PlayState Rename (#1231)

* global context -> play

* fix PlayState* PlayState
This commit is contained in:
fig02
2022-05-21 14:23:43 -04:00
committed by GitHub
parent 154f44b6da
commit 2e6279bc8e
912 changed files with 40489 additions and 41078 deletions
+4 -4
View File
@@ -229,8 +229,8 @@ void Inventory_ChangeEquipment(s16 equipment, u16 value) {
gSaveContext.equips.equipment |= value << gEquipShifts[equipment];
}
u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) {
Player* player = GET_PLAYER(globalCtx);
u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
Player* player = GET_PLAYER(play);
s32 pad;
u16 equipValue = gSaveContext.equips.equipment & gEquipMasks[equipment];
@@ -252,8 +252,8 @@ u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) {
gSaveContext.infTable[INFTABLE_1DX_INDEX] = 1;
}
Player_SetEquipmentData(globalCtx, player);
globalCtx->pauseCtx.cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
Player_SetEquipmentData(play, player);
play->pauseCtx.cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
}
return equipValue;