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Reduce dependencies on global.h (9) (#2488)
* split game states * split all GameState headers * match fig names * deduplicate headers from bad merge * split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h * fix compile error * .bss
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@@ -24,7 +24,7 @@
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#include "assets/textures/parameter_static/parameter_static.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:128 pal-1.1:128"
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"ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208 pal-1.0:128 pal-1.1:128"
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#if !PLATFORM_IQUE
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#define MSG_BUF_DECODED (msgCtx->msgBufDecoded)
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