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[iQue] Match z_end_title, z_construct, z_common_data, z_parameter, z_title, z_opening (#2424)
* [iQue] Match z_end_title * [iQue] Match z_construct * [iQue] Match z_common_data * [iQue] Match z_parameter * [iQue] Match z_title, z_opening * Actually match z_parameter * Give up on stack issues * this->exit = true
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+2
-2
@@ -105,12 +105,12 @@
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#define LOG_FLOAT(exp, value, file, line) LOG(exp, value, "%f", file, line)
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#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
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do { \
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if (1) { \
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GameState* state = curState; \
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\
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(state)->init = newInit; \
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(state)->size = sizeof(newStruct); \
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} while (0)
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} (void)0
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#if DEBUG_FEATURES
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+2
-2
@@ -15,10 +15,10 @@ typedef struct Viewport {
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#define SET_FULLSCREEN_VIEWPORT(view) \
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{ \
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Viewport viewport; \
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viewport.bottomY = SCREEN_HEIGHT; \
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viewport.rightX = SCREEN_WIDTH; \
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viewport.topY = 0; \
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viewport.bottomY = SCREEN_HEIGHT; \
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viewport.leftX = 0; \
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viewport.rightX = SCREEN_WIDTH; \
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View_SetViewport(view, &viewport); \
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} \
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(void)0
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