 0x0029, 0x0033, 0x003D, 0x0047, 0x0051, 0x005C, 0x0066, 0x0070, 0x007A, 0x0084,
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@@ -7,8 +7,8 @@
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#include "sys_matrix.h"
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#include "ultra64.h"
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#include "z_lib.h"
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#include "z64game.h"
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#include "z64skin_matrix.h"
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#include "game.h"
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#include "skin_matrix.h"
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// clang-format off
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Mtx gIdentityMtx = gdSPDefMtx(
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@@ -2,7 +2,7 @@
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#include "setup_state.h"
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#include "printf.h"
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#include "translation.h"
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#include "z64save.h"
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#include "save.h"
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void Setup_InitImpl(SetupState* this) {
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PRINTF(T("ゼルダ共通データ初期化\n", "Zelda common data initialization\n"));
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+8
-8
@@ -19,14 +19,14 @@
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#include "z_actor_dlftbls.h"
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#include "z_lib.h"
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#include "zelda_arena.h"
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#include "z64actor.h"
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#include "z64audio.h"
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#include "z64effect.h"
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#include "z64light.h"
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#include "z64horse.h"
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#include "z64play.h"
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#include "z64save.h"
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#include "z64skin_matrix.h"
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#include "actor.h"
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#include "audio.h"
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#include "effect.h"
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#include "light.h"
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#include "horse.h"
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#include "play_state.h"
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#include "save.h"
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#include "skin_matrix.h"
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#include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h"
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#include "overlays/actors/ovl_En_Part/z_en_part.h"
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@@ -2,10 +2,10 @@
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#include "terminal.h"
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#include "translation.h"
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#include "ultra64.h"
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#include "z64actor.h"
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#include "z64bgcheck.h"
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#include "z64player.h"
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#include "z64skin_matrix.h"
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#include "actor.h"
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#include "bgcheck.h"
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#include "player.h"
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#include "skin_matrix.h"
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/**
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* Update the `carriedActor`'s position based on the dynapoly actor identified by `bgId`.
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@@ -1,7 +1,7 @@
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#include "z_lib.h"
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#include "z64actor.h"
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#include "z64bgcheck.h"
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#include "z64play.h"
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#include "actor.h"
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#include "bgcheck.h"
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#include "play_state.h"
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/**
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* @param transformFlags How other actors standing on the dynapoly actor's collision move when the dynapoly actor moves.
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@@ -9,10 +9,10 @@
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#include "terminal.h"
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#include "translation.h"
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#include "z_lib.h"
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#include "z64bgcheck.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64skin_matrix.h"
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#include "bgcheck.h"
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#include "play_state.h"
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#include "player.h"
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#include "skin_matrix.h"
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#pragma increment_block_number "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144"
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+7
-7
@@ -17,13 +17,13 @@
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#include "ultra64.h"
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#include "z_lib.h"
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#include "zelda_arena.h"
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#include "z64audio.h"
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#include "z64cutscene_spline.h"
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#include "z64debug.h"
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#include "z64olib.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64save.h"
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#include "audio.h"
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#include "cutscene_spline.h"
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#include "debug.h"
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#include "olib.h"
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#include "play_state.h"
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#include "player.h"
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#include "save.h"
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#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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@@ -1,7 +1,7 @@
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "sys_matrix.h"
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#include "z64play.h"
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#include "play_state.h"
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void Gfx_DrawDListOpa(PlayState* play, Gfx* dlist) {
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OPEN_DISPS(play->state.gfxCtx, "../z_cheap_proc.c", 214);
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@@ -1,7 +1,7 @@
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#include "array_count.h"
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#include "printf.h"
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#include "translation.h"
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#include "z64collision_check.h"
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#include "collision_check.h"
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static DamageTable sDamageTablePresets[] = {
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{ {
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@@ -7,11 +7,11 @@
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#include "terminal.h"
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#include "translation.h"
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#include "versions.h"
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#include "z64collision_check.h"
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#include "z64effect.h"
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#include "z64frame_advance.h"
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#include "collision_check.h"
|
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#include "effect.h"
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#include "frame_advance.h"
|
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#include "zelda_arena.h"
|
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#include "z64play.h"
|
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#include "play_state.h"
|
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|
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#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
|
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#include "z_lib.h"
|
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|
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@@ -3,9 +3,9 @@
|
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#include "sequence.h"
|
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#include "versions.h"
|
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#include "z_locale.h"
|
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#include "z64environment.h"
|
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#include "z64save.h"
|
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#include "z64transition.h"
|
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#include "environment.h"
|
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#include "save.h"
|
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#include "transition.h"
|
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|
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
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"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
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|
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@@ -4,11 +4,11 @@
|
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#include "segment_symbols.h"
|
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#include "translation.h"
|
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#include "versions.h"
|
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#include "z64lifemeter.h"
|
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#include "z64interface.h"
|
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#include "z64ocarina.h"
|
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#include "z64play.h"
|
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#include "z64save.h"
|
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#include "lifemeter.h"
|
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#include "interface.h"
|
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#include "ocarina.h"
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#include "play_state.h"
|
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#include "save.h"
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|
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void Interface_Destroy(PlayState* play) {
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Map_Destroy(play);
|
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|
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@@ -1,7 +1,7 @@
|
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#include "ultra64.h"
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#include "z64math.h"
|
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#include "z64camera.h"
|
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#include "z64cutscene_spline.h"
|
||||
#include "z_math.h"
|
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#include "camera.h"
|
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#include "cutscene_spline.h"
|
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|
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// The code in this file is very similar to a spline system used in Super Mario 64 for cutscene camera movement
|
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|
||||
|
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+1
-1
@@ -9,7 +9,7 @@
|
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#include "regs.h"
|
||||
#include "rumble.h"
|
||||
#include "ultra64.h"
|
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#include "z64debug.h"
|
||||
#include "debug.h"
|
||||
|
||||
typedef struct DebugCamTextBufferEntry {
|
||||
/* 0x0 */ u8 x;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#include "gfx.h"
|
||||
#include "gfx_setupdl.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z64play.h"
|
||||
#include "z64debug_display.h"
|
||||
#include "play_state.h"
|
||||
#include "debug_display.h"
|
||||
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
|
||||
+8
-8
@@ -21,14 +21,14 @@
|
||||
#include "sfx.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64audio.h"
|
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#include "z64camera.h"
|
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#include "z64cutscene.h"
|
||||
#include "z64cutscene_flags.h"
|
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#include "z64ocarina.h"
|
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#include "z64play.h"
|
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#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
#include "audio.h"
|
||||
#include "camera.h"
|
||||
#include "cutscene.h"
|
||||
#include "cutscene_flags.h"
|
||||
#include "ocarina.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
#include "save.h"
|
||||
|
||||
#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h"
|
||||
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
#include "gfx.h"
|
||||
#include "gfx_setupdl.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z64draw.h"
|
||||
#include "z64play.h"
|
||||
#include "draw.h"
|
||||
#include "play_state.h"
|
||||
|
||||
#include "assets/objects/object_gi_key/object_gi_key.h"
|
||||
#include "assets/objects/object_gi_jewel/object_gi_jewel.h"
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
#include "sys_matrix.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64skin_matrix.h"
|
||||
#include "effect.h"
|
||||
#include "skin_matrix.h"
|
||||
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
|
||||
@@ -5,10 +5,10 @@
|
||||
#include "printf.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64light.h"
|
||||
#include "z64play.h"
|
||||
#include "z64skin_matrix.h"
|
||||
#include "effect.h"
|
||||
#include "light.h"
|
||||
#include "play_state.h"
|
||||
#include "skin_matrix.h"
|
||||
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
|
||||
@@ -5,9 +5,9 @@
|
||||
#include "printf.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "translation.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64play.h"
|
||||
#include "z64skin_matrix.h"
|
||||
#include "effect.h"
|
||||
#include "play_state.h"
|
||||
#include "skin_matrix.h"
|
||||
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "gfx.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64play.h"
|
||||
#include "play_state.h"
|
||||
|
||||
void func_80026230(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
|
||||
f32 cos;
|
||||
|
||||
+3
-3
@@ -1,9 +1,9 @@
|
||||
#include "gfx.h"
|
||||
#include "printf.h"
|
||||
#include "translation.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64frame_advance.h"
|
||||
#include "z64play.h"
|
||||
#include "effect.h"
|
||||
#include "frame_advance.h"
|
||||
#include "play_state.h"
|
||||
|
||||
EffectContext sEffectContext;
|
||||
|
||||
|
||||
@@ -5,9 +5,9 @@
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "zelda_arena.h"
|
||||
#include "z64frame_advance.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64play.h"
|
||||
#include "frame_advance.h"
|
||||
#include "effect.h"
|
||||
#include "play_state.h"
|
||||
|
||||
EffectSsInfo sEffectSsInfo = { 0 }; // "EffectSS2Info"
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "segment_symbols.h"
|
||||
#include "z64effect.h"
|
||||
#include "effect.h"
|
||||
|
||||
// Linker symbol declarations (used in the table below)
|
||||
#define DEFINE_EFFECT_SS(name, _1) DECLARE_OVERLAY_SEGMENT(name)
|
||||
|
||||
@@ -7,10 +7,10 @@
|
||||
#include "segmented_address.h"
|
||||
#include "sfx.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64skin_matrix.h"
|
||||
#include "effect.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
#include "skin_matrix.h"
|
||||
|
||||
#include "overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h"
|
||||
#include "overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h"
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#include "rand.h"
|
||||
#include "translation.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64quest_hint.h"
|
||||
#include "z64quest_hint_commands.h"
|
||||
#include "z64save.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
#include "quest_hint.h"
|
||||
#include "quest_hint_commands.h"
|
||||
#include "save.h"
|
||||
|
||||
QuestHintCmd sChildSariaQuestHints[] = {
|
||||
QUEST_HINT_STRENGTH_UPG(SKIP, 0, false, 3),
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64play.h"
|
||||
#include "play_state.h"
|
||||
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/object_d_hsblock/object_d_hsblock.h"
|
||||
|
||||
@@ -12,12 +12,12 @@
|
||||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64draw.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64item.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
#include "draw.h"
|
||||
#include "effect.h"
|
||||
#include "item.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
#include "save.h"
|
||||
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "array_count.h"
|
||||
#include "ultra64.h"
|
||||
#include "z64cutscene_flags.h"
|
||||
#include "z64play.h"
|
||||
#include "cutscene_flags.h"
|
||||
#include "play_state.h"
|
||||
|
||||
void CutsceneFlags_UnsetAll(PlayState* play) {
|
||||
u8 i;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "ultra64.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64player.h"
|
||||
#include "face_reaction.h"
|
||||
#include "player.h"
|
||||
|
||||
u16 sMaskReactionSetTextIds[MASK_REACTION_SET_MAX][PLAYER_MASK_MAX] = {
|
||||
// MASK_REACTION_SET_CARPENTER_BOSS
|
||||
|
||||
+2
-2
@@ -16,8 +16,8 @@
|
||||
#include "libu64/debug.h"
|
||||
#include "gfx.h"
|
||||
#include "printf.h"
|
||||
#include "z64math.h"
|
||||
#include "z64transition_instances.h"
|
||||
#include "z_math.h"
|
||||
#include "transition_instances.h"
|
||||
|
||||
// color framebuffer
|
||||
extern u16 D_0F000000[];
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "color.h"
|
||||
#include "gfx.h"
|
||||
#include "sfx.h"
|
||||
#include "z64transition.h"
|
||||
#include "transition.h"
|
||||
|
||||
typedef enum TransitionCircleDirection {
|
||||
/* 0 */ TRANS_CIRCLE_DIR_IN,
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64save.h"
|
||||
#include "z64transition_instances.h"
|
||||
#include "save.h"
|
||||
#include "transition_instances.h"
|
||||
|
||||
typedef enum TransitionFadeDirection {
|
||||
/* 0 */ TRANS_FADE_DIR_IN,
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#include "transition_triforce.h"
|
||||
|
||||
#include "printf.h"
|
||||
#include "z64math.h"
|
||||
#include "z64transition_instances.h"
|
||||
#include "z_math.h"
|
||||
#include "transition_instances.h"
|
||||
|
||||
#include "assets/code/fbdemo_triforce/code.c"
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#include "transition_wipe.h"
|
||||
|
||||
#include "gfx.h"
|
||||
#include "z64save.h"
|
||||
#include "z64transition_instances.h"
|
||||
#include "save.h"
|
||||
#include "transition_instances.h"
|
||||
|
||||
typedef enum TransitionWipeDirection {
|
||||
/* 0 */ TRANS_WIPE_DIR_IN,
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
* File: z_fcurve_data.c
|
||||
* Description: Interpolation functions for use with Curve SkelAnime
|
||||
*/
|
||||
#include "z64curve.h"
|
||||
#include "curve.h"
|
||||
|
||||
#define FCURVE_INTERP_CUBIC 0 // Interpolate using a Hermite cubic spline
|
||||
#define FCURVE_INTERP_NONE 1 // Return the value at the left endpoint instead of interpolating
|
||||
|
||||
@@ -32,9 +32,9 @@
|
||||
#include "sys_matrix.h"
|
||||
#include "translation.h"
|
||||
#include "zelda_arena.h"
|
||||
#include "z64actor.h"
|
||||
#include "z64curve.h"
|
||||
#include "z64play.h"
|
||||
#include "actor.h"
|
||||
#include "curve.h"
|
||||
#include "play_state.h"
|
||||
|
||||
void SkelCurve_Clear(SkelCurve* skelCurve) {
|
||||
skelCurve->limbCount = 0;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "z64frame_advance.h"
|
||||
#include "frame_advance.h"
|
||||
|
||||
#include "stdbool.h"
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "setup_state.h"
|
||||
#include "title_setup_state.h"
|
||||
#include "z_game_dlftbls.h"
|
||||
#include "z64play.h"
|
||||
#include "play_state.h"
|
||||
|
||||
// Linker symbol declarations (used in the table below)
|
||||
#define DEFINE_GAMESTATE(typeName, enumName, name) DECLARE_OVERLAY_SEGMENT(name)
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
#include "rumble.h"
|
||||
#include "sequence.h"
|
||||
#include "versions.h"
|
||||
#include "z64game_over.h"
|
||||
#include "z64play.h"
|
||||
#include "z64save.h"
|
||||
#include "game_over.h"
|
||||
#include "play_state.h"
|
||||
#include "save.h"
|
||||
|
||||
void GameOver_Init(PlayState* play) {
|
||||
play->gameOverCtx.state = GAMEOVER_INACTIVE;
|
||||
|
||||
+4
-4
@@ -4,10 +4,10 @@
|
||||
#include "printf.h"
|
||||
#include "regs.h"
|
||||
#include "translation.h"
|
||||
#include "z64horse.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
#include "horse.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
#include "save.h"
|
||||
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#include "ultra64.h"
|
||||
#include "printf.h"
|
||||
#include "translation.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
#include "save.h"
|
||||
|
||||
#include "assets/textures/icon_item_static/icon_item_static.h"
|
||||
#include "assets/textures/icon_item_24_static/icon_item_24_static.h"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "segment_symbols.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z64play.h"
|
||||
#include "play_state.h"
|
||||
|
||||
#define KALEIDO_OVERLAY(name, nameString) \
|
||||
{ NULL, ROM_FILE(ovl_##name), _ovl_##name##SegmentStart, _ovl_##name##SegmentEnd, 0, nameString, }
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "regs.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z64play.h"
|
||||
#include "play_state.h"
|
||||
|
||||
void (*sKaleidoScopeUpdateFunc)(PlayState* play);
|
||||
void (*sKaleidoScopeDrawFunc)(PlayState* play);
|
||||
|
||||
@@ -5,9 +5,9 @@
|
||||
#endif
|
||||
#include "printf.h"
|
||||
#include "regs.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64play.h"
|
||||
#include "z64save.h"
|
||||
#include "audio.h"
|
||||
#include "play_state.h"
|
||||
#include "save.h"
|
||||
|
||||
/*
|
||||
* The following three arrays are effectively unused.
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
#include "segment_symbols.h"
|
||||
#include "translation.h"
|
||||
#include "versions.h"
|
||||
#include "z64dma.h"
|
||||
#include "z64font.h"
|
||||
#include "z64message.h"
|
||||
#include "dma.h"
|
||||
#include "font.h"
|
||||
#include "message.h"
|
||||
|
||||
/**
|
||||
* Loads a texture from kanji for the requested `character` into the character texture buffer
|
||||
|
||||
+7
-7
@@ -24,13 +24,13 @@
|
||||
#include "translation.h"
|
||||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64cutscene.h"
|
||||
#include "z64frame_advance.h"
|
||||
#include "z64environment.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
#include "audio.h"
|
||||
#include "cutscene.h"
|
||||
#include "frame_advance.h"
|
||||
#include "environment.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
#include "save.h"
|
||||
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64lifemeter.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
#include "lifemeter.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
#include "save.h"
|
||||
|
||||
#include "assets/textures/parameter_static/parameter_static.h"
|
||||
|
||||
|
||||
+2
-2
@@ -3,8 +3,8 @@
|
||||
#include "gfx.h"
|
||||
#include "gfx_setupdl.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z64light.h"
|
||||
#include "z64play.h"
|
||||
#include "light.h"
|
||||
#include "play_state.h"
|
||||
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "map.h"
|
||||
#include "z64save.h"
|
||||
#include "save.h"
|
||||
|
||||
static s16 sFloorTexIndexOffset[10][8] = {
|
||||
{ 0, 0, 0, 0, 2, 4, 6, 8 }, { 0, 0, 0, 0, 0, 0, 0, 2 },
|
||||
|
||||
@@ -12,10 +12,10 @@
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z64map_mark.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
#include "map_mark.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
#include "save.h"
|
||||
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/textures/parameter_static/parameter_static.h"
|
||||
|
||||
@@ -10,9 +10,9 @@
|
||||
#include "segment_symbols.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z64map_mark.h"
|
||||
#include "z64play.h"
|
||||
#include "z64save.h"
|
||||
#include "map_mark.h"
|
||||
#include "play_state.h"
|
||||
#include "save.h"
|
||||
|
||||
#include "assets/textures/parameter_static/parameter_static.h"
|
||||
|
||||
|
||||
@@ -18,11 +18,11 @@
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "versions.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64ocarina.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
#include "audio.h"
|
||||
#include "ocarina.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
#include "save.h"
|
||||
|
||||
#include "assets/textures/parameter_static/parameter_static.h"
|
||||
|
||||
|
||||
+2
-2
@@ -1,6 +1,6 @@
|
||||
#include "z64math.h"
|
||||
#include "z_math.h"
|
||||
#include "libc64/math64.h"
|
||||
#include "z64olib.h"
|
||||
#include "olib.h"
|
||||
#include "z_lib.h"
|
||||
|
||||
/**
|
||||
|
||||
@@ -9,10 +9,10 @@
|
||||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64olib.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
#include "olib.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
#include "save.h"
|
||||
#include "overlays/actors/ovl_En_Sw/z_en_sw.h"
|
||||
|
||||
static s16 sDisableAttention = false;
|
||||
|
||||
@@ -17,13 +17,13 @@
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "versions.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64lifemeter.h"
|
||||
#include "z64horse.h"
|
||||
#include "z64ocarina.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
#include "audio.h"
|
||||
#include "lifemeter.h"
|
||||
#include "horse.h"
|
||||
#include "ocarina.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
#include "save.h"
|
||||
|
||||
#include "assets/textures/parameter_static/parameter_static.h"
|
||||
#include "assets/textures/do_action_static/do_action_static.h"
|
||||
|
||||
+3
-3
@@ -1,9 +1,9 @@
|
||||
#include "ultra64.h"
|
||||
#include "libc64/math64.h"
|
||||
#include "segmented_address.h"
|
||||
#include "z64actor.h"
|
||||
#include "z64path.h"
|
||||
#include "z64play.h"
|
||||
#include "actor.h"
|
||||
#include "path.h"
|
||||
#include "play_state.h"
|
||||
|
||||
Path* Path_GetByIndex(PlayState* play, s16 index, s16 max) {
|
||||
Path* path;
|
||||
|
||||
+10
-10
@@ -36,16 +36,16 @@
|
||||
#include "versions.h"
|
||||
#include "z_actor_dlftbls.h"
|
||||
#include "zelda_arena.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64cutscene_flags.h"
|
||||
#include "z64debug_display.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64frame_advance.h"
|
||||
#include "z64light.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
#include "z64vis.h"
|
||||
#include "audio.h"
|
||||
#include "cutscene_flags.h"
|
||||
#include "debug_display.h"
|
||||
#include "effect.h"
|
||||
#include "frame_advance.h"
|
||||
#include "light.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
#include "save.h"
|
||||
#include "vis.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:224" \
|
||||
"ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240"
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#include "kaleido_manager.h"
|
||||
#include "z64actor.h"
|
||||
#include "z64actor_profile.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "actor.h"
|
||||
#include "actor_profile.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
|
||||
#define FLAGS \
|
||||
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
|
||||
|
||||
@@ -6,12 +6,12 @@
|
||||
#include "sys_matrix.h"
|
||||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64draw.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
#include "z64skin_matrix.h"
|
||||
#include "draw.h"
|
||||
#include "effect.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
#include "save.h"
|
||||
#include "skin_matrix.h"
|
||||
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/object_link_boy/object_link_boy.h"
|
||||
|
||||
+2
-2
@@ -4,8 +4,8 @@
|
||||
#include "quake.h"
|
||||
#include "terminal.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64olib.h"
|
||||
#include "z64play.h"
|
||||
#include "olib.h"
|
||||
#include "play_state.h"
|
||||
|
||||
typedef struct QuakeRequest {
|
||||
/* 0x00 */ s16 index;
|
||||
|
||||
+1
-1
@@ -5,7 +5,7 @@
|
||||
#include "letterbox.h"
|
||||
#include "main.h"
|
||||
#include "regs.h"
|
||||
#include "z64play.h"
|
||||
#include "play_state.h"
|
||||
|
||||
Gfx sSetupDL[SETUPDL_MAX][6] = {
|
||||
{
|
||||
|
||||
+6
-6
@@ -19,12 +19,12 @@
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "versions.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64room.h"
|
||||
#include "z64save.h"
|
||||
#include "z64skin_matrix.h"
|
||||
#include "audio.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
#include "room.h"
|
||||
#include "save.h"
|
||||
#include "skin_matrix.h"
|
||||
|
||||
Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
|
||||
+1
-1
@@ -13,7 +13,7 @@
|
||||
*/
|
||||
#include "rumble.h"
|
||||
#include "padmgr.h"
|
||||
#include "z64math.h"
|
||||
#include "z_math.h"
|
||||
|
||||
static s32 sUnused[4];
|
||||
RumbleMgr sRumbleMgr;
|
||||
|
||||
+2
-2
@@ -4,8 +4,8 @@
|
||||
#include "regs.h"
|
||||
#include "sample_state.h"
|
||||
#include "segment_symbols.h"
|
||||
#include "z64dma.h"
|
||||
#include "z64play.h"
|
||||
#include "dma.h"
|
||||
#include "play_state.h"
|
||||
|
||||
void Sample_HandleStateChange(SampleState* this) {
|
||||
if (CHECK_BTN_ALL(this->state.input[0].press.button, BTN_START)) {
|
||||
|
||||
+4
-4
@@ -11,10 +11,10 @@
|
||||
#include "versions.h"
|
||||
#include "z_actor_dlftbls.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
#include "z64scene.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
#include "save.h"
|
||||
#include "scene.h"
|
||||
|
||||
SceneCmdHandlerFunc sSceneCmdHandlers[SCENE_CMD_ID_MAX];
|
||||
RomFile sNaviQuestHintFiles[];
|
||||
|
||||
@@ -11,10 +11,10 @@
|
||||
#include "sys_matrix.h"
|
||||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64frame_advance.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
#include "frame_advance.h"
|
||||
#include "play_state.h"
|
||||
#include "player.h"
|
||||
#include "save.h"
|
||||
|
||||
#include "assets/scenes/indoors/miharigoya/miharigoya_scene.h"
|
||||
#include "assets/scenes/indoors/souko/souko_scene.h"
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#include "z64sfx_source.h"
|
||||
#include "sfx_source.h"
|
||||
|
||||
#include "array_count.h"
|
||||
#include "sfx.h"
|
||||
#include "z64play.h"
|
||||
#include "z64skin_matrix.h"
|
||||
#include "play_state.h"
|
||||
#include "skin_matrix.h"
|
||||
|
||||
void SfxSource_InitAll(PlayState* play) {
|
||||
SfxSource* sources = &play->sfxSources[0];
|
||||
|
||||
@@ -10,9 +10,9 @@
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "zelda_arena.h"
|
||||
#include "z64animation.h"
|
||||
#include "z64animation_legacy.h"
|
||||
#include "z64play.h"
|
||||
#include "animation.h"
|
||||
#include "animation_legacy.h"
|
||||
#include "play_state.h"
|
||||
|
||||
#define ANIM_INTERP 1
|
||||
|
||||
|
||||
+4
-4
@@ -1,10 +1,10 @@
|
||||
#include "gfx.h"
|
||||
#include "segmented_address.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z64math.h"
|
||||
#include "z64play.h"
|
||||
#include "z64skin.h"
|
||||
#include "z64skin_matrix.h"
|
||||
#include "z_math.h"
|
||||
#include "play_state.h"
|
||||
#include "skin.h"
|
||||
#include "skin_matrix.h"
|
||||
|
||||
MtxF gSkinLimbMatrices[60]; // holds matrices for each limb of the skeleton currently being drawn
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#include "array_count.h"
|
||||
#include "segmented_address.h"
|
||||
#include "zelda_arena.h"
|
||||
#include "z64actor.h"
|
||||
#include "z64play.h"
|
||||
#include "z64skin.h"
|
||||
#include "z64skin_matrix.h"
|
||||
#include "actor.h"
|
||||
#include "play_state.h"
|
||||
#include "skin.h"
|
||||
#include "skin_matrix.h"
|
||||
|
||||
#include "overlays/actors/ovl_En_fHG/z_en_fhg.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "z64skin_matrix.h"
|
||||
#include "skin_matrix.h"
|
||||
|
||||
#include "gfx.h"
|
||||
#include "printf.h"
|
||||
|
||||
+9
-9
@@ -1,4 +1,4 @@
|
||||
#include "z64sram.h"
|
||||
#include "sram.h"
|
||||
|
||||
#include "array_count.h"
|
||||
#include "file_select_state.h"
|
||||
@@ -8,14 +8,14 @@
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "versions.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64game.h"
|
||||
#include "z64interface.h"
|
||||
#include "z64message.h"
|
||||
#include "z64ocarina.h"
|
||||
#include "z64save.h"
|
||||
#include "z64scene.h"
|
||||
#include "z64ss_sram.h"
|
||||
#include "audio.h"
|
||||
#include "game.h"
|
||||
#include "interface.h"
|
||||
#include "message.h"
|
||||
#include "ocarina.h"
|
||||
#include "save.h"
|
||||
#include "scene.h"
|
||||
#include "ss_sram.h"
|
||||
|
||||
#define SLOT_SIZE (sizeof(SaveContext) + 0x28)
|
||||
#define CHECKSUM_SIZE (sizeof(Save) / 2)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "ultra64.h"
|
||||
#include "printf.h"
|
||||
#include "z64ss_sram.h"
|
||||
#include "ss_sram.h"
|
||||
|
||||
typedef struct SsSramContext {
|
||||
/* 0x00 */ OSPiHandle piHandle;
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
#include "z64view.h"
|
||||
#include "view.h"
|
||||
|
||||
#include "libc64/malloc.h"
|
||||
#include "libu64/debug.h"
|
||||
|
||||
+1
-1
@@ -21,7 +21,7 @@
|
||||
*/
|
||||
|
||||
#include "gfx.h"
|
||||
#include "z64vis.h"
|
||||
#include "vis.h"
|
||||
|
||||
/**
|
||||
* Draws only coverage: does not retain any of the original pixel RGB, primColor is used as background color.
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "attributes.h"
|
||||
#include "gfx.h"
|
||||
#include "gfxalloc.h"
|
||||
#include "z64vis.h"
|
||||
#include "vis.h"
|
||||
|
||||
// Height of the fragments the color frame buffer (CFB) is split into.
|
||||
// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
*/
|
||||
|
||||
#include "gfx.h"
|
||||
#include "z64vis.h"
|
||||
#include "vis.h"
|
||||
|
||||
// Height of the fragments the z-buffer is split into.
|
||||
// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into TMEM.
|
||||
|
||||
+5
-5
@@ -1,14 +1,14 @@
|
||||
#include "z64skybox.h"
|
||||
#include "skybox.h"
|
||||
|
||||
#include "array_count.h"
|
||||
#include "printf.h"
|
||||
#include "segment_symbols.h"
|
||||
#include "terminal.h"
|
||||
#include "ultra64.h"
|
||||
#include "z64environment.h"
|
||||
#include "z64game.h"
|
||||
#include "z64play.h"
|
||||
#include "z64save.h"
|
||||
#include "environment.h"
|
||||
#include "game.h"
|
||||
#include "play_state.h"
|
||||
#include "save.h"
|
||||
|
||||
typedef struct SkyboxFaceParams {
|
||||
/* 0x000 */ s32 xStart;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "gfx.h"
|
||||
#include "gfx_setupdl.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z64skybox.h"
|
||||
#include "skybox.h"
|
||||
|
||||
Mtx* sSkyboxDrawMatrix;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user