Document PLAYER_STATE1_SHIELDING (#2279)

* Document `PLAYER_STATE1_SHIELDING`

* Fix format
This commit is contained in:
Pepe20129
2024-10-25 04:14:34 +02:00
committed by GitHub
parent 6ea3982695
commit 2c1d2d74bc
5 changed files with 28 additions and 27 deletions
+1 -1
View File
@@ -691,7 +691,7 @@ typedef struct WeaponInfo {
#define PLAYER_STATE1_19 (1 << 19)
#define PLAYER_STATE1_20 (1 << 20)
#define PLAYER_STATE1_21 (1 << 21)
#define PLAYER_STATE1_22 (1 << 22)
#define PLAYER_STATE1_SHIELDING (1 << 22) // Shielding in any form (regular, hylian shield as child, "shielding" with a two handed sword, etc.)
#define PLAYER_STATE1_23 (1 << 23)
#define PLAYER_STATE1_USING_BOOMERANG (1 << 24) // Currently using the boomerang. This includes all phases (aiming, throwing, and catching).
#define PLAYER_STATE1_BOOMERANG_THROWN (1 << 25) // Boomerang has been thrown and is flying in the air