mirror of
https://github.com/zeldaret/oot
synced 2026-07-09 06:43:38 -04:00
+2
-2
@@ -385,8 +385,8 @@ void func_8002DE74(PlayState* play, Player* player);
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void Actor_MountHorse(PlayState* play, Player* player, Actor* horse);
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s32 func_8002DEEC(Player* player);
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void func_8002DF18(PlayState* play, Player* player);
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s32 func_8002DF38(PlayState* play, Actor* actor, u8 csMode);
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s32 func_8002DF54(PlayState* play, Actor* actor, u8 csMode);
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s32 func_8002DF38(PlayState* play, Actor* actor, u8 csAction);
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s32 func_8002DF54(PlayState* play, Actor* actor, u8 csAction);
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void func_8002DF90(DynaPolyActor* dynaActor);
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void func_8002DFA4(DynaPolyActor* dynaActor, f32 arg1, s16 arg2);
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s32 Player_IsFacingActor(Actor* actor, s16 maxAngle, PlayState* play);
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