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Reduce dependencies on global.h (9) (#2488)
* split game states * split all GameState headers * match fig names * deduplicate headers from bad merge * split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h * fix compile error * .bss
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@@ -2,8 +2,8 @@
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#include "libc64/sprintf.h"
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#include "libu64/debug.h"
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#include "console_logo_state.h"
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#include "buffers.h"
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#include "console_logo_state.h"
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#include "gfx.h"
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#include "fault.h"
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#include "file_select_state.h"
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@@ -14,10 +14,11 @@
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#include "regs.h"
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#include "setup_state.h"
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#include "sys_ucode.h"
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#include "title_setup_state.h"
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#include "terminal.h"
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#include "title_setup_state.h"
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#include "ucode_disas.h"
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#include "versions.h"
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#include "z_game_dlftbls.h"
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#include "z64save.h"
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#include "z64play.h"
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