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[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)
* [PAL N64] Set up build system and extract assets * TOOD -> TODO * Apparently this is what the formatter wants
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<Root>
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<SymbolMap File="SymbolMap.txt"/>
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<ActorList File="../ActorList.txt"/>
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<ObjectList File="../ObjectList.txt"/>
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<EntranceList File="../EntranceList.txt"/>
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<SpecialEntranceList File="../SpecialEntranceList.txt"/>
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<EnumData File="../EnumData.xml"/>
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<ExternalXMLFolder Path="assets/xml/"/>
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<ExternalFile XmlPath="objects/gameplay_keep_pal.xml" OutPath="assets/objects/gameplay_keep/"/>
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</Root>
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800FCD00 gMtxClear
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80AE19F0 sShadowTex
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<Root>
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<SymbolMap File="SymbolMap.txt"/>
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<ActorList File="../ActorList.txt"/>
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<ObjectList File="../ObjectList.txt"/>
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<EntranceList File="../EntranceList.txt"/>
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<SpecialEntranceList File="../SpecialEntranceList.txt"/>
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<EnumData File="../EnumData.xml"/>
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<ExternalXMLFolder Path="assets/xml/"/>
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<ExternalFile XmlPath="objects/gameplay_keep_pal.xml" OutPath="assets/objects/gameplay_keep/"/>
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</Root>
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@@ -0,0 +1,2 @@
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800FCD40 gMtxClear
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80AE1B80 sShadowTex
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