Remove "z64" prefix from all headers (#2518)

* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
fig02
2025-06-04 14:38:33 -04:00
committed by GitHub
parent e8b708a448
commit 28cc9d68cf
1255 changed files with 2596 additions and 2594 deletions
+1 -1
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@@ -11,7 +11,7 @@
#include "regs.h"
#include "speed_meter.h"
#include "translation.h"
#include "z64dma.h"
#include "dma.h"
void AudioMgr_NotifyTaskDone(AudioMgr* audioMgr) {
AudioTask* task = audioMgr->rspTask;
+1 -1
View File
@@ -1,5 +1,5 @@
#include "ultra64.h"
#include "z64dma.h"
#include "dma.h"
#include "segment_symbols.h"
#include "n64dd.h"
+3 -3
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@@ -2,9 +2,9 @@
#include "n64dd.h"
#include "regs.h"
#include "segmented_address.h"
#include "z64actor.h"
#include "z64cutscene.h"
#include "z64save.h"
#include "actor.h"
#include "cutscene.h"
#include "save.h"
n64ddStruct_800FEE70_pointers D_800FEE70 = {
func_801C7C1C,
+8 -8
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@@ -10,14 +10,14 @@
#include "regs.h"
#include "sfx.h"
#include "z_lib.h"
#include "z64camera.h"
#include "z64cutscene.h"
#include "z64cutscene_spline.h"
#include "z64debug.h"
#include "z64debug_display.h"
#include "z64olib.h"
#include "z64play.h"
#include "z64save.h"
#include "camera.h"
#include "cutscene.h"
#include "cutscene_spline.h"
#include "debug.h"
#include "debug_display.h"
#include "olib.h"
#include "play_state.h"
#include "save.h"
#define DEBUG_CAM_CONTROLLER_PORT 2
+1 -1
View File
@@ -56,7 +56,7 @@
#include "stackcheck.h"
#include "terminal.h"
#include "translation.h"
#include "z64thread.h"
#include "thread.h"
void Fault_Init(void);
void Fault_SetOsSyncPrintfEnabled(u32 enabled);
+1 -1
View File
@@ -10,7 +10,7 @@
#include "stack.h"
#include "stackcheck.h"
#include "terminal.h"
#include "z64thread.h"
#include "thread.h"
#include "translation.h"
#pragma increment_block_number "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:144 pal-1.1:144"
+2 -2
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@@ -5,8 +5,8 @@
#include "gfx.h"
#include "gfxalloc.h"
#include "controller.h"
#include "z64play.h"
#include "z64save.h"
#include "play_state.h"
#include "save.h"
typedef struct FlagSetEntry {
/* 0x00 */ u16* value;
+5 -5
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@@ -26,11 +26,11 @@
#include "versions.h"
#include "vi_mode.h"
#include "zelda_arena.h"
#include "z64debug.h"
#include "z64dma.h"
#include "z64game.h"
#include "z64play.h"
#include "z64vis.h"
#include "debug.h"
#include "dma.h"
#include "game.h"
#include "play_state.h"
#include "vis.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
+3 -3
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@@ -26,9 +26,9 @@
#include "versions.h"
#include "vi_mode.h"
#include "z_game_dlftbls.h"
#include "z64audio.h"
#include "z64save.h"
#include "z64play.h"
#include "audio.h"
#include "save.h"
#include "play_state.h"
#define GFXPOOL_HEAD_MAGIC 0x1234
#define GFXPOOL_TAIL_MAGIC 0x5678
+1 -1
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@@ -40,7 +40,7 @@
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "z64thread.h"
#include "thread.h"
vu32 gIrqMgrResetStatus = IRQ_RESET_STATUS_IDLE;
volatile OSTime sIrqMgrResetTime = 0;
+2 -2
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@@ -40,8 +40,8 @@ extern struct IrqMgr gIrqMgr;
#include "cic6105.h"
#include "n64dd.h"
#endif
#include "z64debug.h"
#include "z64thread.h"
#include "debug.h"
#include "thread.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:0 ntsc-1.0:51 ntsc-1.1:51 ntsc-1.2:51 pal-1.0:49 pal-1.1:49"
+1 -1
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@@ -2,7 +2,7 @@
#include "segment_symbols.h"
#include "romfile.h"
#include "ultra64.h"
#include "z64object.h"
#include "object.h"
s16 gLinkObjectIds[] = { OBJECT_LINK_BOY, OBJECT_LINK_CHILD };
+1 -1
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@@ -52,7 +52,7 @@
#include "translation.h"
#include "versions.h"
#include "vi_mode.h"
#include "z64thread.h"
#include "thread.h"
#define RSP_DONE_MSG 667
#define RDP_DONE_MSG 668
+2 -2
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@@ -9,8 +9,8 @@
#include "speed_meter.h"
#include "terminal.h"
#include "zelda_arena.h"
#include "z64game.h"
#include "z64view.h"
#include "game.h"
#include "view.h"
/**
* How much time the audio update on the audio thread (`AudioThread_Update`) took in total, between scheduling the last
+1 -1
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@@ -5,7 +5,7 @@
#include "translation.h"
#include "ultra64.h"
#include "z_lib.h"
#include "z64math.h"
#include "z_math.h"
#pragma increment_block_number "gc-eu:76 gc-eu-mq:76 gc-jp:76 gc-jp-ce:76 gc-jp-mq:76 gc-us:76 gc-us-mq:76 ique-cn:66" \
"ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
+1 -1
View File
@@ -1,5 +1,5 @@
#include "sys_math3d.h"
#include "z64play.h"
#include "play_state.h"
void Math3D_DrawSphere(PlayState* play, Sphere16* sph) {
}
+1 -1
View File
@@ -1,6 +1,6 @@
#include "array_count.h"
#include "sys_math.h"
#include "z64math.h"
#include "z_math.h"
static u16 sAtan2Tbl[] = {
0x0000, 0x000A, 0x0014, 0x001F, 0x0029, 0x0033, 0x003D, 0x0047, 0x0051, 0x005C, 0x0066, 0x0070, 0x007A, 0x0084,
+2 -2
View File
@@ -7,8 +7,8 @@
#include "sys_matrix.h"
#include "ultra64.h"
#include "z_lib.h"
#include "z64game.h"
#include "z64skin_matrix.h"
#include "game.h"
#include "skin_matrix.h"
// clang-format off
Mtx gIdentityMtx = gdSPDefMtx(
+1 -1
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@@ -2,7 +2,7 @@
#include "setup_state.h"
#include "printf.h"
#include "translation.h"
#include "z64save.h"
#include "save.h"
void Setup_InitImpl(SetupState* this) {
PRINTF(T("ゼルダ共通データ初期化\n", "Zelda common data initialization\n"));
+8 -8
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@@ -19,14 +19,14 @@
#include "z_actor_dlftbls.h"
#include "z_lib.h"
#include "zelda_arena.h"
#include "z64actor.h"
#include "z64audio.h"
#include "z64effect.h"
#include "z64light.h"
#include "z64horse.h"
#include "z64play.h"
#include "z64save.h"
#include "z64skin_matrix.h"
#include "actor.h"
#include "audio.h"
#include "effect.h"
#include "light.h"
#include "horse.h"
#include "play_state.h"
#include "save.h"
#include "skin_matrix.h"
#include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h"
#include "overlays/actors/ovl_En_Part/z_en_part.h"
+4 -4
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@@ -2,10 +2,10 @@
#include "terminal.h"
#include "translation.h"
#include "ultra64.h"
#include "z64actor.h"
#include "z64bgcheck.h"
#include "z64player.h"
#include "z64skin_matrix.h"
#include "actor.h"
#include "bgcheck.h"
#include "player.h"
#include "skin_matrix.h"
/**
* Update the `carriedActor`'s position based on the dynapoly actor identified by `bgId`.
+3 -3
View File
@@ -1,7 +1,7 @@
#include "z_lib.h"
#include "z64actor.h"
#include "z64bgcheck.h"
#include "z64play.h"
#include "actor.h"
#include "bgcheck.h"
#include "play_state.h"
/**
* @param transformFlags How other actors standing on the dynapoly actor's collision move when the dynapoly actor moves.
+4 -4
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@@ -9,10 +9,10 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64bgcheck.h"
#include "z64play.h"
#include "z64player.h"
#include "z64skin_matrix.h"
#include "bgcheck.h"
#include "play_state.h"
#include "player.h"
#include "skin_matrix.h"
#pragma increment_block_number "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144"
+7 -7
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@@ -17,13 +17,13 @@
#include "ultra64.h"
#include "z_lib.h"
#include "zelda_arena.h"
#include "z64audio.h"
#include "z64cutscene_spline.h"
#include "z64debug.h"
#include "z64olib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "audio.h"
#include "cutscene_spline.h"
#include "debug.h"
#include "olib.h"
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
+1 -1
View File
@@ -1,7 +1,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "z64play.h"
#include "play_state.h"
void Gfx_DrawDListOpa(PlayState* play, Gfx* dlist) {
OPEN_DISPS(play->state.gfxCtx, "../z_cheap_proc.c", 214);
+1 -1
View File
@@ -1,7 +1,7 @@
#include "array_count.h"
#include "printf.h"
#include "translation.h"
#include "z64collision_check.h"
#include "collision_check.h"
static DamageTable sDamageTablePresets[] = {
{ {
+4 -4
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@@ -7,11 +7,11 @@
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "z64collision_check.h"
#include "z64effect.h"
#include "z64frame_advance.h"
#include "collision_check.h"
#include "effect.h"
#include "frame_advance.h"
#include "zelda_arena.h"
#include "z64play.h"
#include "play_state.h"
#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
#include "z_lib.h"
+3 -3
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@@ -3,9 +3,9 @@
#include "sequence.h"
#include "versions.h"
#include "z_locale.h"
#include "z64environment.h"
#include "z64save.h"
#include "z64transition.h"
#include "environment.h"
#include "save.h"
#include "transition.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
+5 -5
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@@ -4,11 +4,11 @@
#include "segment_symbols.h"
#include "translation.h"
#include "versions.h"
#include "z64lifemeter.h"
#include "z64interface.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64save.h"
#include "lifemeter.h"
#include "interface.h"
#include "ocarina.h"
#include "play_state.h"
#include "save.h"
void Interface_Destroy(PlayState* play) {
Map_Destroy(play);
+3 -3
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@@ -1,7 +1,7 @@
#include "ultra64.h"
#include "z64math.h"
#include "z64camera.h"
#include "z64cutscene_spline.h"
#include "z_math.h"
#include "camera.h"
#include "cutscene_spline.h"
// The code in this file is very similar to a spline system used in Super Mario 64 for cutscene camera movement
+1 -1
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@@ -9,7 +9,7 @@
#include "regs.h"
#include "rumble.h"
#include "ultra64.h"
#include "z64debug.h"
#include "debug.h"
typedef struct DebugCamTextBufferEntry {
/* 0x0 */ u8 x;
+2 -2
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@@ -1,8 +1,8 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "z64play.h"
#include "z64debug_display.h"
#include "play_state.h"
#include "debug_display.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
+8 -8
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@@ -21,14 +21,14 @@
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
#include "z64audio.h"
#include "z64camera.h"
#include "z64cutscene.h"
#include "z64cutscene_flags.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "audio.h"
#include "camera.h"
#include "cutscene.h"
#include "cutscene_flags.h"
#include "ocarina.h"
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h"
+2 -2
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@@ -1,8 +1,8 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "z64draw.h"
#include "z64play.h"
#include "draw.h"
#include "play_state.h"
#include "assets/objects/object_gi_key/object_gi_key.h"
#include "assets/objects/object_gi_jewel/object_gi_jewel.h"
+2 -2
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@@ -6,8 +6,8 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "z64skin_matrix.h"
#include "effect.h"
#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
+4 -4
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@@ -5,10 +5,10 @@
#include "printf.h"
#include "terminal.h"
#include "translation.h"
#include "z64effect.h"
#include "z64light.h"
#include "z64play.h"
#include "z64skin_matrix.h"
#include "effect.h"
#include "light.h"
#include "play_state.h"
#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
+3 -3
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@@ -5,9 +5,9 @@
#include "printf.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64skin_matrix.h"
#include "effect.h"
#include "play_state.h"
#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
+1 -1
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@@ -1,6 +1,6 @@
#include "gfx.h"
#include "z_lib.h"
#include "z64play.h"
#include "play_state.h"
void func_80026230(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
f32 cos;
+3 -3
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@@ -1,9 +1,9 @@
#include "gfx.h"
#include "printf.h"
#include "translation.h"
#include "z64effect.h"
#include "z64frame_advance.h"
#include "z64play.h"
#include "effect.h"
#include "frame_advance.h"
#include "play_state.h"
EffectContext sEffectContext;
+3 -3
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@@ -5,9 +5,9 @@
#include "terminal.h"
#include "translation.h"
#include "zelda_arena.h"
#include "z64frame_advance.h"
#include "z64effect.h"
#include "z64play.h"
#include "frame_advance.h"
#include "effect.h"
#include "play_state.h"
EffectSsInfo sEffectSsInfo = { 0 }; // "EffectSS2Info"
+1 -1
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@@ -1,5 +1,5 @@
#include "segment_symbols.h"
#include "z64effect.h"
#include "effect.h"
// Linker symbol declarations (used in the table below)
#define DEFINE_EFFECT_SS(name, _1) DECLARE_OVERLAY_SEGMENT(name)
+4 -4
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@@ -7,10 +7,10 @@
#include "segmented_address.h"
#include "sfx.h"
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64skin_matrix.h"
#include "effect.h"
#include "play_state.h"
#include "player.h"
#include "skin_matrix.h"
#include "overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h"
#include "overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h"
+5 -5
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@@ -1,10 +1,10 @@
#include "rand.h"
#include "translation.h"
#include "z64play.h"
#include "z64player.h"
#include "z64quest_hint.h"
#include "z64quest_hint_commands.h"
#include "z64save.h"
#include "play_state.h"
#include "player.h"
#include "quest_hint.h"
#include "quest_hint_commands.h"
#include "save.h"
QuestHintCmd sChildSariaQuestHints[] = {
QUEST_HINT_STRENGTH_UPG(SKIP, 0, false, 3),
+1 -1
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@@ -4,7 +4,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64play.h"
#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_d_hsblock/object_d_hsblock.h"
+6 -6
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@@ -12,12 +12,12 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64draw.h"
#include "z64effect.h"
#include "z64item.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "draw.h"
#include "effect.h"
#include "item.h"
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
+2 -2
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@@ -1,7 +1,7 @@
#include "array_count.h"
#include "ultra64.h"
#include "z64cutscene_flags.h"
#include "z64play.h"
#include "cutscene_flags.h"
#include "play_state.h"
void CutsceneFlags_UnsetAll(PlayState* play) {
u8 i;
+2 -2
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@@ -1,6 +1,6 @@
#include "ultra64.h"
#include "z64face_reaction.h"
#include "z64player.h"
#include "face_reaction.h"
#include "player.h"
u16 sMaskReactionSetTextIds[MASK_REACTION_SET_MAX][PLAYER_MASK_MAX] = {
// MASK_REACTION_SET_CARPENTER_BOSS
+2 -2
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@@ -16,8 +16,8 @@
#include "libu64/debug.h"
#include "gfx.h"
#include "printf.h"
#include "z64math.h"
#include "z64transition_instances.h"
#include "z_math.h"
#include "transition_instances.h"
// color framebuffer
extern u16 D_0F000000[];
+1 -1
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@@ -3,7 +3,7 @@
#include "color.h"
#include "gfx.h"
#include "sfx.h"
#include "z64transition.h"
#include "transition.h"
typedef enum TransitionCircleDirection {
/* 0 */ TRANS_CIRCLE_DIR_IN,
+2 -2
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@@ -6,8 +6,8 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64save.h"
#include "z64transition_instances.h"
#include "save.h"
#include "transition_instances.h"
typedef enum TransitionFadeDirection {
/* 0 */ TRANS_FADE_DIR_IN,
+2 -2
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@@ -1,8 +1,8 @@
#include "transition_triforce.h"
#include "printf.h"
#include "z64math.h"
#include "z64transition_instances.h"
#include "z_math.h"
#include "transition_instances.h"
#include "assets/code/fbdemo_triforce/code.c"
+2 -2
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@@ -1,8 +1,8 @@
#include "transition_wipe.h"
#include "gfx.h"
#include "z64save.h"
#include "z64transition_instances.h"
#include "save.h"
#include "transition_instances.h"
typedef enum TransitionWipeDirection {
/* 0 */ TRANS_WIPE_DIR_IN,
+1 -1
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@@ -2,7 +2,7 @@
* File: z_fcurve_data.c
* Description: Interpolation functions for use with Curve SkelAnime
*/
#include "z64curve.h"
#include "curve.h"
#define FCURVE_INTERP_CUBIC 0 // Interpolate using a Hermite cubic spline
#define FCURVE_INTERP_NONE 1 // Return the value at the left endpoint instead of interpolating
+3 -3
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@@ -32,9 +32,9 @@
#include "sys_matrix.h"
#include "translation.h"
#include "zelda_arena.h"
#include "z64actor.h"
#include "z64curve.h"
#include "z64play.h"
#include "actor.h"
#include "curve.h"
#include "play_state.h"
void SkelCurve_Clear(SkelCurve* skelCurve) {
skelCurve->limbCount = 0;
+1 -1
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@@ -1,4 +1,4 @@
#include "z64frame_advance.h"
#include "frame_advance.h"
#include "stdbool.h"
+1 -1
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@@ -5,7 +5,7 @@
#include "setup_state.h"
#include "title_setup_state.h"
#include "z_game_dlftbls.h"
#include "z64play.h"
#include "play_state.h"
// Linker symbol declarations (used in the table below)
#define DEFINE_GAMESTATE(typeName, enumName, name) DECLARE_OVERLAY_SEGMENT(name)
+3 -3
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@@ -4,9 +4,9 @@
#include "rumble.h"
#include "sequence.h"
#include "versions.h"
#include "z64game_over.h"
#include "z64play.h"
#include "z64save.h"
#include "game_over.h"
#include "play_state.h"
#include "save.h"
void GameOver_Init(PlayState* play) {
play->gameOverCtx.state = GAMEOVER_INACTIVE;
+4 -4
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@@ -4,10 +4,10 @@
#include "printf.h"
#include "regs.h"
#include "translation.h"
#include "z64horse.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "horse.h"
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
/**
+3 -3
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@@ -1,9 +1,9 @@
#include "ultra64.h"
#include "printf.h"
#include "translation.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "assets/textures/icon_item_static/icon_item_static.h"
#include "assets/textures/icon_item_24_static/icon_item_24_static.h"
+1 -1
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@@ -6,7 +6,7 @@
#include "segment_symbols.h"
#include "terminal.h"
#include "translation.h"
#include "z64play.h"
#include "play_state.h"
#define KALEIDO_OVERLAY(name, nameString) \
{ NULL, ROM_FILE(ovl_##name), _ovl_##name##SegmentStart, _ovl_##name##SegmentEnd, 0, nameString, }
+1 -1
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@@ -8,7 +8,7 @@
#include "regs.h"
#include "terminal.h"
#include "translation.h"
#include "z64play.h"
#include "play_state.h"
void (*sKaleidoScopeUpdateFunc)(PlayState* play);
void (*sKaleidoScopeDrawFunc)(PlayState* play);
+3 -3
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@@ -5,9 +5,9 @@
#endif
#include "printf.h"
#include "regs.h"
#include "z64audio.h"
#include "z64play.h"
#include "z64save.h"
#include "audio.h"
#include "play_state.h"
#include "save.h"
/*
* The following three arrays are effectively unused.
+3 -3
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@@ -4,9 +4,9 @@
#include "segment_symbols.h"
#include "translation.h"
#include "versions.h"
#include "z64dma.h"
#include "z64font.h"
#include "z64message.h"
#include "dma.h"
#include "font.h"
#include "message.h"
/**
* Loads a texture from kanji for the requested `character` into the character texture buffer
+7 -7
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@@ -24,13 +24,13 @@
#include "translation.h"
#include "versions.h"
#include "z_lib.h"
#include "z64audio.h"
#include "z64cutscene.h"
#include "z64frame_advance.h"
#include "z64environment.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "audio.h"
#include "cutscene.h"
#include "frame_advance.h"
#include "environment.h"
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
+4 -4
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@@ -3,10 +3,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64lifemeter.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "lifemeter.h"
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "assets/textures/parameter_static/parameter_static.h"
+2 -2
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@@ -3,8 +3,8 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "z64light.h"
#include "z64play.h"
#include "light.h"
#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
+1 -1
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@@ -1,5 +1,5 @@
#include "map.h"
#include "z64save.h"
#include "save.h"
static s16 sFloorTexIndexOffset[10][8] = {
{ 0, 0, 0, 0, 2, 4, 6, 8 }, { 0, 0, 0, 0, 0, 0, 0, 2 },
+4 -4
View File
@@ -12,10 +12,10 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z64map_mark.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "map_mark.h"
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/textures/parameter_static/parameter_static.h"
+3 -3
View File
@@ -10,9 +10,9 @@
#include "segment_symbols.h"
#include "terminal.h"
#include "translation.h"
#include "z64map_mark.h"
#include "z64play.h"
#include "z64save.h"
#include "map_mark.h"
#include "play_state.h"
#include "save.h"
#include "assets/textures/parameter_static/parameter_static.h"
+5 -5
View File
@@ -18,11 +18,11 @@
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "z64audio.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "audio.h"
#include "ocarina.h"
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "assets/textures/parameter_static/parameter_static.h"
+2 -2
View File
@@ -1,6 +1,6 @@
#include "z64math.h"
#include "z_math.h"
#include "libc64/math64.h"
#include "z64olib.h"
#include "olib.h"
#include "z_lib.h"
/**
+4 -4
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@@ -9,10 +9,10 @@
#include "terminal.h"
#include "versions.h"
#include "z_lib.h"
#include "z64olib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "olib.h"
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "overlays/actors/ovl_En_Sw/z_en_sw.h"
static s16 sDisableAttention = false;
+7 -7
View File
@@ -17,13 +17,13 @@
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "z64audio.h"
#include "z64lifemeter.h"
#include "z64horse.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "audio.h"
#include "lifemeter.h"
#include "horse.h"
#include "ocarina.h"
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "assets/textures/parameter_static/parameter_static.h"
#include "assets/textures/do_action_static/do_action_static.h"
+3 -3
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@@ -1,9 +1,9 @@
#include "ultra64.h"
#include "libc64/math64.h"
#include "segmented_address.h"
#include "z64actor.h"
#include "z64path.h"
#include "z64play.h"
#include "actor.h"
#include "path.h"
#include "play_state.h"
Path* Path_GetByIndex(PlayState* play, s16 index, s16 max) {
Path* path;
+10 -10
View File
@@ -36,16 +36,16 @@
#include "versions.h"
#include "z_actor_dlftbls.h"
#include "zelda_arena.h"
#include "z64audio.h"
#include "z64cutscene_flags.h"
#include "z64debug_display.h"
#include "z64effect.h"
#include "z64frame_advance.h"
#include "z64light.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "z64vis.h"
#include "audio.h"
#include "cutscene_flags.h"
#include "debug_display.h"
#include "effect.h"
#include "frame_advance.h"
#include "light.h"
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "vis.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:224" \
"ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240"
+4 -4
View File
@@ -1,8 +1,8 @@
#include "kaleido_manager.h"
#include "z64actor.h"
#include "z64actor_profile.h"
#include "z64play.h"
#include "z64player.h"
#include "actor.h"
#include "actor_profile.h"
#include "play_state.h"
#include "player.h"
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
+6 -6
View File
@@ -6,12 +6,12 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
#include "z64draw.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "z64skin_matrix.h"
#include "draw.h"
#include "effect.h"
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_link_boy/object_link_boy.h"
+2 -2
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@@ -4,8 +4,8 @@
#include "quake.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64olib.h"
#include "z64play.h"
#include "olib.h"
#include "play_state.h"
typedef struct QuakeRequest {
/* 0x00 */ s16 index;
+1 -1
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@@ -5,7 +5,7 @@
#include "letterbox.h"
#include "main.h"
#include "regs.h"
#include "z64play.h"
#include "play_state.h"
Gfx sSetupDL[SETUPDL_MAX][6] = {
{
+6 -6
View File
@@ -19,12 +19,12 @@
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "z64audio.h"
#include "z64play.h"
#include "z64player.h"
#include "z64room.h"
#include "z64save.h"
#include "z64skin_matrix.h"
#include "audio.h"
#include "play_state.h"
#include "player.h"
#include "room.h"
#include "save.h"
#include "skin_matrix.h"
Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f };
+1 -1
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@@ -13,7 +13,7 @@
*/
#include "rumble.h"
#include "padmgr.h"
#include "z64math.h"
#include "z_math.h"
static s32 sUnused[4];
RumbleMgr sRumbleMgr;
+2 -2
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@@ -4,8 +4,8 @@
#include "regs.h"
#include "sample_state.h"
#include "segment_symbols.h"
#include "z64dma.h"
#include "z64play.h"
#include "dma.h"
#include "play_state.h"
void Sample_HandleStateChange(SampleState* this) {
if (CHECK_BTN_ALL(this->state.input[0].press.button, BTN_START)) {
+4 -4
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@@ -11,10 +11,10 @@
#include "versions.h"
#include "z_actor_dlftbls.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "z64scene.h"
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "scene.h"
SceneCmdHandlerFunc sSceneCmdHandlers[SCENE_CMD_ID_MAX];
RomFile sNaviQuestHintFiles[];
+4 -4
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@@ -11,10 +11,10 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
#include "z64frame_advance.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "frame_advance.h"
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "assets/scenes/indoors/miharigoya/miharigoya_scene.h"
#include "assets/scenes/indoors/souko/souko_scene.h"
+3 -3
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@@ -1,9 +1,9 @@
#include "z64sfx_source.h"
#include "sfx_source.h"
#include "array_count.h"
#include "sfx.h"
#include "z64play.h"
#include "z64skin_matrix.h"
#include "play_state.h"
#include "skin_matrix.h"
void SfxSource_InitAll(PlayState* play) {
SfxSource* sources = &play->sfxSources[0];
+3 -3
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@@ -10,9 +10,9 @@
#include "translation.h"
#include "z_lib.h"
#include "zelda_arena.h"
#include "z64animation.h"
#include "z64animation_legacy.h"
#include "z64play.h"
#include "animation.h"
#include "animation_legacy.h"
#include "play_state.h"
#define ANIM_INTERP 1
+4 -4
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@@ -1,10 +1,10 @@
#include "gfx.h"
#include "segmented_address.h"
#include "sys_matrix.h"
#include "z64math.h"
#include "z64play.h"
#include "z64skin.h"
#include "z64skin_matrix.h"
#include "z_math.h"
#include "play_state.h"
#include "skin.h"
#include "skin_matrix.h"
MtxF gSkinLimbMatrices[60]; // holds matrices for each limb of the skeleton currently being drawn
+4 -4
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@@ -1,10 +1,10 @@
#include "array_count.h"
#include "segmented_address.h"
#include "zelda_arena.h"
#include "z64actor.h"
#include "z64play.h"
#include "z64skin.h"
#include "z64skin_matrix.h"
#include "actor.h"
#include "play_state.h"
#include "skin.h"
#include "skin_matrix.h"
#include "overlays/actors/ovl_En_fHG/z_en_fhg.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "z64skin_matrix.h"
#include "skin_matrix.h"
#include "gfx.h"
#include "printf.h"
+9 -9
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@@ -1,4 +1,4 @@
#include "z64sram.h"
#include "sram.h"
#include "array_count.h"
#include "file_select_state.h"
@@ -8,14 +8,14 @@
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "z64audio.h"
#include "z64game.h"
#include "z64interface.h"
#include "z64message.h"
#include "z64ocarina.h"
#include "z64save.h"
#include "z64scene.h"
#include "z64ss_sram.h"
#include "audio.h"
#include "game.h"
#include "interface.h"
#include "message.h"
#include "ocarina.h"
#include "save.h"
#include "scene.h"
#include "ss_sram.h"
#define SLOT_SIZE (sizeof(SaveContext) + 0x28)
#define CHECKSUM_SIZE (sizeof(Save) / 2)
+1 -1
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@@ -1,6 +1,6 @@
#include "ultra64.h"
#include "printf.h"
#include "z64ss_sram.h"
#include "ss_sram.h"
typedef struct SsSramContext {
/* 0x00 */ OSPiHandle piHandle;
+1 -1
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@@ -1,4 +1,4 @@
#include "z64view.h"
#include "view.h"
#include "libc64/malloc.h"
#include "libu64/debug.h"
+1 -1
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@@ -21,7 +21,7 @@
*/
#include "gfx.h"
#include "z64vis.h"
#include "vis.h"
/**
* Draws only coverage: does not retain any of the original pixel RGB, primColor is used as background color.
+1 -1
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@@ -13,7 +13,7 @@
#include "attributes.h"
#include "gfx.h"
#include "gfxalloc.h"
#include "z64vis.h"
#include "vis.h"
// Height of the fragments the color frame buffer (CFB) is split into.
// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into
+1 -1
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@@ -33,7 +33,7 @@
*/
#include "gfx.h"
#include "z64vis.h"
#include "vis.h"
// Height of the fragments the z-buffer is split into.
// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into TMEM.
+5 -5
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@@ -1,14 +1,14 @@
#include "z64skybox.h"
#include "skybox.h"
#include "array_count.h"
#include "printf.h"
#include "segment_symbols.h"
#include "terminal.h"
#include "ultra64.h"
#include "z64environment.h"
#include "z64game.h"
#include "z64play.h"
#include "z64save.h"
#include "environment.h"
#include "game.h"
#include "play_state.h"
#include "save.h"
typedef struct SkyboxFaceParams {
/* 0x000 */ s32 xStart;
+1 -1
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@@ -1,7 +1,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "z64skybox.h"
#include "skybox.h"
Mtx* sSkyboxDrawMatrix;