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Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
* entrance table OK * entrance enum fixed * most entrances using enum, still need to do conditionals * more entrances * entrance_table.h cleanups * some review * remove _0 from first entrance in a group of setups * change table description * typo * wens spellcheck in vscode * remove extra line
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@@ -1198,7 +1198,7 @@ s32 Object_IsLoaded(ObjectContext* objectCtx, s32 bankIndex);
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void func_800981B8(ObjectContext* objectCtx);
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s32 Scene_ExecuteCommands(GlobalContext* globalCtx, SceneCmd* sceneCmd);
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void TransitionActor_InitContext(GameState* state, TransitionActorContext* transiActorCtx);
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void func_800994A0(GlobalContext* globalCtx);
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void Scene_SetTransitionForNextEntrance(GlobalContext* globalCtx);
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void Scene_Draw(GlobalContext* globalCtx);
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void SkelAnime_DrawLod(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
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OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg, s32 lod);
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