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Fix many missing NULLs (#1389)
* Fix many missing NULLs * Fix a raw actor id in en_horse
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@@ -680,7 +680,7 @@ s32 Collider_ResetTrisElementOC(PlayState* play, ColliderTrisElement* element) {
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s32 Collider_InitTris(PlayState* play, ColliderTris* tris) {
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Collider_InitBase(play, &tris->base);
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tris->count = 0;
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tris->elements = 0;
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tris->elements = NULL;
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return true;
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}
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