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Fix misc 16 (#1371)
* Replace tabs in exceptasm.s source * Replace tabs with \t in strings * Fix grammar in various comments * Fix "initalize" typos in code * (fix typo) `__osMallocIsInitalized` -> `__osMallocIsInitialized` * Some Link -> Player * Use `EXCH_ITEM_` more * "bgm music" -> "background music" * Fix typos in `place_title_cards.xml` * `SkelAnime_Update` returns a boolean * Run formatter
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@@ -4854,7 +4854,7 @@ void Audio_SetSequenceMode(u8 seqMode) {
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sPrevSeqMode = seqMode + 0x80;
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}
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} else {
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// Hyrule Field will play slightly different bgm music depending on whether player is standing
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// Hyrule Field will play slightly different background music depending on whether player is standing
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// still or moving. This is the logic to determine the transition between those two states
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if (seqMode == SEQ_MODE_DEFAULT) {
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if (sPrevSeqMode == SEQ_MODE_STILL) {
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