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Document PLAYER_STATE1_SHIELDING (#2279)
* Document `PLAYER_STATE1_SHIELDING` * Fix format
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@@ -691,7 +691,7 @@ typedef struct WeaponInfo {
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#define PLAYER_STATE1_19 (1 << 19)
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#define PLAYER_STATE1_20 (1 << 20)
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#define PLAYER_STATE1_21 (1 << 21)
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#define PLAYER_STATE1_22 (1 << 22)
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#define PLAYER_STATE1_SHIELDING (1 << 22) // Shielding in any form (regular, hylian shield as child, "shielding" with a two handed sword, etc.)
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#define PLAYER_STATE1_23 (1 << 23)
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#define PLAYER_STATE1_USING_BOOMERANG (1 << 24) // Currently using the boomerang. This includes all phases (aiming, throwing, and catching).
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#define PLAYER_STATE1_BOOMERANG_THROWN (1 << 25) // Boomerang has been thrown and is flying in the air
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