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PlayState Rename (#1231)
* global context -> play * fix PlayState* PlayState
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@@ -229,8 +229,8 @@ void Inventory_ChangeEquipment(s16 equipment, u16 value) {
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gSaveContext.equips.equipment |= value << gEquipShifts[equipment];
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}
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u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) {
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Player* player = GET_PLAYER(globalCtx);
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u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
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Player* player = GET_PLAYER(play);
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s32 pad;
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u16 equipValue = gSaveContext.equips.equipment & gEquipMasks[equipment];
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@@ -252,8 +252,8 @@ u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) {
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gSaveContext.infTable[INFTABLE_1DX_INDEX] = 1;
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}
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Player_SetEquipmentData(globalCtx, player);
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globalCtx->pauseCtx.cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
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Player_SetEquipmentData(play, player);
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play->pauseCtx.cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
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}
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return equipValue;
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