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https://github.com/zeldaret/oot
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rename functions
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+6
-6
@@ -358,12 +358,12 @@ void Actor_Kill(Actor* actor);
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void Actor_SetFocus(Actor* actor, f32 yOffset);
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void Actor_SetScale(Actor* actor, f32 scale);
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void Actor_SetObjectDependency(PlayState* play, Actor* actor);
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void func_8002D7EC(Actor* actor);
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void func_8002D868(Actor* actor);
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void Actor_MoveForward(Actor* actor);
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void func_8002D908(Actor* actor);
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void func_8002D97C(Actor* actor);
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void func_8002D9A4(Actor* actor, f32 arg1);
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void Actor_UpdatePos(Actor* actor);
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void Actor_UpdateVelocityWithGravity(Actor* actor);
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void Actor_MoveWithGravity(Actor* actor);
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void Actor_UpdateVelocityWithoutGravity(Actor* actor);
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void Actor_MoveWithoutGravity(Actor* actor);
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void func_8002D9A4(Actor* actor, f32 speed);
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s16 Actor_WorldYawTowardActor(Actor* actorA, Actor* actorB);
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s16 Actor_WorldYawTowardPoint(Actor* actor, Vec3f* refPoint);
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f32 Actor_WorldDistXYZToActor(Actor* actorA, Actor* actorB);
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