[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)

* [PAL N64] Set up build system and extract assets

* TOOD -> TODO

* Apparently this is what the formatter wants
This commit is contained in:
cadmic
2024-09-26 12:19:23 -07:00
committed by GitHub
parent bccb219ea3
commit 2f3c8084c9
37 changed files with 6000 additions and 9 deletions
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<Root>
<SymbolMap File="SymbolMap.txt"/>
<ActorList File="../ActorList.txt"/>
<ObjectList File="../ObjectList.txt"/>
<EntranceList File="../EntranceList.txt"/>
<SpecialEntranceList File="../SpecialEntranceList.txt"/>
<EnumData File="../EnumData.xml"/>
<ExternalXMLFolder Path="assets/xml/"/>
<ExternalFile XmlPath="objects/gameplay_keep_pal.xml" OutPath="assets/objects/gameplay_keep/"/>
</Root>
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800FCD00 gMtxClear
80AE19F0 sShadowTex
+10
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<Root>
<SymbolMap File="SymbolMap.txt"/>
<ActorList File="../ActorList.txt"/>
<ObjectList File="../ObjectList.txt"/>
<EntranceList File="../EntranceList.txt"/>
<SpecialEntranceList File="../SpecialEntranceList.txt"/>
<EnumData File="../EnumData.xml"/>
<ExternalXMLFolder Path="assets/xml/"/>
<ExternalFile XmlPath="objects/gameplay_keep_pal.xml" OutPath="assets/objects/gameplay_keep/"/>
</Root>
+2
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800FCD40 gMtxClear
80AE1B80 sShadowTex