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rename audio context (#1388)
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@@ -1,7 +1,7 @@
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#include "global.h"
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u8 D_8016F0E0[0xA0]; // unused
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AudioContext gAudioContext;
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AudioContext gAudioCtx;
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void (*D_801755D0)(void);
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s32 D_801755D8[3]; // unused
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@@ -17,7 +17,7 @@ const s16 D_8014A6C0[] = {
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#define SFX_SOUNDFONT_2_SIZE 0x17B0
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// Sizes of everything on the init pool
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#define AI_BUFFERS_SIZE (AIBUF_SIZE * ARRAY_COUNT(gAudioContext.aiBuffers))
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#define AI_BUFFERS_SIZE (AIBUF_SIZE * ARRAY_COUNT(gAudioCtx.aiBuffers))
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#define SOUNDFONT_LIST_SIZE (NUM_SOUNDFONTS * sizeof(SoundFont))
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#define PERMANENT_POOL_SIZE (SFX_SEQ_SIZE + SFX_SOUNDFONT_1_SIZE + SFX_SOUNDFONT_2_SIZE)
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