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Reduce dependencies on global.h (9) (#2488)
* split game states * split all GameState headers * match fig names * deduplicate headers from bad merge * split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h * fix compile error * .bss
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@@ -2,6 +2,7 @@
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#include "seqcmd.h"
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#include "terminal.h"
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#include "versions.h"
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#include "z_actor_dlftbls.h"
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#include "z64save.h"
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SceneCmdHandlerFunc sSceneCmdHandlers[SCENE_CMD_ID_MAX];
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