diff --git a/spec/objects.inc b/spec/objects.inc new file mode 100644 index 0000000000..ea3c29d4b3 --- /dev/null +++ b/spec/objects.inc @@ -0,0 +1,3233 @@ +beginseg + name "gameplay_keep" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite_textures.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/link_textures.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/player_pause_joint_tables.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/player_anim_headers.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/debug_models.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gArrow1_Anim.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gArrow2_Anim.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/arrow_skel.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/unk_eff_blure_tex.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/bomb_body.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/bomb_cap.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/bombchu_body.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_bomb_explosion.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fragments_1.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/boomerang.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/compass_arrow.o" +#if OOT_NTSC + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0xC880.o" +#endif + include "$(BUILD_DIR)/assets/objects/gameplay_keep/lock_on_arrow.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite3_tex.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fragments_2_model.o" +#if OOT_NTSC + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0xCE60.o" +#endif + include "$(BUILD_DIR)/assets/objects/gameplay_keep/shopkeeper_controls_tex.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/rock_fragments_model.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/rock_fragments_tex.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorChildOpeningLeftAnim.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/door_skel.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_dust.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_flash.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/spin_attack.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x13700.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/fairy_anim.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/fairy_skel.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x16A50.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite4_tex.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x173D0.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gFishOutOfWaterAnim.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x18610.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gFishInWaterAnim.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_shockwave.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_bubble.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fire_footprint.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_bubbles.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/lens_mask_tex.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_hitmark.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x21810.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_magma_bubble.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_water_ripple.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_spark_model.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_water_splash.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/unknown_eff_stone.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_lightning.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_enemy_death_flame.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x32090.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x33090.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_ice_fragments.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x33910.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gBugCrawlAnim.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/bug_skel.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/cuttable_shrub.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/lens_flare.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_sparkles.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/hover_boots_circle.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/moon.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x38FB0.o" +#if OOT_NTSC + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39850.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_bomb_icon_model_ntsc.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_icon_model_ntsc.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_arrow_icon_model_ntsc.o" +#endif + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gLargerCubeCol.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/liftable_rock_model.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x39710.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gWideTallBlockCol.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/flat_block_model.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gTallBlockCol.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x39DF0.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_flat_block_col.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/flat_rot_block_model.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gLargerFlatBlockCol.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_cube_model.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_cube_col.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/tree_stump_model.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/grass_blades_model.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3AC30.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/heart_piece_interior_model.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3B1E0.o" +#if OOT_NTSC + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3C610.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_container_icon_model_ntsc.o" +#endif + include "$(BUILD_DIR)/assets/objects/gameplay_keep/rectangular_sign_model.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/directional_sign_model.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3C870.o" +#if OOT_NTSC + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3FD80.o" +#endif + include "$(BUILD_DIR)/assets/objects/gameplay_keep/drop_recovery_heart_tex.o" +#if OOT_NTSC + include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_piece_icon_tex_ntsc.o" +#endif + include "$(BUILD_DIR)/assets/objects/gameplay_keep/item_drop_dl.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3F140.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/rupee.o" +#if OOT_NTSC + include "$(BUILD_DIR)/assets/objects/gameplay_keep/item_drops_ntsc.o" +#endif + include "$(BUILD_DIR)/assets/objects/gameplay_keep/rupee_light_red_tex.o" +#if OOT_NTSC + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x46A40.o" +#endif + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x42530.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x43530.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x44530.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x45530.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x45D30.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/sign_textures.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/raindrop_model.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_foot.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_circle.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_horse.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x49F20.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x4A090.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/sun_textures.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/sun_evening_textures.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x4D160.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/lock_on_reticle.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fire.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x4E660.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x515B0.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/dust_textures.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/circle_glow_textures.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x55DB0.o" + include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_spark_textures.o" + number 4 +endseg + +beginseg + name "gameplay_field_keep" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/gameplay_field_keep/gameplay_field_keep.o" + number 5 +endseg + +beginseg + name "gameplay_dangeon_keep" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.o" + number 5 +endseg + +beginseg + name "gameplay_object_exchange_static" + compress + romalign 0x1000 + include "$(BUILD_DIR)/baserom/gameplay_object_exchange_static.o" +endseg + +beginseg + name "object_link_boy" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_link_boy/object_link_boy.o" + number 6 +endseg + +beginseg + name "object_link_child" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_link_child/object_link_child.o" + number 6 +endseg + +beginseg + name "object_box" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_box/object_box.o" + number 6 +endseg + +beginseg + name "object_human" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_human/object_human.o" + number 6 +endseg + +beginseg + name "object_okuta" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_okuta/object_okuta.o" + number 6 +endseg + +beginseg + name "object_poh" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_poh/object_poh.o" + number 6 +endseg + +beginseg + name "object_wallmaster" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_wallmaster/object_wallmaster.o" + number 6 +endseg + +beginseg + name "object_dy_obj" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_dy_obj/object_dy_obj.o" + number 6 +endseg + +beginseg + name "object_firefly" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_firefly/object_firefly.o" + number 6 +endseg + +beginseg + name "object_dodongo" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_dodongo/object_dodongo.o" + number 6 +endseg + +beginseg + name "object_fire" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_fire/object_fire.o" + number 6 +endseg + +beginseg + name "object_niw" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_niw/object_niw.o" + number 6 +endseg + +beginseg + name "object_tite" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_tite/object_tite.o" + number 6 +endseg + +beginseg + name "object_reeba" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_reeba/object_reeba.o" + number 6 +endseg + +beginseg + name "object_peehat" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_peehat/object_peehat.o" + number 6 +endseg + +beginseg + name "object_kingdodongo" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_kingdodongo/object_kingdodongo.o" + number 6 +endseg + +beginseg + name "object_horse" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_horse/object_horse.o" + number 6 +endseg + +beginseg + name "object_zf" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_zf/object_zf.o" + number 6 +endseg + +beginseg + name "object_goma" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_goma/object_goma.o" + number 6 +endseg + +beginseg + name "object_zl1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_zl1/object_zl1.o" + number 6 +endseg + +beginseg + name "object_gol" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gol/object_gol.o" + number 6 +endseg + +beginseg + name "object_bubble" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_bubble/object_bubble.o" + number 6 +endseg + +beginseg + name "object_dodojr" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_dodojr/object_dodojr.o" + number 6 +endseg + +beginseg + name "object_torch2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_torch2/object_torch2.o" + number 6 +endseg + +beginseg + name "object_bl" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_bl/object_bl.o" + number 6 +endseg + +beginseg + name "object_tp" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_tp/object_tp.o" + number 6 +endseg + +beginseg + name "object_oA1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oA1/object_oA1.o" + number 6 +endseg + +beginseg + name "object_st" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_st/object_st.o" + number 6 +endseg + +beginseg + name "object_bw" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_bw/object_bw.o" + number 6 +endseg + +beginseg + name "object_ei" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ei/object_ei.o" + number 6 +endseg + +beginseg + name "object_horse_normal" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_horse_normal/object_horse_normal.o" + number 6 +endseg + +beginseg + name "object_oB1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oB1/object_oB1.o" + number 6 +endseg + +beginseg + name "object_o_anime" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_o_anime/object_o_anime.o" + number 6 +endseg + +beginseg + name "object_spot04_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot04_objects/object_spot04_objects.o" + number 6 +endseg + +beginseg + name "object_ddan_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ddan_objects/object_ddan_objects.o" + number 6 +endseg + +beginseg + name "object_hidan_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_hidan_objects/object_hidan_objects.o" + number 6 +endseg + +beginseg + name "object_horse_ganon" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_horse_ganon/object_horse_ganon.o" + number 6 +endseg + +beginseg + name "object_oA2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oA2/object_oA2.o" + number 6 +endseg + +beginseg + name "object_spot00_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot00_objects/object_spot00_objects.o" + number 6 +endseg + +beginseg + name "object_mb" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mb/object_mb.o" + number 6 +endseg + +beginseg + name "object_bombf" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_bombf/object_bombf.o" + number 6 +endseg + +beginseg + name "object_sk2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_sk2/object_sk2.o" + number 6 +endseg + +beginseg + name "object_oE1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oE1/object_oE1.o" + number 6 +endseg + +beginseg + name "object_oE_anime" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oE_anime/object_oE_anime.o" + number 6 +endseg + +beginseg + name "object_oE2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oE2/object_oE2.o" + number 6 +endseg + +beginseg + name "object_ydan_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ydan_objects/object_ydan_objects.o" + number 6 +endseg + +beginseg + name "object_gnd" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gnd/object_gnd.o" + number 6 +endseg + +beginseg + name "object_am" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_am/object_am.o" + number 6 +endseg + +beginseg + name "object_dekubaba" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_dekubaba/object_dekubaba.o" + number 6 +endseg + +beginseg + name "object_oA3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oA3/object_oA3.o" + number 6 +endseg + +beginseg + name "object_oA4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oA4/object_oA4.o" + number 6 +endseg + +beginseg + name "object_oA5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oA5/object_oA5.o" + number 6 +endseg + +beginseg + name "object_oA6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oA6/object_oA6.o" + number 6 +endseg + +beginseg + name "object_oA7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oA7/object_oA7.o" + number 6 +endseg + +beginseg + name "object_jj" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_jj/object_jj.o" + number 6 +endseg + +beginseg + name "object_oA8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oA8/object_oA8.o" + number 6 +endseg + +beginseg + name "object_oA9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oA9/object_oA9.o" + number 6 +endseg + +beginseg + name "object_oB2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oB2/object_oB2.o" + number 6 +endseg + +beginseg + name "object_oB3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oB3/object_oB3.o" + number 6 +endseg + +beginseg + name "object_oB4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oB4/object_oB4.o" + number 6 +endseg + +beginseg + name "object_horse_zelda" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_horse_zelda/object_horse_zelda.o" + number 6 +endseg + +beginseg + name "object_opening_demo1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_opening_demo1/object_opening_demo1.o" + number 6 +endseg + +beginseg + name "object_warp1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_warp1/object_warp1.o" + number 6 +endseg + +beginseg + name "object_b_heart" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_b_heart/object_b_heart.o" + number 6 +endseg + +beginseg + name "object_dekunuts" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_dekunuts/object_dekunuts.o" + number 6 +endseg + +beginseg + name "object_oE3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oE3/object_oE3.o" + number 6 +endseg + +beginseg + name "object_oE4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oE4/object_oE4.o" + number 6 +endseg + +beginseg + name "object_menkuri_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_menkuri_objects/object_menkuri_objects.o" + number 6 +endseg + +beginseg + name "object_oE5" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oE5/object_oE5.o" + number 6 +endseg + +beginseg + name "object_oE6" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oE6/object_oE6.o" + number 6 +endseg + +beginseg + name "object_oE7" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oE7/object_oE7.o" + number 6 +endseg + +beginseg + name "object_oE8" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oE8/object_oE8.o" + number 6 +endseg + +beginseg + name "object_oE9" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oE9/object_oE9.o" + number 6 +endseg + +beginseg + name "object_oE10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oE10/object_oE10.o" + number 6 +endseg + +beginseg + name "object_oE11" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oE11/object_oE11.o" + number 6 +endseg + +beginseg + name "object_oE12" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oE12/object_oE12.o" + number 6 +endseg + +beginseg + name "object_vali" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_vali/object_vali.o" + number 6 +endseg + +beginseg + name "object_oA10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oA10/object_oA10.o" + number 6 +endseg + +beginseg + name "object_oA11" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oA11/object_oA11.o" + number 6 +endseg + +beginseg + name "object_mizu_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mizu_objects/object_mizu_objects.o" + number 6 +endseg + +beginseg + name "object_fhg" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_fhg/object_fhg.o" + number 6 +endseg + +beginseg + name "object_ossan" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ossan/object_ossan.o" + number 6 +endseg + +beginseg + name "object_mori_hineri1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mori_hineri1/object_mori_hineri1.o" + number 6 +endseg + +beginseg + name "object_Bb" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_Bb/object_Bb.o" + number 6 +endseg + +beginseg + name "object_toki_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_toki_objects/object_toki_objects.o" + number 6 +endseg + +beginseg + name "object_yukabyun" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_yukabyun/gFloorTileEnemyDL.o" + include "$(BUILD_DIR)/assets/objects/object_yukabyun/gFloorTileEnemyFragmentDL.o" + number 6 +endseg + +beginseg + name "object_zl2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_zl2/object_zl2.o" + number 6 +endseg + +beginseg + name "object_mjin" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mjin/object_mjin.o" + number 6 +endseg + +beginseg + name "object_mjin_flash" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mjin_flash/object_mjin_flash.o" + number 6 +endseg + +beginseg + name "object_mjin_dark" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mjin_dark/object_mjin_dark.o" + number 6 +endseg + +beginseg + name "object_mjin_flame" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mjin_flame/object_mjin_flame.o" + number 6 +endseg + +beginseg + name "object_mjin_ice" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mjin_ice/object_mjin_ice.o" + number 6 +endseg + +beginseg + name "object_mjin_soul" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mjin_soul/object_mjin_soul.o" + number 6 +endseg + +beginseg + name "object_mjin_wind" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mjin_wind/object_mjin_wind.o" + number 6 +endseg + +beginseg + name "object_mjin_oka" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mjin_oka/object_mjin_oka.o" + number 6 +endseg + +beginseg + name "object_haka_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_haka_objects/object_haka_objects.o" + number 6 +endseg + +beginseg + name "object_spot06_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot06_objects/object_spot06_objects.o" + number 6 +endseg + +beginseg + name "object_ice_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ice_objects/object_ice_objects.o" + number 6 +endseg + +beginseg + name "object_relay_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_relay_objects/object_relay_objects.o" + number 6 +endseg + +beginseg + name "object_mori_hineri1a" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mori_hineri1a/object_mori_hineri1a.o" + number 6 +endseg + +beginseg + name "object_mori_hineri2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mori_hineri2/object_mori_hineri2.o" + number 6 +endseg + +beginseg + name "object_mori_hineri2a" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mori_hineri2a/object_mori_hineri2a.o" + number 6 +endseg + +beginseg + name "object_mori_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mori_objects/object_mori_objects.o" + number 6 +endseg + +beginseg + name "object_mori_tex" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mori_tex/object_mori_tex.o" + number 8 +endseg + +beginseg + name "object_spot08_obj" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot08_obj/object_spot08_obj.o" + number 6 +endseg + +beginseg + name "object_warp2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_warp2/object_warp2.o" + number 6 +endseg + +beginseg + name "object_hata" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_hata/object_hata.o" + number 6 +endseg + +beginseg + name "object_bird" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_bird/object_bird.o" + number 6 +endseg + +beginseg + name "object_wood02" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_wood02/object_wood02.o" + number 6 +endseg + +beginseg + name "object_lightbox" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_lightbox/object_lightbox.o" + number 6 +endseg + +beginseg + name "object_pu_box" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_pu_box/object_pu_box.o" + number 6 +endseg + +beginseg + name "object_trap" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_trap/object_trap.o" + number 6 +endseg + +beginseg + name "object_vase" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_vase/gUnusedVaseDL.o" + number 6 +endseg + +beginseg + name "object_im" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_im/object_im.o" + number 6 +endseg + +beginseg + name "object_ta" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSitSleepingAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ta/gTalonStandAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSkel.o" + include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSitHandsUpAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSitWakeUpAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ta/gTalonRunAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSleepAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ta/gTalonRunTransitionAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ta/gTalonWakeUpAnim.o" + number 6 +endseg + +beginseg + name "object_tk" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_tk/object_tk.o" + number 6 +endseg + +beginseg + name "object_xc" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_xc/object_xc.o" + number 6 +endseg + +beginseg + name "object_vm" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_vm/object_vm.o" + number 6 +endseg + +beginseg + name "object_bv" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_bv/object_bv.o" + number 6 +endseg + +beginseg + name "object_hakach_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_hakach_objects/object_hakach_objects.o" + number 6 +endseg + +beginseg + name "object_efc_crystal_light" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_efc_crystal_light/object_efc_crystal_light.o" + number 6 +endseg + +beginseg + name "object_efc_fire_ball" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_efc_fire_ball/object_efc_fire_ball.o" + number 6 +endseg + +beginseg + name "object_efc_flash" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_efc_flash/object_efc_flash.o" + number 6 +endseg + +beginseg + name "object_efc_lgt_shower" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_efc_lgt_shower/object_efc_lgt_shower.o" + number 6 +endseg + +beginseg + name "object_efc_star_field" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_efc_star_field/object_efc_star_field.o" + number 6 +endseg + +beginseg + name "object_god_lgt" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_god_lgt/object_god_lgt.o" + number 6 +endseg + +beginseg + name "object_light_ring" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_light_ring/object_light_ring.o" + number 6 +endseg + +beginseg + name "object_triforce_spot" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_triforce_spot/object_triforce_spot.o" + number 6 +endseg + +beginseg + name "object_medal" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_medal/object_medal.o" + number 6 +endseg + +beginseg + name "object_bdan_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_bdan_objects/object_bdan_objects.o" + number 6 +endseg + +beginseg + name "object_sd" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_sd/object_sd.o" + number 6 +endseg + +beginseg + name "object_rd" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_rd/object_rd.o" + number 6 +endseg + +beginseg + name "object_po_sisters" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_po_sisters/object_po_sisters.o" + number 6 +endseg + +beginseg + name "object_heavy_object" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_heavy_object/object_heavy_object.o" + number 6 +endseg + +beginseg + name "object_gndd" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gndd/object_gndd.o" + number 6 +endseg + +beginseg + name "object_fd" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_fd/object_fd.o" + number 6 +endseg + +beginseg + name "object_du" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_du/object_du.o" + number 6 +endseg + +beginseg + name "object_fw" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_fw/object_fw.o" + number 6 +endseg + +beginseg + name "object_horse_link_child" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_horse_link_child/object_horse_link_child.o" + number 6 +endseg + +beginseg + name "object_spot02_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot02_objects/object_spot02_objects.o" + number 6 +endseg + +beginseg + name "object_haka" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_haka/object_haka.o" + number 6 +endseg + +beginseg + name "object_ru1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ru1/object_ru1.o" + number 6 +endseg + +beginseg + name "object_syokudai" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_syokudai/gGoldenTorchDL.o" + include "$(BUILD_DIR)/assets/objects/object_syokudai/gWoodenTorchDL.o" + include "$(BUILD_DIR)/assets/objects/object_syokudai/gTimedTorchDL.o" + include "$(BUILD_DIR)/assets/objects/object_syokudai/textures.o" + number 6 +endseg + +beginseg + name "object_fd2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_fd2/object_fd2.o" + number 6 +endseg + +beginseg + name "object_dh" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_dh/object_dh.o" + number 6 +endseg + +beginseg + name "object_rl" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_rl/object_rl.o" + number 6 +endseg + +beginseg + name "object_efc_tw" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_efc_tw/object_efc_tw.o" + number 6 +endseg + +beginseg + name "object_demo_tre_lgt" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_demo_tre_lgt/object_demo_tre_lgt.o" + number 6 +endseg + +beginseg + name "object_gi_key" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_key/object_gi_key.o" + number 6 +endseg + +beginseg + name "object_mir_ray" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mir_ray/object_mir_ray.o" + number 6 +endseg + +beginseg + name "object_brob" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_brob/object_brob.o" + number 6 +endseg + +beginseg + name "object_gi_jewel" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_jewel/object_gi_jewel.o" + number 6 +endseg + +beginseg + name "object_spot09_obj" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot09_obj/object_spot09_obj.o" + number 6 +endseg + +beginseg + name "object_spot18_obj" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot18_obj/object_spot18_obj.o" + number 6 +endseg + +beginseg + name "object_bdoor" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_bdoor/object_bdoor.o" + number 6 +endseg + +beginseg + name "object_spot17_obj" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot17_obj/bombable_wall_dls.o" + include "$(BUILD_DIR)/assets/objects/object_spot17_obj/gCraterBombableWallCol.o" + include "$(BUILD_DIR)/assets/objects/object_spot17_obj/gCraterSmokeConeDL.o" + include "$(BUILD_DIR)/assets/objects/object_spot17_obj/gCraterBombableWallCracksTex.o" + number 6 +endseg + +beginseg + name "object_shop_dungen" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_shop_dungen/object_shop_dungen.o" + number 6 +endseg + +beginseg + name "object_nb" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_nb/object_nb.o" + number 6 +endseg + +beginseg + name "object_mo" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mo/object_mo.o" + number 6 +endseg + +beginseg + name "object_sb" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_sb/object_sb.o" + number 6 +endseg + +beginseg + name "object_gi_melody" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_melody/object_gi_melody.o" + number 6 +endseg + +beginseg + name "object_gi_heart" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_heart/object_gi_heart.o" + number 6 +endseg + +beginseg + name "object_gi_compass" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_compass/object_gi_compass.o" + number 6 +endseg + +beginseg + name "object_gi_bosskey" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_bosskey/object_gi_bosskey.o" + number 6 +endseg + +beginseg + name "object_gi_medal" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_medal/object_gi_medal.o" + number 6 +endseg + +beginseg + name "object_gi_nuts" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_nuts/object_gi_nuts.o" + number 6 +endseg + +beginseg + name "object_sa" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_sa/object_sa.o" + number 6 +endseg + +beginseg + name "object_gi_hearts" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_hearts/object_gi_hearts.o" + number 6 +endseg + +beginseg + name "object_gi_arrowcase" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_arrowcase/object_gi_arrowcase.o" + number 6 +endseg + +beginseg + name "object_gi_bombpouch" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_bombpouch/object_gi_bombpouch.o" + number 6 +endseg + +beginseg + name "object_in" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_in/object_in.o" + number 6 +endseg + +beginseg + name "object_tr" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_tr/object_tr.o" + number 6 +endseg + +beginseg + name "object_spot16_obj" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot16_obj/gDodongosCavernRockDL.o" + include "$(BUILD_DIR)/assets/objects/object_spot16_obj/gDeathMountainRingDL.o" + number 6 +endseg + +beginseg + name "object_oE1s" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oE1s/object_oE1s.o" + number 6 +endseg + +beginseg + name "object_oE4s" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oE4s/object_oE4s.o" + number 6 +endseg + +beginseg + name "object_os_anime" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_os_anime/object_os_anime.o" + number 6 +endseg + +beginseg + name "object_gi_bottle" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_bottle/object_gi_bottle.o" + number 6 +endseg + +beginseg + name "object_gi_stick" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_stick/object_gi_stick.o" + number 6 +endseg + +beginseg + name "object_gi_map" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_map/object_gi_map.o" + number 6 +endseg + +beginseg + name "object_oF1d_map" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oF1d_map/object_oF1d_map.o" + number 6 +endseg + +beginseg + name "object_ru2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ru2/object_ru2.o" + number 6 +endseg + +beginseg + name "object_gi_shield_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_shield_1/object_gi_shield_1.o" + number 6 +endseg + +beginseg + name "object_dekujr" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_dekujr/object_dekujr.o" + number 6 +endseg + +beginseg + name "object_gi_magicpot" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_magicpot/object_gi_magicpot.o" + number 6 +endseg + +beginseg + name "object_gi_bomb_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_bomb_1/object_gi_bomb_1.o" + number 6 +endseg + +beginseg + name "object_oF1s" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_oF1s/object_oF1s.o" + number 6 +endseg + +beginseg + name "object_ma2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ma2/object_ma2.o" + number 6 +endseg + +beginseg + name "object_gi_purse" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_purse/object_gi_purse.o" + number 6 +endseg + +beginseg + name "object_hni" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_hni/object_hni.o" + number 6 +endseg + +beginseg + name "object_tw" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_tw/object_tw.o" + number 6 +endseg + +beginseg + name "object_rr" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_rr/object_rr.o" + number 6 +endseg + +beginseg + name "object_bxa" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_bxa/object_bxa.o" + number 6 +endseg + +beginseg + name "object_anubice" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_anubice/object_anubice.o" + number 6 +endseg + +beginseg + name "object_gi_gerudo" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_gerudo/object_gi_gerudo.o" + number 6 +endseg + +beginseg + name "object_gi_arrow" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_arrow/object_gi_arrow.o" + number 6 +endseg + +beginseg + name "object_gi_bomb_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_bomb_2/object_gi_bomb_2.o" + number 6 +endseg + +beginseg + name "object_gi_egg" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_egg/object_gi_egg.o" + number 6 +endseg + +beginseg + name "object_gi_scale" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_scale/object_gi_scale.o" + number 6 +endseg + +beginseg + name "object_gi_shield_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_shield_2/object_gi_shield_2.o" + number 6 +endseg + +beginseg + name "object_gi_hookshot" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_hookshot/object_gi_hookshot.o" + number 6 +endseg + +beginseg + name "object_gi_ocarina" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_ocarina/object_gi_ocarina.o" + number 6 +endseg + +beginseg + name "object_gi_milk" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_milk/object_gi_milk.o" + number 6 +endseg + +beginseg + name "object_ma1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ma1/object_ma1.o" + number 6 +endseg + +beginseg + name "object_ganon" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ganon/object_ganon.o" + number 6 +endseg + +beginseg + name "object_sst" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_sst/object_sst.o" + number 6 +endseg + +beginseg + name "object_ny" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ny/object_ny.o" + number 6 +endseg + +beginseg + name "object_fr" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_fr/object_fr.o" + number 6 +endseg + +beginseg + name "object_gi_pachinko" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_pachinko/object_gi_pachinko.o" + number 6 +endseg + +beginseg + name "object_gi_boomerang" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_boomerang/object_gi_boomerang.o" + number 6 +endseg + +beginseg + name "object_gi_bow" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_bow/object_gi_bow.o" + number 6 +endseg + +beginseg + name "object_gi_glasses" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_glasses/object_gi_glasses.o" + number 6 +endseg + +beginseg + name "object_gi_liquid" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_liquid/object_gi_liquid.o" + number 6 +endseg + +beginseg + name "object_ani" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ani/object_ani.o" + number 6 +endseg + +beginseg + name "object_demo_6k" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_demo_6k/object_demo_6k.o" + number 6 +endseg + +beginseg + name "object_gi_shield_3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_shield_3/object_gi_shield_3.o" + number 6 +endseg + +beginseg + name "object_gi_letter" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_letter/object_gi_letter.o" + number 6 +endseg + +beginseg + name "object_spot15_obj" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot15_obj/gLonLonMilkCrateDL.o" + include "$(BUILD_DIR)/assets/objects/object_spot15_obj/gLonLonMilkCrateCol.o" + include "$(BUILD_DIR)/assets/objects/object_spot15_obj/gLonLonCorralFenceDL.o" + include "$(BUILD_DIR)/assets/objects/object_spot15_obj/gLonLonCorralFenceCol.o" + include "$(BUILD_DIR)/assets/objects/object_spot15_obj/textures.o" + number 6 +endseg + +beginseg + name "object_jya_obj" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_jya_obj/object_jya_obj.o" + number 6 +endseg + +beginseg + name "object_gi_clothes" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_clothes/object_gi_clothes.o" + number 6 +endseg + +beginseg + name "object_gi_bean" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_bean/object_gi_bean.o" + number 6 +endseg + +beginseg + name "object_gi_fish" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_fish/object_gi_fish.o" + number 6 +endseg + +beginseg + name "object_gi_saw" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_saw/object_gi_saw.o" + number 6 +endseg + +beginseg + name "object_gi_hammer" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_hammer/object_gi_hammer.o" + number 6 +endseg + +beginseg + name "object_gi_grass" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_grass/object_gi_grass.o" + number 6 +endseg + +beginseg + name "object_gi_longsword" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_longsword/object_gi_longsword.o" + number 6 +endseg + +beginseg + name "object_spot01_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot01_objects/object_spot01_objects.o" + number 6 +endseg + +beginseg + name "object_md" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_md/object_md.o" + number 6 +endseg + +beginseg + name "object_km1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_km1/object_km1.o" + number 6 +endseg + +beginseg + name "object_kw1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_kw1/object_kw1.o" + number 6 +endseg + +beginseg + name "object_zo" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.o" + include "$(BUILD_DIR)/assets/objects/object_zo/gZoraOpenArmsAnim.o" + include "$(BUILD_DIR)/assets/objects/object_zo/gZoraThrowRupeesAnim.o" + include "$(BUILD_DIR)/assets/objects/object_zo/effect_bubbles.o" + include "$(BUILD_DIR)/assets/objects/object_zo/effect_splashes.o" + include "$(BUILD_DIR)/assets/objects/object_zo/gZoraSurfaceAnim.o" + include "$(BUILD_DIR)/assets/objects/object_zo/gZoraIdleAnim.o" + include "$(BUILD_DIR)/assets/objects/object_zo/gZoraSkel.o" + include "$(BUILD_DIR)/assets/objects/object_zo/effect_ripples.o" + number 6 +endseg + +beginseg + name "object_kz" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_kz/object_kz.o" + number 6 +endseg + +beginseg + name "object_umajump" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_umajump/gJumpableHorseFenceDL.o" + include "$(BUILD_DIR)/assets/objects/object_umajump/gJumpableHorseFenceCol.o" + number 6 +endseg + +beginseg + name "object_masterkokiri" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_masterkokiri/object_masterkokiri.o" + number 6 +endseg + +beginseg + name "object_masterkokirihead" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_masterkokirihead/object_masterkokirihead.o" + number 6 +endseg + +beginseg + name "object_mastergolon" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mastergolon/object_mastergolon.o" + number 6 +endseg + +beginseg + name "object_masterzoora" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_masterzoora/object_masterzoora.o" + number 6 +endseg + +beginseg + name "object_aob" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_aob/object_aob.o" + number 6 +endseg + +beginseg + name "object_ik" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ik/object_ik.o" + number 6 +endseg + +beginseg + name "object_ahg" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ahg/object_ahg.o" + number 6 +endseg + +beginseg + name "object_cne" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_cne/object_cne.o" + number 6 +endseg + +beginseg + name "object_gi_niwatori" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_niwatori/object_gi_niwatori.o" + number 6 +endseg + +beginseg + name "object_skj" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_skj/object_skj.o" + number 6 +endseg + +beginseg + name "object_gi_bottle_letter" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_bottle_letter/object_gi_bottle_letter.o" + number 6 +endseg + +beginseg + name "object_bji" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_bji/object_bji.o" + number 6 +endseg + +beginseg + name "object_bba" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_bba/object_bba.o" + number 6 +endseg + +beginseg + name "object_gi_ocarina_0" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_ocarina_0/object_gi_ocarina_0.o" + number 6 +endseg + +beginseg + name "object_ds" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ds/object_ds.o" + number 6 +endseg + +beginseg + name "object_ane" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ane/object_ane.o" + number 6 +endseg + +beginseg + name "object_boj" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_boj/object_boj.o" + number 6 +endseg + +beginseg + name "object_spot03_object" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot03_object/object_spot03_object.o" + number 6 +endseg + +beginseg + name "object_spot07_object" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot07_object/object_spot07_object.o" + number 6 +endseg + +beginseg + name "object_fz" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_fz/object_fz.o" + number 6 +endseg + +beginseg + name "object_bob" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_bob/object_bob.o" + number 6 +endseg + +beginseg + name "object_ge1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ge1/object_ge1.o" + number 6 +endseg + +beginseg + name "object_yabusame_point" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_yabusame_point/object_yabusame_point.o" + number 6 +endseg + +beginseg + name "object_gi_boots_2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_boots_2/object_gi_boots_2.o" + number 6 +endseg + +beginseg + name "object_gi_seed" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_seed/object_gi_seed.o" + number 6 +endseg + +beginseg + name "object_gnd_magic" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gnd_magic/object_gnd_magic.o" + number 6 +endseg + +beginseg + name "object_d_elevator" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_d_elevator/object_d_elevator.o" + number 6 +endseg + +beginseg + name "object_d_hsblock" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_d_hsblock/object_d_hsblock.o" + number 6 +endseg + +beginseg + name "object_d_lift" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_d_lift/object_d_lift.o" + number 6 +endseg + +beginseg + name "object_mamenoki" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mamenoki/object_mamenoki.o" + number 6 +endseg + +beginseg + name "object_goroiwa" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_goroiwa/object_goroiwa.o" + number 6 +endseg + +beginseg + name "object_toryo" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_toryo/object_toryo.o" + number 6 +endseg + +beginseg + name "object_daiku" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_daiku/object_daiku.o" + number 6 +endseg + +beginseg + name "object_nwc" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_nwc/object_nwc.o" + number 6 +endseg + +beginseg + name "object_blkobj" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_blkobj/object_blkobj.o" + number 6 +endseg + +beginseg + name "object_gm" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gm/object_gm.o" + number 6 +endseg + +beginseg + name "object_ms" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ms/object_ms.o" + number 6 +endseg + +beginseg + name "object_hs" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_hs/object_hs.o" + number 6 +endseg + +beginseg + name "object_ingate" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ingate/object_ingate.o" + number 6 +endseg + +beginseg + name "object_lightswitch" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_lightswitch/object_lightswitch.o" + number 6 +endseg + +beginseg + name "object_kusa" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_kusa/object_kusa.o" + number 6 +endseg + +beginseg + name "object_tsubo" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_tsubo/object_tsubo.o" + number 6 +endseg + +beginseg + name "object_gi_gloves" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_gloves/object_gi_gloves.o" + number 6 +endseg + +beginseg + name "object_gi_coin" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_coin/object_gi_coin.o" + number 6 +endseg + +beginseg + name "object_kanban" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_kanban/object_kanban.o" + number 6 +endseg + +beginseg + name "object_gjyo_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gjyo_objects/object_gjyo_objects.o" + number 6 +endseg + +beginseg + name "object_owl" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_owl/object_owl.o" + number 6 +endseg + +beginseg + name "object_mk" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mk/object_mk.o" + number 6 +endseg + +beginseg + name "object_fu" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_fu/object_fu.o" + number 6 +endseg + +beginseg + name "object_gi_ki_tan_mask" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_ki_tan_mask/object_gi_ki_tan_mask.o" + number 6 +endseg + +beginseg + name "object_gi_redead_mask" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_redead_mask/object_gi_redead_mask.o" + number 6 +endseg + +beginseg + name "object_gi_skj_mask" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_skj_mask/object_gi_skj_mask.o" + number 6 +endseg + +beginseg + name "object_gi_rabit_mask" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_rabit_mask/object_gi_rabit_mask.o" + number 6 +endseg + +beginseg + name "object_gi_truth_mask" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_truth_mask/object_gi_truth_mask.o" + number 6 +endseg + +beginseg + name "object_ganon_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ganon_objects/object_ganon_objects.o" + number 6 +endseg + +beginseg + name "object_siofuki" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_siofuki/object_siofuki.o" + number 6 +endseg + +beginseg + name "object_stream" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_stream/object_stream.o" + number 6 +endseg + +beginseg + name "object_mm" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mm/object_mm.o" + number 6 +endseg + +beginseg + name "object_fa" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_fa/object_fa.o" + number 6 +endseg + +beginseg + name "object_os" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_os/object_os.o" + number 6 +endseg + +beginseg + name "object_gi_eye_lotion" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_eye_lotion/object_gi_eye_lotion.o" + number 6 +endseg + +beginseg + name "object_gi_powder" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_powder/object_gi_powder.o" + number 6 +endseg + +beginseg + name "object_gi_mushroom" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_mushroom/object_gi_mushroom.o" + number 6 +endseg + +beginseg + name "object_gi_ticketstone" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_ticketstone/object_gi_ticketstone.o" + number 6 +endseg + +beginseg + name "object_gi_brokensword" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_brokensword/object_gi_brokensword.o" + number 6 +endseg + +beginseg + name "object_js" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_js/object_js.o" + number 6 +endseg + +beginseg + name "object_cs" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_cs/object_cs.o" + number 6 +endseg + +beginseg + name "object_gi_prescription" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_prescription/object_gi_prescription.o" + number 6 +endseg + +beginseg + name "object_gi_bracelet" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_bracelet/object_gi_bracelet.o" + number 6 +endseg + +beginseg + name "object_gi_soldout" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_soldout/object_gi_soldout.o" + number 6 +endseg + +beginseg + name "object_gi_frog" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_frog/object_gi_frog.o" + number 6 +endseg + +beginseg + name "object_mag" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mag/object_mag.o" + number 6 +endseg + +beginseg + name "object_door_gerudo" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_door_gerudo/object_door_gerudo.o" + number 6 +endseg + +beginseg + name "object_gt" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gt/object_gt.o" + number 6 +endseg + +beginseg + name "object_efc_erupc" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_efc_erupc/object_efc_erupc.o" + number 6 +endseg + +beginseg + name "object_zl2_anime1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_zl2_anime1/object_zl2_anime1.o" + number 6 +endseg + +beginseg + name "object_zl2_anime2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_zl2_anime2/object_zl2_anime2.o" + number 6 +endseg + +beginseg + name "object_gi_golonmask" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_golonmask/object_gi_golonmask.o" + number 6 +endseg + +beginseg + name "object_gi_zoramask" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_zoramask/object_gi_zoramask.o" + number 6 +endseg + +beginseg + name "object_gi_gerudomask" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_gerudomask/object_gi_gerudomask.o" + number 6 +endseg + +beginseg + name "object_ganon2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ganon2/object_ganon2.o" + number 6 +endseg + +beginseg + name "object_ka" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ka/object_ka.o" + number 6 +endseg + +beginseg + name "object_ts" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ts/object_ts.o" + number 6 +endseg + +beginseg + name "object_zg" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_zg/gTowerCollapseBarsDL.o" + include "$(BUILD_DIR)/assets/objects/object_zg/gTowerCollapseBarsCol.o" + number 6 +endseg + +beginseg + name "object_gi_hoverboots" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_hoverboots/object_gi_hoverboots.o" + number 6 +endseg + +beginseg + name "object_gi_m_arrow" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_m_arrow/object_gi_m_arrow.o" + number 6 +endseg + +beginseg + name "object_ds2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ds2/object_ds2.o" + number 6 +endseg + +beginseg + name "object_ec" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ec/object_ec.o" + number 6 +endseg + +beginseg + name "object_fish" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_fish/object_fish.o" + number 6 +endseg + +beginseg + name "object_gi_sutaru" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_sutaru/object_gi_sutaru.o" + number 6 +endseg + +beginseg + name "object_gi_goddess" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_goddess/object_gi_goddess.o" + number 6 +endseg + +beginseg + name "object_ssh" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ssh/object_ssh.o" + number 6 +endseg + +beginseg + name "object_bigokuta" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_bigokuta/object_bigokuta.o" + number 6 +endseg + +beginseg + name "object_bg" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_bg/object_bg.o" + number 6 +endseg + +beginseg + name "object_spot05_objects" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot05_objects/object_spot05_objects.o" + number 6 +endseg + +beginseg + name "object_spot12_obj" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot12_obj/object_spot12_obj.o" + number 6 +endseg + +beginseg + name "object_bombiwa" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_bombiwa/object_bombiwa.o" + number 6 +endseg + +beginseg + name "object_hintnuts" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_hintnuts/object_hintnuts.o" + number 6 +endseg + +beginseg + name "object_rs" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_rs/object_rs.o" + number 6 +endseg + +beginseg + name "object_spot00_break" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot00_break/object_spot00_break.o" + number 6 +endseg + +beginseg + name "object_gla" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gla/object_gla.o" + number 6 +endseg + +beginseg + name "object_shopnuts" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_shopnuts/object_shopnuts.o" + number 6 +endseg + +beginseg + name "object_geldb" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_geldb/object_geldb.o" + number 6 +endseg + +beginseg + name "object_gr" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gr/object_gr.o" + number 6 +endseg + +beginseg + name "object_dog" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_dog/object_dog.o" + number 6 +endseg + +beginseg + name "object_jya_iron" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_jya_iron/object_jya_iron.o" + number 6 +endseg + +beginseg + name "object_jya_door" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_jya_door/object_jya_door.o" + number 6 +endseg + +beginseg + name "object_spot01_objects2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot01_objects2/object_spot01_objects2.o" + number 6 +endseg + +beginseg + name "object_spot11_obj" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot11_obj/object_spot11_obj.o" + number 6 +endseg + +beginseg + name "object_kibako2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_kibako2/object_kibako2.o" + number 6 +endseg + +beginseg + name "object_dns" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_dns/object_dns.o" + number 6 +endseg + +beginseg + name "object_dnk" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_dnk/object_dnk.o" + number 6 +endseg + +beginseg + name "object_gi_fire" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_fire/object_gi_fire.o" + number 6 +endseg + +beginseg + name "object_gi_insect" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_insect/object_gi_insect.o" + number 6 +endseg + +beginseg + name "object_gi_butterfly" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_butterfly/object_gi_butterfly.o" + number 6 +endseg + +beginseg + name "object_gi_ghost" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_ghost/object_gi_ghost.o" + number 6 +endseg + +beginseg + name "object_gi_soul" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_soul/object_gi_soul.o" + number 6 +endseg + +beginseg + name "object_bowl" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_bowl/object_bowl.o" + number 6 +endseg + +beginseg + name "object_po_field" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_po_field/object_po_field.o" + number 6 +endseg + +beginseg + name "object_demo_kekkai" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_demo_kekkai/object_demo_kekkai.o" + number 6 +endseg + +beginseg + name "object_efc_doughnut" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_efc_doughnut/object_efc_doughnut.o" + number 6 +endseg + +beginseg + name "object_gi_dekupouch" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_dekupouch/object_gi_dekupouch.o" + number 6 +endseg + +beginseg + name "object_ganon_anime1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ganon_anime1/object_ganon_anime1.o" + number 6 +endseg + +beginseg + name "object_ganon_anime2" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ganon_anime2/object_ganon_anime2.o" + number 6 +endseg + +beginseg + name "object_ganon_anime3" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.o" + include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonRoarAnim.o" + number 6 +endseg + +beginseg + name "object_gi_rupy" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_rupy/object_gi_rupy.o" + number 6 +endseg + +beginseg + name "object_spot01_matoya" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot01_matoya/object_spot01_matoya.o" + number 6 +endseg + +beginseg + name "object_spot01_matoyab" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_spot01_matoyab/object_spot01_matoyab.o" + number 6 +endseg + +beginseg + name "object_po_composer" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_po_composer/object_po_composer.o" + number 6 +endseg + +beginseg + name "object_mu" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_mu/object_mu.o" + number 6 +endseg + +beginseg + name "object_wf" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_wf/object_wf.o" + number 6 +endseg + +beginseg + name "object_skb" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_skb/object_skb.o" + number 6 +endseg + +beginseg + name "object_gj" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gj/object_gj.o" + number 6 +endseg + +beginseg + name "object_geff" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_geff/object_geff.o" + number 6 +endseg + +beginseg + name "object_haka_door" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_haka_door/object_haka_door.o" + number 6 +endseg + +beginseg + name "object_gs" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gs/object_gs.o" + number 6 +endseg + +beginseg + name "object_ps" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ps/object_ps.o" + number 6 +endseg + +beginseg + name "object_bwall" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_bwall/object_bwall.o" + number 6 +endseg + +beginseg + name "object_crow" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_crow/object_crow.o" + number 6 +endseg + +beginseg + name "object_cow" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_cow/object_cow.o" + number 6 +endseg + +beginseg + name "object_cob" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_cob/object_cob.o" + number 6 +endseg + +beginseg + name "object_gi_sword_1" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_gi_sword_1/object_gi_sword_1.o" + number 6 +endseg + +beginseg + name "object_door_killer" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_door_killer/object_door_killer.o" + number 6 +endseg + +beginseg + name "object_ouke_haka" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_ouke_haka/object_ouke_haka.o" + number 6 +endseg + +beginseg + name "object_timeblock" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_timeblock/gSongOfTimeBlockDL.o" + include "$(BUILD_DIR)/assets/objects/object_timeblock/gSongOfTimeBlockCol.o" + number 6 +endseg + +beginseg + name "object_zl4" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/objects/object_zl4/object_zl4.o" + number 6 +endseg diff --git a/spec/overlays.inc b/spec/overlays.inc new file mode 100644 index 0000000000..8f6a8cf33c --- /dev/null +++ b/spec/overlays.inc @@ -0,0 +1,83 @@ +beginseg + name "ovl_title" + compress + address 0x80800000 + include "$(BUILD_DIR)/src/overlays/gamestates/ovl_title/z_title.o" + include "$(BUILD_DIR)/src/overlays/gamestates/ovl_title/ovl_title_reloc.o" +endseg + +beginseg + name "ovl_select" + compress + include "$(BUILD_DIR)/src/overlays/gamestates/ovl_select/z_select.o" + include "$(BUILD_DIR)/src/overlays/gamestates/ovl_select/ovl_select_reloc.o" +endseg + +beginseg + name "ovl_opening" + compress + include "$(BUILD_DIR)/src/overlays/gamestates/ovl_opening/z_opening.o" + include "$(BUILD_DIR)/src/overlays/gamestates/ovl_opening/ovl_opening_reloc.o" +endseg + +beginseg + name "ovl_file_choose" + compress + include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.o" + include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.o" + include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_nameset.o" + include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_choose.o" + include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/ovl_file_choose_reloc.o" +endseg + +beginseg + name "ovl_kaleido_scope" + compress + include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.o" + include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.o" + include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.o" + include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.o" + include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.o" + include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.o" + include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.o" + include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.o" +#if !OOT_MQ + include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data.o" +#else + include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data_mq.o" +#endif + include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/ovl_kaleido_scope_reloc.o" +endseg + +beginseg + name "ovl_player_actor" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_player_actor/z_player.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_player_actor/ovl_player_actor_reloc.o" +endseg + +beginseg + name "ovl_map_mark_data" + compress +#if !OOT_MQ + include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/z_map_mark_data.o" +#else + include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/z_map_mark_data_mq.o" +#endif + include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/ovl_map_mark_data_reloc.o" +endseg + +beginseg + name "ovl_En_Test" + compress + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Test/z_en_test.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Test/ovl_En_Test_reloc.o" +endseg + +// Overlays for most actors and effects are reordered between versions. On N64 and iQue, +// the overlays are in some arbitrary order, while on GameCube they are sorted alphabetically. +#if !PLATFORM_GC +#include "overlays_n64_ique.inc" +#else +#include "overlays_gc.inc" +#endif diff --git a/spec/place_title_cards.inc b/spec/place_title_cards.inc new file mode 100644 index 0000000000..acbc2b3b71 --- /dev/null +++ b/spec/place_title_cards.inc @@ -0,0 +1,398 @@ +beginseg + name "g_pn_01" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_01.o" +endseg + +beginseg + name "g_pn_02" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_02.o" +endseg + +beginseg + name "g_pn_03" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_03.o" +endseg + +beginseg + name "g_pn_04" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_04.o" +endseg + +beginseg + name "g_pn_05" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_05.o" +endseg + +beginseg + name "g_pn_06" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_06.o" +endseg + +beginseg + name "g_pn_07" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_07.o" +endseg + +beginseg + name "g_pn_08" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_08.o" +endseg + +beginseg + name "g_pn_09" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_09.o" +endseg + +beginseg + name "g_pn_10" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_10.o" +endseg + +beginseg + name "g_pn_11" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_11.o" +endseg + +beginseg + name "g_pn_12" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_12.o" +endseg + +beginseg + name "g_pn_13" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_13.o" +endseg + +beginseg + name "g_pn_14" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_14.o" +endseg + +beginseg + name "g_pn_15" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_15.o" +endseg + +beginseg + name "g_pn_16" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_16.o" +endseg + +beginseg + name "g_pn_17" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_17.o" +endseg + +beginseg + name "g_pn_18" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_18.o" +endseg + +beginseg + name "g_pn_19" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_19.o" +endseg + +beginseg + name "g_pn_20" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_20.o" +endseg + +beginseg + name "g_pn_21" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_21.o" +endseg + +beginseg + name "g_pn_22" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_22.o" +endseg + +beginseg + name "g_pn_23" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_23.o" +endseg + +beginseg + name "g_pn_24" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_24.o" +endseg + +beginseg + name "g_pn_25" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_25.o" +endseg + +beginseg + name "g_pn_26" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_26.o" +endseg + +beginseg + name "g_pn_27" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_27.o" +endseg + +beginseg + name "g_pn_28" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_28.o" +endseg + +beginseg + name "g_pn_29" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_29.o" +endseg + +beginseg + name "g_pn_30" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_30.o" +endseg + +beginseg + name "g_pn_31" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_31.o" +endseg + +beginseg + name "g_pn_32" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_32.o" +endseg + +beginseg + name "g_pn_33" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_33.o" +endseg + +beginseg + name "g_pn_34" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_34.o" +endseg + +beginseg + name "g_pn_35" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_35.o" +endseg + +beginseg + name "g_pn_36" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_36.o" +endseg + +beginseg + name "g_pn_37" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_37.o" +endseg + +beginseg + name "g_pn_38" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_38.o" +endseg + +beginseg + name "g_pn_39" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_39.o" +endseg + +beginseg + name "g_pn_40" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_40.o" +endseg + +beginseg + name "g_pn_41" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_41.o" +endseg + +beginseg + name "g_pn_42" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_42.o" +endseg + +beginseg + name "g_pn_43" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_43.o" +endseg + +beginseg + name "g_pn_44" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_44.o" +endseg + +beginseg + name "g_pn_45" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_45.o" +endseg + +beginseg + name "g_pn_46" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_46.o" +endseg + +beginseg + name "g_pn_47" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_47.o" +endseg + +beginseg + name "g_pn_48" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_48.o" +endseg + +beginseg + name "g_pn_49" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_49.o" +endseg + +beginseg + name "g_pn_50" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_50.o" +endseg + +beginseg + name "g_pn_51" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_51.o" +endseg + +beginseg + name "g_pn_52" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_52.o" +endseg + +beginseg + name "g_pn_53" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_53.o" +endseg + +beginseg + name "g_pn_54" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_54.o" +endseg + +beginseg + name "g_pn_55" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_55.o" +endseg + +beginseg + name "g_pn_56" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_56.o" +endseg + +beginseg + name "g_pn_57" + compress + romalign 0x1000 + include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_57.o" +endseg diff --git a/spec/scenes.inc b/spec/scenes.inc new file mode 100644 index 0000000000..5b48713bf8 --- /dev/null +++ b/spec/scenes.inc @@ -0,0 +1,7 @@ +// Scene files are reordered between versions. On GameCube and iQue, dungeon scenes +// have been moved to the beginning. +#if PLATFORM_N64 +#include "scenes_n64.inc" +#else +#include "scenes_gc_ique.inc" +#endif diff --git a/spec/spec b/spec/spec index 523980bd4b..8059fd2173 100644 --- a/spec/spec +++ b/spec/spec @@ -908,3722 +908,11 @@ beginseg endseg #endif -beginseg - name "ovl_title" - compress - address 0x80800000 - include "$(BUILD_DIR)/src/overlays/gamestates/ovl_title/z_title.o" - include "$(BUILD_DIR)/src/overlays/gamestates/ovl_title/ovl_title_reloc.o" -endseg +#include "overlays.inc" -beginseg - name "ovl_select" - compress - include "$(BUILD_DIR)/src/overlays/gamestates/ovl_select/z_select.o" - include "$(BUILD_DIR)/src/overlays/gamestates/ovl_select/ovl_select_reloc.o" -endseg +#include "objects.inc" -beginseg - name "ovl_opening" - compress - include "$(BUILD_DIR)/src/overlays/gamestates/ovl_opening/z_opening.o" - include "$(BUILD_DIR)/src/overlays/gamestates/ovl_opening/ovl_opening_reloc.o" -endseg - -beginseg - name "ovl_file_choose" - compress - include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.o" - include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.o" - include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_nameset.o" - include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_choose.o" - include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/ovl_file_choose_reloc.o" -endseg - -beginseg - name "ovl_kaleido_scope" - compress - include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.o" - include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.o" - include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.o" - include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.o" - include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.o" - include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.o" - include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.o" - include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.o" -#if !OOT_MQ - include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data.o" -#else - include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data_mq.o" -#endif - include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/ovl_kaleido_scope_reloc.o" -endseg - -beginseg - name "ovl_player_actor" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_player_actor/z_player.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_player_actor/ovl_player_actor_reloc.o" -endseg - -beginseg - name "ovl_map_mark_data" - compress -#if !OOT_MQ - include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/z_map_mark_data.o" -#else - include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/z_map_mark_data_mq.o" -#endif - include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/ovl_map_mark_data_reloc.o" -endseg - -beginseg - name "ovl_En_Test" - compress - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Test/z_en_test.o" - include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Test/ovl_En_Test_reloc.o" -endseg - -// Overlays for most actors and effects are reordered between versions. On N64 and iQue, -// the overlays are in some arbitrary order, while on GameCube they are sorted alphabetically. -#if !PLATFORM_GC -#include "overlays_n64_ique.inc" -#else -#include "overlays_gc.inc" -#endif - -beginseg - name "gameplay_keep" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite_textures.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/link_textures.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/player_pause_joint_tables.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/player_anim_headers.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/debug_models.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gArrow1_Anim.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gArrow2_Anim.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/arrow_skel.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/unk_eff_blure_tex.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/bomb_body.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/bomb_cap.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/bombchu_body.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_bomb_explosion.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fragments_1.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/boomerang.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/compass_arrow.o" -#if OOT_NTSC - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0xC880.o" -#endif - include "$(BUILD_DIR)/assets/objects/gameplay_keep/lock_on_arrow.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite3_tex.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fragments_2_model.o" -#if OOT_NTSC - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0xCE60.o" -#endif - include "$(BUILD_DIR)/assets/objects/gameplay_keep/shopkeeper_controls_tex.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/rock_fragments_model.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/rock_fragments_tex.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorChildOpeningLeftAnim.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/door_skel.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_dust.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_flash.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/spin_attack.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x13700.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/fairy_anim.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/fairy_skel.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x16A50.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite4_tex.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x173D0.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gFishOutOfWaterAnim.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x18610.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gFishInWaterAnim.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_shockwave.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_bubble.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fire_footprint.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_bubbles.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/lens_mask_tex.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_hitmark.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x21810.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_magma_bubble.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_water_ripple.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_spark_model.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_water_splash.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/unknown_eff_stone.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_lightning.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_enemy_death_flame.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x32090.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x33090.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_ice_fragments.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x33910.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gBugCrawlAnim.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/bug_skel.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/cuttable_shrub.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/lens_flare.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_sparkles.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/hover_boots_circle.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/moon.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x38FB0.o" -#if OOT_NTSC - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39850.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_bomb_icon_model_ntsc.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_icon_model_ntsc.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_arrow_icon_model_ntsc.o" -#endif - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gLargerCubeCol.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/liftable_rock_model.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x39710.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gWideTallBlockCol.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/flat_block_model.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gTallBlockCol.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x39DF0.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_flat_block_col.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/flat_rot_block_model.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gLargerFlatBlockCol.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_cube_model.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_cube_col.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/tree_stump_model.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/grass_blades_model.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3AC30.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/heart_piece_interior_model.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3B1E0.o" -#if OOT_NTSC - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3C610.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_container_icon_model_ntsc.o" -#endif - include "$(BUILD_DIR)/assets/objects/gameplay_keep/rectangular_sign_model.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/directional_sign_model.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3C870.o" -#if OOT_NTSC - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3FD80.o" -#endif - include "$(BUILD_DIR)/assets/objects/gameplay_keep/drop_recovery_heart_tex.o" -#if OOT_NTSC - include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_piece_icon_tex_ntsc.o" -#endif - include "$(BUILD_DIR)/assets/objects/gameplay_keep/item_drop_dl.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3F140.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/rupee.o" -#if OOT_NTSC - include "$(BUILD_DIR)/assets/objects/gameplay_keep/item_drops_ntsc.o" -#endif - include "$(BUILD_DIR)/assets/objects/gameplay_keep/rupee_light_red_tex.o" -#if OOT_NTSC - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x46A40.o" -#endif - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x42530.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x43530.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x44530.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x45530.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x45D30.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/sign_textures.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/raindrop_model.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_foot.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_circle.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_horse.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x49F20.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x4A090.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/sun_textures.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/sun_evening_textures.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x4D160.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/lock_on_reticle.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fire.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x4E660.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x515B0.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/dust_textures.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/circle_glow_textures.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x55DB0.o" - include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_spark_textures.o" - number 4 -endseg - -beginseg - name "gameplay_field_keep" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/gameplay_field_keep/gameplay_field_keep.o" - number 5 -endseg - -beginseg - name "gameplay_dangeon_keep" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.o" - number 5 -endseg - -beginseg - name "gameplay_object_exchange_static" - compress - romalign 0x1000 - include "$(BUILD_DIR)/baserom/gameplay_object_exchange_static.o" -endseg - -beginseg - name "object_link_boy" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_link_boy/object_link_boy.o" - number 6 -endseg - -beginseg - name "object_link_child" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_link_child/object_link_child.o" - number 6 -endseg - -beginseg - name "object_box" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_box/object_box.o" - number 6 -endseg - -beginseg - name "object_human" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_human/object_human.o" - number 6 -endseg - -beginseg - name "object_okuta" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_okuta/object_okuta.o" - number 6 -endseg - -beginseg - name "object_poh" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_poh/object_poh.o" - number 6 -endseg - -beginseg - name "object_wallmaster" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_wallmaster/object_wallmaster.o" - number 6 -endseg - -beginseg - name "object_dy_obj" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_dy_obj/object_dy_obj.o" - number 6 -endseg - -beginseg - name "object_firefly" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_firefly/object_firefly.o" - number 6 -endseg - -beginseg - name "object_dodongo" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_dodongo/object_dodongo.o" - number 6 -endseg - -beginseg - name "object_fire" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_fire/object_fire.o" - number 6 -endseg - -beginseg - name "object_niw" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_niw/object_niw.o" - number 6 -endseg - -beginseg - name "object_tite" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_tite/object_tite.o" - number 6 -endseg - -beginseg - name "object_reeba" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_reeba/object_reeba.o" - number 6 -endseg - -beginseg - name "object_peehat" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_peehat/object_peehat.o" - number 6 -endseg - -beginseg - name "object_kingdodongo" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_kingdodongo/object_kingdodongo.o" - number 6 -endseg - -beginseg - name "object_horse" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_horse/object_horse.o" - number 6 -endseg - -beginseg - name "object_zf" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_zf/object_zf.o" - number 6 -endseg - -beginseg - name "object_goma" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_goma/object_goma.o" - number 6 -endseg - -beginseg - name "object_zl1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_zl1/object_zl1.o" - number 6 -endseg - -beginseg - name "object_gol" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gol/object_gol.o" - number 6 -endseg - -beginseg - name "object_bubble" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_bubble/object_bubble.o" - number 6 -endseg - -beginseg - name "object_dodojr" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_dodojr/object_dodojr.o" - number 6 -endseg - -beginseg - name "object_torch2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_torch2/object_torch2.o" - number 6 -endseg - -beginseg - name "object_bl" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_bl/object_bl.o" - number 6 -endseg - -beginseg - name "object_tp" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_tp/object_tp.o" - number 6 -endseg - -beginseg - name "object_oA1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oA1/object_oA1.o" - number 6 -endseg - -beginseg - name "object_st" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_st/object_st.o" - number 6 -endseg - -beginseg - name "object_bw" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_bw/object_bw.o" - number 6 -endseg - -beginseg - name "object_ei" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ei/object_ei.o" - number 6 -endseg - -beginseg - name "object_horse_normal" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_horse_normal/object_horse_normal.o" - number 6 -endseg - -beginseg - name "object_oB1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oB1/object_oB1.o" - number 6 -endseg - -beginseg - name "object_o_anime" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_o_anime/object_o_anime.o" - number 6 -endseg - -beginseg - name "object_spot04_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot04_objects/object_spot04_objects.o" - number 6 -endseg - -beginseg - name "object_ddan_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ddan_objects/object_ddan_objects.o" - number 6 -endseg - -beginseg - name "object_hidan_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_hidan_objects/object_hidan_objects.o" - number 6 -endseg - -beginseg - name "object_horse_ganon" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_horse_ganon/object_horse_ganon.o" - number 6 -endseg - -beginseg - name "object_oA2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oA2/object_oA2.o" - number 6 -endseg - -beginseg - name "object_spot00_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot00_objects/object_spot00_objects.o" - number 6 -endseg - -beginseg - name "object_mb" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mb/object_mb.o" - number 6 -endseg - -beginseg - name "object_bombf" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_bombf/object_bombf.o" - number 6 -endseg - -beginseg - name "object_sk2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_sk2/object_sk2.o" - number 6 -endseg - -beginseg - name "object_oE1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oE1/object_oE1.o" - number 6 -endseg - -beginseg - name "object_oE_anime" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oE_anime/object_oE_anime.o" - number 6 -endseg - -beginseg - name "object_oE2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oE2/object_oE2.o" - number 6 -endseg - -beginseg - name "object_ydan_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ydan_objects/object_ydan_objects.o" - number 6 -endseg - -beginseg - name "object_gnd" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gnd/object_gnd.o" - number 6 -endseg - -beginseg - name "object_am" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_am/object_am.o" - number 6 -endseg - -beginseg - name "object_dekubaba" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_dekubaba/object_dekubaba.o" - number 6 -endseg - -beginseg - name "object_oA3" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oA3/object_oA3.o" - number 6 -endseg - -beginseg - name "object_oA4" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oA4/object_oA4.o" - number 6 -endseg - -beginseg - name "object_oA5" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oA5/object_oA5.o" - number 6 -endseg - -beginseg - name "object_oA6" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oA6/object_oA6.o" - number 6 -endseg - -beginseg - name "object_oA7" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oA7/object_oA7.o" - number 6 -endseg - -beginseg - name "object_jj" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_jj/object_jj.o" - number 6 -endseg - -beginseg - name "object_oA8" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oA8/object_oA8.o" - number 6 -endseg - -beginseg - name "object_oA9" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oA9/object_oA9.o" - number 6 -endseg - -beginseg - name "object_oB2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oB2/object_oB2.o" - number 6 -endseg - -beginseg - name "object_oB3" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oB3/object_oB3.o" - number 6 -endseg - -beginseg - name "object_oB4" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oB4/object_oB4.o" - number 6 -endseg - -beginseg - name "object_horse_zelda" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_horse_zelda/object_horse_zelda.o" - number 6 -endseg - -beginseg - name "object_opening_demo1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_opening_demo1/object_opening_demo1.o" - number 6 -endseg - -beginseg - name "object_warp1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_warp1/object_warp1.o" - number 6 -endseg - -beginseg - name "object_b_heart" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_b_heart/object_b_heart.o" - number 6 -endseg - -beginseg - name "object_dekunuts" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_dekunuts/object_dekunuts.o" - number 6 -endseg - -beginseg - name "object_oE3" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oE3/object_oE3.o" - number 6 -endseg - -beginseg - name "object_oE4" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oE4/object_oE4.o" - number 6 -endseg - -beginseg - name "object_menkuri_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_menkuri_objects/object_menkuri_objects.o" - number 6 -endseg - -beginseg - name "object_oE5" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oE5/object_oE5.o" - number 6 -endseg - -beginseg - name "object_oE6" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oE6/object_oE6.o" - number 6 -endseg - -beginseg - name "object_oE7" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oE7/object_oE7.o" - number 6 -endseg - -beginseg - name "object_oE8" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oE8/object_oE8.o" - number 6 -endseg - -beginseg - name "object_oE9" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oE9/object_oE9.o" - number 6 -endseg - -beginseg - name "object_oE10" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oE10/object_oE10.o" - number 6 -endseg - -beginseg - name "object_oE11" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oE11/object_oE11.o" - number 6 -endseg - -beginseg - name "object_oE12" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oE12/object_oE12.o" - number 6 -endseg - -beginseg - name "object_vali" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_vali/object_vali.o" - number 6 -endseg - -beginseg - name "object_oA10" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oA10/object_oA10.o" - number 6 -endseg - -beginseg - name "object_oA11" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oA11/object_oA11.o" - number 6 -endseg - -beginseg - name "object_mizu_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mizu_objects/object_mizu_objects.o" - number 6 -endseg - -beginseg - name "object_fhg" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_fhg/object_fhg.o" - number 6 -endseg - -beginseg - name "object_ossan" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ossan/object_ossan.o" - number 6 -endseg - -beginseg - name "object_mori_hineri1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mori_hineri1/object_mori_hineri1.o" - number 6 -endseg - -beginseg - name "object_Bb" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_Bb/object_Bb.o" - number 6 -endseg - -beginseg - name "object_toki_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_toki_objects/object_toki_objects.o" - number 6 -endseg - -beginseg - name "object_yukabyun" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_yukabyun/gFloorTileEnemyDL.o" - include "$(BUILD_DIR)/assets/objects/object_yukabyun/gFloorTileEnemyFragmentDL.o" - number 6 -endseg - -beginseg - name "object_zl2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_zl2/object_zl2.o" - number 6 -endseg - -beginseg - name "object_mjin" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mjin/object_mjin.o" - number 6 -endseg - -beginseg - name "object_mjin_flash" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mjin_flash/object_mjin_flash.o" - number 6 -endseg - -beginseg - name "object_mjin_dark" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mjin_dark/object_mjin_dark.o" - number 6 -endseg - -beginseg - name "object_mjin_flame" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mjin_flame/object_mjin_flame.o" - number 6 -endseg - -beginseg - name "object_mjin_ice" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mjin_ice/object_mjin_ice.o" - number 6 -endseg - -beginseg - name "object_mjin_soul" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mjin_soul/object_mjin_soul.o" - number 6 -endseg - -beginseg - name "object_mjin_wind" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mjin_wind/object_mjin_wind.o" - number 6 -endseg - -beginseg - name "object_mjin_oka" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mjin_oka/object_mjin_oka.o" - number 6 -endseg - -beginseg - name "object_haka_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_haka_objects/object_haka_objects.o" - number 6 -endseg - -beginseg - name "object_spot06_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot06_objects/object_spot06_objects.o" - number 6 -endseg - -beginseg - name "object_ice_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ice_objects/object_ice_objects.o" - number 6 -endseg - -beginseg - name "object_relay_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_relay_objects/object_relay_objects.o" - number 6 -endseg - -beginseg - name "object_mori_hineri1a" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mori_hineri1a/object_mori_hineri1a.o" - number 6 -endseg - -beginseg - name "object_mori_hineri2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mori_hineri2/object_mori_hineri2.o" - number 6 -endseg - -beginseg - name "object_mori_hineri2a" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mori_hineri2a/object_mori_hineri2a.o" - number 6 -endseg - -beginseg - name "object_mori_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mori_objects/object_mori_objects.o" - number 6 -endseg - -beginseg - name "object_mori_tex" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mori_tex/object_mori_tex.o" - number 8 -endseg - -beginseg - name "object_spot08_obj" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot08_obj/object_spot08_obj.o" - number 6 -endseg - -beginseg - name "object_warp2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_warp2/object_warp2.o" - number 6 -endseg - -beginseg - name "object_hata" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_hata/object_hata.o" - number 6 -endseg - -beginseg - name "object_bird" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_bird/object_bird.o" - number 6 -endseg - -beginseg - name "object_wood02" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_wood02/object_wood02.o" - number 6 -endseg - -beginseg - name "object_lightbox" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_lightbox/object_lightbox.o" - number 6 -endseg - -beginseg - name "object_pu_box" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_pu_box/object_pu_box.o" - number 6 -endseg - -beginseg - name "object_trap" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_trap/object_trap.o" - number 6 -endseg - -beginseg - name "object_vase" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_vase/gUnusedVaseDL.o" - number 6 -endseg - -beginseg - name "object_im" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_im/object_im.o" - number 6 -endseg - -beginseg - name "object_ta" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSitSleepingAnim.o" - include "$(BUILD_DIR)/assets/objects/object_ta/gTalonStandAnim.o" - include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSkel.o" - include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSitHandsUpAnim.o" - include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSitWakeUpAnim.o" - include "$(BUILD_DIR)/assets/objects/object_ta/gTalonRunAnim.o" - include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSleepAnim.o" - include "$(BUILD_DIR)/assets/objects/object_ta/gTalonRunTransitionAnim.o" - include "$(BUILD_DIR)/assets/objects/object_ta/gTalonWakeUpAnim.o" - number 6 -endseg - -beginseg - name "object_tk" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_tk/object_tk.o" - number 6 -endseg - -beginseg - name "object_xc" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_xc/object_xc.o" - number 6 -endseg - -beginseg - name "object_vm" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_vm/object_vm.o" - number 6 -endseg - -beginseg - name "object_bv" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_bv/object_bv.o" - number 6 -endseg - -beginseg - name "object_hakach_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_hakach_objects/object_hakach_objects.o" - number 6 -endseg - -beginseg - name "object_efc_crystal_light" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_efc_crystal_light/object_efc_crystal_light.o" - number 6 -endseg - -beginseg - name "object_efc_fire_ball" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_efc_fire_ball/object_efc_fire_ball.o" - number 6 -endseg - -beginseg - name "object_efc_flash" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_efc_flash/object_efc_flash.o" - number 6 -endseg - -beginseg - name "object_efc_lgt_shower" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_efc_lgt_shower/object_efc_lgt_shower.o" - number 6 -endseg - -beginseg - name "object_efc_star_field" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_efc_star_field/object_efc_star_field.o" - number 6 -endseg - -beginseg - name "object_god_lgt" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_god_lgt/object_god_lgt.o" - number 6 -endseg - -beginseg - name "object_light_ring" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_light_ring/object_light_ring.o" - number 6 -endseg - -beginseg - name "object_triforce_spot" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_triforce_spot/object_triforce_spot.o" - number 6 -endseg - -beginseg - name "object_medal" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_medal/object_medal.o" - number 6 -endseg - -beginseg - name "object_bdan_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_bdan_objects/object_bdan_objects.o" - number 6 -endseg - -beginseg - name "object_sd" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_sd/object_sd.o" - number 6 -endseg - -beginseg - name "object_rd" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_rd/object_rd.o" - number 6 -endseg - -beginseg - name "object_po_sisters" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_po_sisters/object_po_sisters.o" - number 6 -endseg - -beginseg - name "object_heavy_object" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_heavy_object/object_heavy_object.o" - number 6 -endseg - -beginseg - name "object_gndd" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gndd/object_gndd.o" - number 6 -endseg - -beginseg - name "object_fd" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_fd/object_fd.o" - number 6 -endseg - -beginseg - name "object_du" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_du/object_du.o" - number 6 -endseg - -beginseg - name "object_fw" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_fw/object_fw.o" - number 6 -endseg - -beginseg - name "object_horse_link_child" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_horse_link_child/object_horse_link_child.o" - number 6 -endseg - -beginseg - name "object_spot02_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot02_objects/object_spot02_objects.o" - number 6 -endseg - -beginseg - name "object_haka" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_haka/object_haka.o" - number 6 -endseg - -beginseg - name "object_ru1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ru1/object_ru1.o" - number 6 -endseg - -beginseg - name "object_syokudai" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_syokudai/gGoldenTorchDL.o" - include "$(BUILD_DIR)/assets/objects/object_syokudai/gWoodenTorchDL.o" - include "$(BUILD_DIR)/assets/objects/object_syokudai/gTimedTorchDL.o" - include "$(BUILD_DIR)/assets/objects/object_syokudai/textures.o" - number 6 -endseg - -beginseg - name "object_fd2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_fd2/object_fd2.o" - number 6 -endseg - -beginseg - name "object_dh" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_dh/object_dh.o" - number 6 -endseg - -beginseg - name "object_rl" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_rl/object_rl.o" - number 6 -endseg - -beginseg - name "object_efc_tw" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_efc_tw/object_efc_tw.o" - number 6 -endseg - -beginseg - name "object_demo_tre_lgt" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_demo_tre_lgt/object_demo_tre_lgt.o" - number 6 -endseg - -beginseg - name "object_gi_key" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_key/object_gi_key.o" - number 6 -endseg - -beginseg - name "object_mir_ray" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mir_ray/object_mir_ray.o" - number 6 -endseg - -beginseg - name "object_brob" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_brob/object_brob.o" - number 6 -endseg - -beginseg - name "object_gi_jewel" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_jewel/object_gi_jewel.o" - number 6 -endseg - -beginseg - name "object_spot09_obj" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot09_obj/object_spot09_obj.o" - number 6 -endseg - -beginseg - name "object_spot18_obj" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot18_obj/object_spot18_obj.o" - number 6 -endseg - -beginseg - name "object_bdoor" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_bdoor/object_bdoor.o" - number 6 -endseg - -beginseg - name "object_spot17_obj" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot17_obj/bombable_wall_dls.o" - include "$(BUILD_DIR)/assets/objects/object_spot17_obj/gCraterBombableWallCol.o" - include "$(BUILD_DIR)/assets/objects/object_spot17_obj/gCraterSmokeConeDL.o" - include "$(BUILD_DIR)/assets/objects/object_spot17_obj/gCraterBombableWallCracksTex.o" - number 6 -endseg - -beginseg - name "object_shop_dungen" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_shop_dungen/object_shop_dungen.o" - number 6 -endseg - -beginseg - name "object_nb" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_nb/object_nb.o" - number 6 -endseg - -beginseg - name "object_mo" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mo/object_mo.o" - number 6 -endseg - -beginseg - name "object_sb" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_sb/object_sb.o" - number 6 -endseg - -beginseg - name "object_gi_melody" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_melody/object_gi_melody.o" - number 6 -endseg - -beginseg - name "object_gi_heart" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_heart/object_gi_heart.o" - number 6 -endseg - -beginseg - name "object_gi_compass" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_compass/object_gi_compass.o" - number 6 -endseg - -beginseg - name "object_gi_bosskey" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_bosskey/object_gi_bosskey.o" - number 6 -endseg - -beginseg - name "object_gi_medal" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_medal/object_gi_medal.o" - number 6 -endseg - -beginseg - name "object_gi_nuts" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_nuts/object_gi_nuts.o" - number 6 -endseg - -beginseg - name "object_sa" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_sa/object_sa.o" - number 6 -endseg - -beginseg - name "object_gi_hearts" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_hearts/object_gi_hearts.o" - number 6 -endseg - -beginseg - name "object_gi_arrowcase" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_arrowcase/object_gi_arrowcase.o" - number 6 -endseg - -beginseg - name "object_gi_bombpouch" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_bombpouch/object_gi_bombpouch.o" - number 6 -endseg - -beginseg - name "object_in" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_in/object_in.o" - number 6 -endseg - -beginseg - name "object_tr" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_tr/object_tr.o" - number 6 -endseg - -beginseg - name "object_spot16_obj" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot16_obj/gDodongosCavernRockDL.o" - include "$(BUILD_DIR)/assets/objects/object_spot16_obj/gDeathMountainRingDL.o" - number 6 -endseg - -beginseg - name "object_oE1s" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oE1s/object_oE1s.o" - number 6 -endseg - -beginseg - name "object_oE4s" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oE4s/object_oE4s.o" - number 6 -endseg - -beginseg - name "object_os_anime" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_os_anime/object_os_anime.o" - number 6 -endseg - -beginseg - name "object_gi_bottle" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_bottle/object_gi_bottle.o" - number 6 -endseg - -beginseg - name "object_gi_stick" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_stick/object_gi_stick.o" - number 6 -endseg - -beginseg - name "object_gi_map" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_map/object_gi_map.o" - number 6 -endseg - -beginseg - name "object_oF1d_map" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oF1d_map/object_oF1d_map.o" - number 6 -endseg - -beginseg - name "object_ru2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ru2/object_ru2.o" - number 6 -endseg - -beginseg - name "object_gi_shield_1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_shield_1/object_gi_shield_1.o" - number 6 -endseg - -beginseg - name "object_dekujr" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_dekujr/object_dekujr.o" - number 6 -endseg - -beginseg - name "object_gi_magicpot" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_magicpot/object_gi_magicpot.o" - number 6 -endseg - -beginseg - name "object_gi_bomb_1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_bomb_1/object_gi_bomb_1.o" - number 6 -endseg - -beginseg - name "object_oF1s" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_oF1s/object_oF1s.o" - number 6 -endseg - -beginseg - name "object_ma2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ma2/object_ma2.o" - number 6 -endseg - -beginseg - name "object_gi_purse" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_purse/object_gi_purse.o" - number 6 -endseg - -beginseg - name "object_hni" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_hni/object_hni.o" - number 6 -endseg - -beginseg - name "object_tw" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_tw/object_tw.o" - number 6 -endseg - -beginseg - name "object_rr" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_rr/object_rr.o" - number 6 -endseg - -beginseg - name "object_bxa" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_bxa/object_bxa.o" - number 6 -endseg - -beginseg - name "object_anubice" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_anubice/object_anubice.o" - number 6 -endseg - -beginseg - name "object_gi_gerudo" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_gerudo/object_gi_gerudo.o" - number 6 -endseg - -beginseg - name "object_gi_arrow" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_arrow/object_gi_arrow.o" - number 6 -endseg - -beginseg - name "object_gi_bomb_2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_bomb_2/object_gi_bomb_2.o" - number 6 -endseg - -beginseg - name "object_gi_egg" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_egg/object_gi_egg.o" - number 6 -endseg - -beginseg - name "object_gi_scale" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_scale/object_gi_scale.o" - number 6 -endseg - -beginseg - name "object_gi_shield_2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_shield_2/object_gi_shield_2.o" - number 6 -endseg - -beginseg - name "object_gi_hookshot" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_hookshot/object_gi_hookshot.o" - number 6 -endseg - -beginseg - name "object_gi_ocarina" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_ocarina/object_gi_ocarina.o" - number 6 -endseg - -beginseg - name "object_gi_milk" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_milk/object_gi_milk.o" - number 6 -endseg - -beginseg - name "object_ma1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ma1/object_ma1.o" - number 6 -endseg - -beginseg - name "object_ganon" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ganon/object_ganon.o" - number 6 -endseg - -beginseg - name "object_sst" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_sst/object_sst.o" - number 6 -endseg - -beginseg - name "object_ny" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ny/object_ny.o" - number 6 -endseg - -beginseg - name "object_fr" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_fr/object_fr.o" - number 6 -endseg - -beginseg - name "object_gi_pachinko" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_pachinko/object_gi_pachinko.o" - number 6 -endseg - -beginseg - name "object_gi_boomerang" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_boomerang/object_gi_boomerang.o" - number 6 -endseg - -beginseg - name "object_gi_bow" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_bow/object_gi_bow.o" - number 6 -endseg - -beginseg - name "object_gi_glasses" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_glasses/object_gi_glasses.o" - number 6 -endseg - -beginseg - name "object_gi_liquid" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_liquid/object_gi_liquid.o" - number 6 -endseg - -beginseg - name "object_ani" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ani/object_ani.o" - number 6 -endseg - -beginseg - name "object_demo_6k" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_demo_6k/object_demo_6k.o" - number 6 -endseg - -beginseg - name "object_gi_shield_3" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_shield_3/object_gi_shield_3.o" - number 6 -endseg - -beginseg - name "object_gi_letter" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_letter/object_gi_letter.o" - number 6 -endseg - -beginseg - name "object_spot15_obj" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot15_obj/gLonLonMilkCrateDL.o" - include "$(BUILD_DIR)/assets/objects/object_spot15_obj/gLonLonMilkCrateCol.o" - include "$(BUILD_DIR)/assets/objects/object_spot15_obj/gLonLonCorralFenceDL.o" - include "$(BUILD_DIR)/assets/objects/object_spot15_obj/gLonLonCorralFenceCol.o" - include "$(BUILD_DIR)/assets/objects/object_spot15_obj/textures.o" - number 6 -endseg - -beginseg - name "object_jya_obj" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_jya_obj/object_jya_obj.o" - number 6 -endseg - -beginseg - name "object_gi_clothes" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_clothes/object_gi_clothes.o" - number 6 -endseg - -beginseg - name "object_gi_bean" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_bean/object_gi_bean.o" - number 6 -endseg - -beginseg - name "object_gi_fish" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_fish/object_gi_fish.o" - number 6 -endseg - -beginseg - name "object_gi_saw" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_saw/object_gi_saw.o" - number 6 -endseg - -beginseg - name "object_gi_hammer" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_hammer/object_gi_hammer.o" - number 6 -endseg - -beginseg - name "object_gi_grass" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_grass/object_gi_grass.o" - number 6 -endseg - -beginseg - name "object_gi_longsword" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_longsword/object_gi_longsword.o" - number 6 -endseg - -beginseg - name "object_spot01_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot01_objects/object_spot01_objects.o" - number 6 -endseg - -beginseg - name "object_md" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_md/object_md.o" - number 6 -endseg - -beginseg - name "object_km1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_km1/object_km1.o" - number 6 -endseg - -beginseg - name "object_kw1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_kw1/object_kw1.o" - number 6 -endseg - -beginseg - name "object_zo" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.o" - include "$(BUILD_DIR)/assets/objects/object_zo/gZoraOpenArmsAnim.o" - include "$(BUILD_DIR)/assets/objects/object_zo/gZoraThrowRupeesAnim.o" - include "$(BUILD_DIR)/assets/objects/object_zo/effect_bubbles.o" - include "$(BUILD_DIR)/assets/objects/object_zo/effect_splashes.o" - include "$(BUILD_DIR)/assets/objects/object_zo/gZoraSurfaceAnim.o" - include "$(BUILD_DIR)/assets/objects/object_zo/gZoraIdleAnim.o" - include "$(BUILD_DIR)/assets/objects/object_zo/gZoraSkel.o" - include "$(BUILD_DIR)/assets/objects/object_zo/effect_ripples.o" - number 6 -endseg - -beginseg - name "object_kz" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_kz/object_kz.o" - number 6 -endseg - -beginseg - name "object_umajump" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_umajump/gJumpableHorseFenceDL.o" - include "$(BUILD_DIR)/assets/objects/object_umajump/gJumpableHorseFenceCol.o" - number 6 -endseg - -beginseg - name "object_masterkokiri" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_masterkokiri/object_masterkokiri.o" - number 6 -endseg - -beginseg - name "object_masterkokirihead" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_masterkokirihead/object_masterkokirihead.o" - number 6 -endseg - -beginseg - name "object_mastergolon" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mastergolon/object_mastergolon.o" - number 6 -endseg - -beginseg - name "object_masterzoora" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_masterzoora/object_masterzoora.o" - number 6 -endseg - -beginseg - name "object_aob" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_aob/object_aob.o" - number 6 -endseg - -beginseg - name "object_ik" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ik/object_ik.o" - number 6 -endseg - -beginseg - name "object_ahg" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ahg/object_ahg.o" - number 6 -endseg - -beginseg - name "object_cne" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_cne/object_cne.o" - number 6 -endseg - -beginseg - name "object_gi_niwatori" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_niwatori/object_gi_niwatori.o" - number 6 -endseg - -beginseg - name "object_skj" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_skj/object_skj.o" - number 6 -endseg - -beginseg - name "object_gi_bottle_letter" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_bottle_letter/object_gi_bottle_letter.o" - number 6 -endseg - -beginseg - name "object_bji" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_bji/object_bji.o" - number 6 -endseg - -beginseg - name "object_bba" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_bba/object_bba.o" - number 6 -endseg - -beginseg - name "object_gi_ocarina_0" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_ocarina_0/object_gi_ocarina_0.o" - number 6 -endseg - -beginseg - name "object_ds" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ds/object_ds.o" - number 6 -endseg - -beginseg - name "object_ane" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ane/object_ane.o" - number 6 -endseg - -beginseg - name "object_boj" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_boj/object_boj.o" - number 6 -endseg - -beginseg - name "object_spot03_object" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot03_object/object_spot03_object.o" - number 6 -endseg - -beginseg - name "object_spot07_object" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot07_object/object_spot07_object.o" - number 6 -endseg - -beginseg - name "object_fz" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_fz/object_fz.o" - number 6 -endseg - -beginseg - name "object_bob" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_bob/object_bob.o" - number 6 -endseg - -beginseg - name "object_ge1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ge1/object_ge1.o" - number 6 -endseg - -beginseg - name "object_yabusame_point" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_yabusame_point/object_yabusame_point.o" - number 6 -endseg - -beginseg - name "object_gi_boots_2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_boots_2/object_gi_boots_2.o" - number 6 -endseg - -beginseg - name "object_gi_seed" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_seed/object_gi_seed.o" - number 6 -endseg - -beginseg - name "object_gnd_magic" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gnd_magic/object_gnd_magic.o" - number 6 -endseg - -beginseg - name "object_d_elevator" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_d_elevator/object_d_elevator.o" - number 6 -endseg - -beginseg - name "object_d_hsblock" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_d_hsblock/object_d_hsblock.o" - number 6 -endseg - -beginseg - name "object_d_lift" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_d_lift/object_d_lift.o" - number 6 -endseg - -beginseg - name "object_mamenoki" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mamenoki/object_mamenoki.o" - number 6 -endseg - -beginseg - name "object_goroiwa" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_goroiwa/object_goroiwa.o" - number 6 -endseg - -beginseg - name "object_toryo" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_toryo/object_toryo.o" - number 6 -endseg - -beginseg - name "object_daiku" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_daiku/object_daiku.o" - number 6 -endseg - -beginseg - name "object_nwc" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_nwc/object_nwc.o" - number 6 -endseg - -beginseg - name "object_blkobj" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_blkobj/object_blkobj.o" - number 6 -endseg - -beginseg - name "object_gm" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gm/object_gm.o" - number 6 -endseg - -beginseg - name "object_ms" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ms/object_ms.o" - number 6 -endseg - -beginseg - name "object_hs" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_hs/object_hs.o" - number 6 -endseg - -beginseg - name "object_ingate" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ingate/object_ingate.o" - number 6 -endseg - -beginseg - name "object_lightswitch" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_lightswitch/object_lightswitch.o" - number 6 -endseg - -beginseg - name "object_kusa" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_kusa/object_kusa.o" - number 6 -endseg - -beginseg - name "object_tsubo" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_tsubo/object_tsubo.o" - number 6 -endseg - -beginseg - name "object_gi_gloves" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_gloves/object_gi_gloves.o" - number 6 -endseg - -beginseg - name "object_gi_coin" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_coin/object_gi_coin.o" - number 6 -endseg - -beginseg - name "object_kanban" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_kanban/object_kanban.o" - number 6 -endseg - -beginseg - name "object_gjyo_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gjyo_objects/object_gjyo_objects.o" - number 6 -endseg - -beginseg - name "object_owl" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_owl/object_owl.o" - number 6 -endseg - -beginseg - name "object_mk" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mk/object_mk.o" - number 6 -endseg - -beginseg - name "object_fu" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_fu/object_fu.o" - number 6 -endseg - -beginseg - name "object_gi_ki_tan_mask" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_ki_tan_mask/object_gi_ki_tan_mask.o" - number 6 -endseg - -beginseg - name "object_gi_redead_mask" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_redead_mask/object_gi_redead_mask.o" - number 6 -endseg - -beginseg - name "object_gi_skj_mask" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_skj_mask/object_gi_skj_mask.o" - number 6 -endseg - -beginseg - name "object_gi_rabit_mask" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_rabit_mask/object_gi_rabit_mask.o" - number 6 -endseg - -beginseg - name "object_gi_truth_mask" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_truth_mask/object_gi_truth_mask.o" - number 6 -endseg - -beginseg - name "object_ganon_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ganon_objects/object_ganon_objects.o" - number 6 -endseg - -beginseg - name "object_siofuki" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_siofuki/object_siofuki.o" - number 6 -endseg - -beginseg - name "object_stream" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_stream/object_stream.o" - number 6 -endseg - -beginseg - name "object_mm" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mm/object_mm.o" - number 6 -endseg - -beginseg - name "object_fa" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_fa/object_fa.o" - number 6 -endseg - -beginseg - name "object_os" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_os/object_os.o" - number 6 -endseg - -beginseg - name "object_gi_eye_lotion" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_eye_lotion/object_gi_eye_lotion.o" - number 6 -endseg - -beginseg - name "object_gi_powder" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_powder/object_gi_powder.o" - number 6 -endseg - -beginseg - name "object_gi_mushroom" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_mushroom/object_gi_mushroom.o" - number 6 -endseg - -beginseg - name "object_gi_ticketstone" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_ticketstone/object_gi_ticketstone.o" - number 6 -endseg - -beginseg - name "object_gi_brokensword" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_brokensword/object_gi_brokensword.o" - number 6 -endseg - -beginseg - name "object_js" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_js/object_js.o" - number 6 -endseg - -beginseg - name "object_cs" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_cs/object_cs.o" - number 6 -endseg - -beginseg - name "object_gi_prescription" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_prescription/object_gi_prescription.o" - number 6 -endseg - -beginseg - name "object_gi_bracelet" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_bracelet/object_gi_bracelet.o" - number 6 -endseg - -beginseg - name "object_gi_soldout" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_soldout/object_gi_soldout.o" - number 6 -endseg - -beginseg - name "object_gi_frog" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_frog/object_gi_frog.o" - number 6 -endseg - -beginseg - name "object_mag" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mag/object_mag.o" - number 6 -endseg - -beginseg - name "object_door_gerudo" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_door_gerudo/object_door_gerudo.o" - number 6 -endseg - -beginseg - name "object_gt" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gt/object_gt.o" - number 6 -endseg - -beginseg - name "object_efc_erupc" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_efc_erupc/object_efc_erupc.o" - number 6 -endseg - -beginseg - name "object_zl2_anime1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_zl2_anime1/object_zl2_anime1.o" - number 6 -endseg - -beginseg - name "object_zl2_anime2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_zl2_anime2/object_zl2_anime2.o" - number 6 -endseg - -beginseg - name "object_gi_golonmask" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_golonmask/object_gi_golonmask.o" - number 6 -endseg - -beginseg - name "object_gi_zoramask" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_zoramask/object_gi_zoramask.o" - number 6 -endseg - -beginseg - name "object_gi_gerudomask" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_gerudomask/object_gi_gerudomask.o" - number 6 -endseg - -beginseg - name "object_ganon2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ganon2/object_ganon2.o" - number 6 -endseg - -beginseg - name "object_ka" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ka/object_ka.o" - number 6 -endseg - -beginseg - name "object_ts" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ts/object_ts.o" - number 6 -endseg - -beginseg - name "object_zg" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_zg/gTowerCollapseBarsDL.o" - include "$(BUILD_DIR)/assets/objects/object_zg/gTowerCollapseBarsCol.o" - number 6 -endseg - -beginseg - name "object_gi_hoverboots" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_hoverboots/object_gi_hoverboots.o" - number 6 -endseg - -beginseg - name "object_gi_m_arrow" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_m_arrow/object_gi_m_arrow.o" - number 6 -endseg - -beginseg - name "object_ds2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ds2/object_ds2.o" - number 6 -endseg - -beginseg - name "object_ec" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ec/object_ec.o" - number 6 -endseg - -beginseg - name "object_fish" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_fish/object_fish.o" - number 6 -endseg - -beginseg - name "object_gi_sutaru" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_sutaru/object_gi_sutaru.o" - number 6 -endseg - -beginseg - name "object_gi_goddess" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_goddess/object_gi_goddess.o" - number 6 -endseg - -beginseg - name "object_ssh" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ssh/object_ssh.o" - number 6 -endseg - -beginseg - name "object_bigokuta" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_bigokuta/object_bigokuta.o" - number 6 -endseg - -beginseg - name "object_bg" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_bg/object_bg.o" - number 6 -endseg - -beginseg - name "object_spot05_objects" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot05_objects/object_spot05_objects.o" - number 6 -endseg - -beginseg - name "object_spot12_obj" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot12_obj/object_spot12_obj.o" - number 6 -endseg - -beginseg - name "object_bombiwa" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_bombiwa/object_bombiwa.o" - number 6 -endseg - -beginseg - name "object_hintnuts" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_hintnuts/object_hintnuts.o" - number 6 -endseg - -beginseg - name "object_rs" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_rs/object_rs.o" - number 6 -endseg - -beginseg - name "object_spot00_break" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot00_break/object_spot00_break.o" - number 6 -endseg - -beginseg - name "object_gla" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gla/object_gla.o" - number 6 -endseg - -beginseg - name "object_shopnuts" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_shopnuts/object_shopnuts.o" - number 6 -endseg - -beginseg - name "object_geldb" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_geldb/object_geldb.o" - number 6 -endseg - -beginseg - name "object_gr" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gr/object_gr.o" - number 6 -endseg - -beginseg - name "object_dog" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_dog/object_dog.o" - number 6 -endseg - -beginseg - name "object_jya_iron" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_jya_iron/object_jya_iron.o" - number 6 -endseg - -beginseg - name "object_jya_door" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_jya_door/object_jya_door.o" - number 6 -endseg - -beginseg - name "object_spot01_objects2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot01_objects2/object_spot01_objects2.o" - number 6 -endseg - -beginseg - name "object_spot11_obj" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot11_obj/object_spot11_obj.o" - number 6 -endseg - -beginseg - name "object_kibako2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_kibako2/object_kibako2.o" - number 6 -endseg - -beginseg - name "object_dns" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_dns/object_dns.o" - number 6 -endseg - -beginseg - name "object_dnk" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_dnk/object_dnk.o" - number 6 -endseg - -beginseg - name "object_gi_fire" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_fire/object_gi_fire.o" - number 6 -endseg - -beginseg - name "object_gi_insect" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_insect/object_gi_insect.o" - number 6 -endseg - -beginseg - name "object_gi_butterfly" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_butterfly/object_gi_butterfly.o" - number 6 -endseg - -beginseg - name "object_gi_ghost" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_ghost/object_gi_ghost.o" - number 6 -endseg - -beginseg - name "object_gi_soul" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_soul/object_gi_soul.o" - number 6 -endseg - -beginseg - name "object_bowl" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_bowl/object_bowl.o" - number 6 -endseg - -beginseg - name "object_po_field" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_po_field/object_po_field.o" - number 6 -endseg - -beginseg - name "object_demo_kekkai" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_demo_kekkai/object_demo_kekkai.o" - number 6 -endseg - -beginseg - name "object_efc_doughnut" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_efc_doughnut/object_efc_doughnut.o" - number 6 -endseg - -beginseg - name "object_gi_dekupouch" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_dekupouch/object_gi_dekupouch.o" - number 6 -endseg - -beginseg - name "object_ganon_anime1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ganon_anime1/object_ganon_anime1.o" - number 6 -endseg - -beginseg - name "object_ganon_anime2" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ganon_anime2/object_ganon_anime2.o" - number 6 -endseg - -beginseg - name "object_ganon_anime3" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.o" - include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.o" - include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.o" - include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.o" - include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.o" - include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.o" - include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.o" - include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.o" - include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonRoarAnim.o" - number 6 -endseg - -beginseg - name "object_gi_rupy" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_rupy/object_gi_rupy.o" - number 6 -endseg - -beginseg - name "object_spot01_matoya" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot01_matoya/object_spot01_matoya.o" - number 6 -endseg - -beginseg - name "object_spot01_matoyab" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_spot01_matoyab/object_spot01_matoyab.o" - number 6 -endseg - -beginseg - name "object_po_composer" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_po_composer/object_po_composer.o" - number 6 -endseg - -beginseg - name "object_mu" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_mu/object_mu.o" - number 6 -endseg - -beginseg - name "object_wf" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_wf/object_wf.o" - number 6 -endseg - -beginseg - name "object_skb" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_skb/object_skb.o" - number 6 -endseg - -beginseg - name "object_gj" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gj/object_gj.o" - number 6 -endseg - -beginseg - name "object_geff" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_geff/object_geff.o" - number 6 -endseg - -beginseg - name "object_haka_door" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_haka_door/object_haka_door.o" - number 6 -endseg - -beginseg - name "object_gs" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gs/object_gs.o" - number 6 -endseg - -beginseg - name "object_ps" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ps/object_ps.o" - number 6 -endseg - -beginseg - name "object_bwall" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_bwall/object_bwall.o" - number 6 -endseg - -beginseg - name "object_crow" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_crow/object_crow.o" - number 6 -endseg - -beginseg - name "object_cow" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_cow/object_cow.o" - number 6 -endseg - -beginseg - name "object_cob" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_cob/object_cob.o" - number 6 -endseg - -beginseg - name "object_gi_sword_1" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_gi_sword_1/object_gi_sword_1.o" - number 6 -endseg - -beginseg - name "object_door_killer" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_door_killer/object_door_killer.o" - number 6 -endseg - -beginseg - name "object_ouke_haka" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_ouke_haka/object_ouke_haka.o" - number 6 -endseg - -beginseg - name "object_timeblock" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_timeblock/gSongOfTimeBlockDL.o" - include "$(BUILD_DIR)/assets/objects/object_timeblock/gSongOfTimeBlockCol.o" - number 6 -endseg - -beginseg - name "object_zl4" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/objects/object_zl4/object_zl4.o" - number 6 -endseg - -beginseg - name "g_pn_01" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_01.o" -endseg - -beginseg - name "g_pn_02" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_02.o" -endseg - -beginseg - name "g_pn_03" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_03.o" -endseg - -beginseg - name "g_pn_04" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_04.o" -endseg - -beginseg - name "g_pn_05" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_05.o" -endseg - -beginseg - name "g_pn_06" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_06.o" -endseg - -beginseg - name "g_pn_07" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_07.o" -endseg - -beginseg - name "g_pn_08" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_08.o" -endseg - -beginseg - name "g_pn_09" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_09.o" -endseg - -beginseg - name "g_pn_10" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_10.o" -endseg - -beginseg - name "g_pn_11" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_11.o" -endseg - -beginseg - name "g_pn_12" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_12.o" -endseg - -beginseg - name "g_pn_13" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_13.o" -endseg - -beginseg - name "g_pn_14" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_14.o" -endseg - -beginseg - name "g_pn_15" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_15.o" -endseg - -beginseg - name "g_pn_16" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_16.o" -endseg - -beginseg - name "g_pn_17" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_17.o" -endseg - -beginseg - name "g_pn_18" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_18.o" -endseg - -beginseg - name "g_pn_19" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_19.o" -endseg - -beginseg - name "g_pn_20" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_20.o" -endseg - -beginseg - name "g_pn_21" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_21.o" -endseg - -beginseg - name "g_pn_22" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_22.o" -endseg - -beginseg - name "g_pn_23" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_23.o" -endseg - -beginseg - name "g_pn_24" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_24.o" -endseg - -beginseg - name "g_pn_25" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_25.o" -endseg - -beginseg - name "g_pn_26" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_26.o" -endseg - -beginseg - name "g_pn_27" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_27.o" -endseg - -beginseg - name "g_pn_28" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_28.o" -endseg - -beginseg - name "g_pn_29" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_29.o" -endseg - -beginseg - name "g_pn_30" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_30.o" -endseg - -beginseg - name "g_pn_31" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_31.o" -endseg - -beginseg - name "g_pn_32" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_32.o" -endseg - -beginseg - name "g_pn_33" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_33.o" -endseg - -beginseg - name "g_pn_34" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_34.o" -endseg - -beginseg - name "g_pn_35" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_35.o" -endseg - -beginseg - name "g_pn_36" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_36.o" -endseg - -beginseg - name "g_pn_37" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_37.o" -endseg - -beginseg - name "g_pn_38" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_38.o" -endseg - -beginseg - name "g_pn_39" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_39.o" -endseg - -beginseg - name "g_pn_40" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_40.o" -endseg - -beginseg - name "g_pn_41" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_41.o" -endseg - -beginseg - name "g_pn_42" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_42.o" -endseg - -beginseg - name "g_pn_43" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_43.o" -endseg - -beginseg - name "g_pn_44" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_44.o" -endseg - -beginseg - name "g_pn_45" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_45.o" -endseg - -beginseg - name "g_pn_46" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_46.o" -endseg - -beginseg - name "g_pn_47" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_47.o" -endseg - -beginseg - name "g_pn_48" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_48.o" -endseg - -beginseg - name "g_pn_49" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_49.o" -endseg - -beginseg - name "g_pn_50" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_50.o" -endseg - -beginseg - name "g_pn_51" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_51.o" -endseg - -beginseg - name "g_pn_52" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_52.o" -endseg - -beginseg - name "g_pn_53" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_53.o" -endseg - -beginseg - name "g_pn_54" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_54.o" -endseg - -beginseg - name "g_pn_55" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_55.o" -endseg - -beginseg - name "g_pn_56" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_56.o" -endseg - -beginseg - name "g_pn_57" - compress - romalign 0x1000 - include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_57.o" -endseg +#include "place_title_cards.inc" beginseg name "z_select_static" @@ -5089,13 +1378,7 @@ beginseg number 0 endseg -// Scene files are reordered between versions. On GameCube and iQue, dungeon scenes -// have been moved to the beginning. -#if PLATFORM_N64 -#include "scenes_n64.inc" -#else -#include "scenes_gc_ique.inc" -#endif +#include "scenes.inc" beginseg name "bump_texture_static"