mirror of
https://github.com/zeldaret/oot
synced 2026-06-02 02:00:24 -04:00
+5
-5
@@ -1050,27 +1050,27 @@ void Actor_MountHorse(PlayState* play, Player* player, Actor* horse) {
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}
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s32 func_8002DEEC(Player* player) {
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return (player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (player->csMode != PLAYER_CSMODE_NONE);
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return (player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (player->csAction != PLAYER_CSACTION_NONE);
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}
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void func_8002DF18(PlayState* play, Player* player) {
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func_8006DC68(play, player);
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}
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s32 func_8002DF38(PlayState* play, Actor* actor, u8 csMode) {
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s32 func_8002DF38(PlayState* play, Actor* actor, u8 csAction) {
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Player* player = GET_PLAYER(play);
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player->csMode = csMode;
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player->csAction = csAction;
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player->unk_448 = actor;
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player->doorBgCamIndex = 0;
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return true;
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}
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s32 func_8002DF54(PlayState* play, Actor* actor, u8 csMode) {
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s32 func_8002DF54(PlayState* play, Actor* actor, u8 csAction) {
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Player* player = GET_PLAYER(play);
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func_8002DF38(play, actor, csMode);
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func_8002DF38(play, actor, csAction);
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player->doorBgCamIndex = 1;
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return true;
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