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https://github.com/zeldaret/oot
synced 2026-06-08 04:17:06 -04:00
rename audio context (#1388)
This commit is contained in:
+52
-53
@@ -252,7 +252,7 @@ s32 AudioSeq_HandleScriptFlowControl(SequencePlayer* seqPlayer, SeqScriptState*
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void AudioSeq_InitSequenceChannel(SequenceChannel* channel) {
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s32 i;
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if (channel == &gAudioContext.sequenceChannelNone) {
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if (channel == &gAudioCtx.sequenceChannelNone) {
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return;
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}
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@@ -309,7 +309,7 @@ s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
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s32 pad;
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if (channel->layers[layerIndex] == NULL) {
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layer = AudioSeq_AudioListPopBack(&gAudioContext.layerFreeList);
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layer = AudioSeq_AudioListPopBack(&gAudioCtx.layerFreeList);
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channel->layers[layerIndex] = layer;
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if (layer == NULL) {
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channel->layers[layerIndex] = NULL;
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@@ -353,7 +353,7 @@ s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
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void AudioSeq_SeqLayerDisable(SequenceLayer* layer) {
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if (layer != NULL) {
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if (layer->channel != &gAudioContext.sequenceChannelNone && layer->channel->seqPlayer->finished == 1) {
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if (layer->channel != &gAudioCtx.sequenceChannelNone && layer->channel->seqPlayer->finished == 1) {
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Audio_SeqLayerNoteRelease(layer);
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} else {
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Audio_SeqLayerNoteDecay(layer);
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@@ -367,7 +367,7 @@ void AudioSeq_SeqLayerFree(SequenceChannel* channel, s32 layerIndex) {
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SequenceLayer* layer = channel->layers[layerIndex];
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if (layer != NULL) {
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AudioSeq_AudioListPushBack(&gAudioContext.layerFreeList, &layer->listItem);
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AudioSeq_AudioListPushBack(&gAudioCtx.layerFreeList, &layer->listItem);
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AudioSeq_SeqLayerDisable(layer);
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channel->layers[layerIndex] = NULL;
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}
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@@ -452,10 +452,10 @@ void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer) {
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AudioLoad_SetFontLoadStatus(seqPlayer->defaultFont, LOAD_STATUS_MAYBE_DISCARDABLE);
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}
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if (seqPlayer->defaultFont == gAudioContext.fontCache.temporary.entries[0].id) {
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gAudioContext.fontCache.temporary.nextSide = 0;
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} else if (seqPlayer->defaultFont == gAudioContext.fontCache.temporary.entries[1].id) {
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gAudioContext.fontCache.temporary.nextSide = 1;
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if (seqPlayer->defaultFont == gAudioCtx.fontCache.temporary.entries[0].id) {
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gAudioCtx.fontCache.temporary.nextSide = 0;
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} else if (seqPlayer->defaultFont == gAudioCtx.fontCache.temporary.entries[1].id) {
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gAudioCtx.fontCache.temporary.nextSide = 1;
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}
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}
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@@ -488,15 +488,15 @@ void* AudioSeq_AudioListPopBack(AudioListItem* list) {
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void AudioSeq_InitLayerFreelist(void) {
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s32 i;
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gAudioContext.layerFreeList.prev = &gAudioContext.layerFreeList;
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gAudioContext.layerFreeList.next = &gAudioContext.layerFreeList;
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gAudioContext.layerFreeList.u.count = 0;
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gAudioContext.layerFreeList.pool = NULL;
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gAudioCtx.layerFreeList.prev = &gAudioCtx.layerFreeList;
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gAudioCtx.layerFreeList.next = &gAudioCtx.layerFreeList;
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gAudioCtx.layerFreeList.u.count = 0;
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gAudioCtx.layerFreeList.pool = NULL;
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for (i = 0; i < ARRAY_COUNT(gAudioContext.sequenceLayers); i++) {
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gAudioContext.sequenceLayers[i].listItem.u.value = &gAudioContext.sequenceLayers[i];
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gAudioContext.sequenceLayers[i].listItem.prev = NULL;
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AudioSeq_AudioListPushBack(&gAudioContext.layerFreeList, &gAudioContext.sequenceLayers[i].listItem);
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for (i = 0; i < ARRAY_COUNT(gAudioCtx.sequenceLayers); i++) {
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gAudioCtx.sequenceLayers[i].listItem.u.value = &gAudioCtx.sequenceLayers[i];
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gAudioCtx.sequenceLayers[i].listItem.prev = NULL;
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AudioSeq_AudioListPushBack(&gAudioCtx.layerFreeList, &gAudioCtx.sequenceLayers[i].listItem);
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}
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}
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@@ -873,7 +873,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
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layer->tunedSample = NULL;
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tuning = 1.0f;
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if (instOrWave >= 0xC0) {
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layer->tunedSample = &gAudioContext.synthesisReverbs[instOrWave - 0xC0].tunedSample;
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layer->tunedSample = &gAudioCtx.synthesisReverbs[instOrWave - 0xC0].tunedSample;
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}
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}
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@@ -903,12 +903,12 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
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portamento->extent = (freqScale2 / freqScale) - 1.0f;
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if (PORTAMENTO_IS_SPECIAL(*portamento)) {
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speed = seqPlayer->tempo * 0x8000 / gAudioContext.tempoInternalToExternal;
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speed = seqPlayer->tempo * 0x8000 / gAudioCtx.tempoInternalToExternal;
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if (layer->delay != 0) {
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speed = speed * 0x100 / (layer->delay * layer->portamentoTime);
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}
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} else {
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speed = 0x20000 / (layer->portamentoTime * gAudioContext.audioBufferParameters.updatesPerFrame);
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speed = 0x20000 / (layer->portamentoTime * gAudioCtx.audioBufferParameters.updatesPerFrame);
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}
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if (speed >= 0x7FFF) {
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@@ -935,7 +935,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
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layer->tunedSample = NULL;
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layer->freqScale = gPitchFrequencies[semitone2];
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if (instOrWave >= 0xC0) {
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layer->tunedSample = &gAudioContext.synthesisReverbs[instOrWave - 0xC0].tunedSample;
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layer->tunedSample = &gAudioCtx.synthesisReverbs[instOrWave - 0xC0].tunedSample;
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}
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}
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break;
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@@ -951,7 +951,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
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time = 0.0f;
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}
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time *= seqPlayer->tempo;
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time *= gAudioContext.unk_2870;
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time *= gAudioCtx.unk_2870;
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time /= layer->freqScale;
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if (time > 0x7FFE) {
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time = 0x7FFE;
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@@ -964,7 +964,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
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// (It's a bit unclear if 'portamento' has actually always been
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// set when this is reached...)
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if (PORTAMENTO_IS_SPECIAL(*portamento)) {
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speed2 = seqPlayer->tempo * 0x8000 / gAudioContext.tempoInternalToExternal;
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speed2 = seqPlayer->tempo * 0x8000 / gAudioCtx.tempoInternalToExternal;
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speed2 = speed2 * 0x100 / (layer->delay * layer->portamentoTime);
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if (speed2 >= 0x7FFF) {
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speed2 = 0x7FFF;
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@@ -1043,8 +1043,8 @@ s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
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}
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if (channel->velocityRandomVariance != 0) {
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floatDelta = layer->velocitySquare * (gAudioContext.audioRandom % channel->velocityRandomVariance) / 100.0f;
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if ((gAudioContext.audioRandom & 0x8000) != 0) {
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floatDelta = layer->velocitySquare * (gAudioCtx.audioRandom % channel->velocityRandomVariance) / 100.0f;
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if ((gAudioCtx.audioRandom & 0x8000) != 0) {
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floatDelta = -floatDelta;
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}
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@@ -1064,8 +1064,8 @@ s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
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if (channel->gateTimeRandomVariance != 0) {
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//! @bug should probably be gateTimeRandomVariance
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intDelta = (layer->gateDelay * (gAudioContext.audioRandom % channel->velocityRandomVariance)) / 100;
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if ((gAudioContext.audioRandom & 0x4000) != 0) {
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intDelta = (layer->gateDelay * (gAudioCtx.audioRandom % channel->velocityRandomVariance)) / 100;
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if ((gAudioCtx.audioRandom & 0x4000) != 0) {
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intDelta = -intDelta;
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}
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@@ -1244,9 +1244,9 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
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cmd = (u8)cmdArgs[0];
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if (seqPlayer->defaultFont != 0xFF) {
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cmdArgU16 = ((u16*)gAudioContext.sequenceFontTable)[seqPlayer->seqId];
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lowBits = gAudioContext.sequenceFontTable[cmdArgU16];
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cmd = gAudioContext.sequenceFontTable[cmdArgU16 + lowBits - cmd];
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cmdArgU16 = ((u16*)gAudioCtx.sequenceFontTable)[seqPlayer->seqId];
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lowBits = gAudioCtx.sequenceFontTable[cmdArgU16];
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cmd = gAudioCtx.sequenceFontTable[cmdArgU16 + lowBits - cmd];
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}
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if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, cmd)) {
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@@ -1373,9 +1373,9 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
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cmd = (u8)cmdArgs[0];
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if (seqPlayer->defaultFont != 0xFF) {
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cmdArgU16 = ((u16*)gAudioContext.sequenceFontTable)[seqPlayer->seqId];
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lowBits = gAudioContext.sequenceFontTable[cmdArgU16];
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cmd = gAudioContext.sequenceFontTable[cmdArgU16 + lowBits - cmd];
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cmdArgU16 = ((u16*)gAudioCtx.sequenceFontTable)[seqPlayer->seqId];
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lowBits = gAudioCtx.sequenceFontTable[cmdArgU16];
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cmd = gAudioCtx.sequenceFontTable[cmdArgU16 + lowBits - cmd];
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}
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if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, cmd)) {
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@@ -1569,12 +1569,12 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
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case 0xB7:
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channel->unk_22 =
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(cmdArgs[0] == 0) ? gAudioContext.audioRandom & 0xFFFF : gAudioContext.audioRandom % cmdArgs[0];
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(cmdArgs[0] == 0) ? gAudioCtx.audioRandom & 0xFFFF : gAudioCtx.audioRandom % cmdArgs[0];
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break;
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case 0xB8:
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scriptState->value =
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(cmdArgs[0] == 0) ? gAudioContext.audioRandom & 0xFFFF : gAudioContext.audioRandom % cmdArgs[0];
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(cmdArgs[0] == 0) ? gAudioCtx.audioRandom & 0xFFFF : gAudioCtx.audioRandom % cmdArgs[0];
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break;
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case 0xBD:
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@@ -1746,11 +1746,11 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
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seqPlayer->tempoAcc += seqPlayer->tempo;
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seqPlayer->tempoAcc += (s16)seqPlayer->unk_0C;
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if (seqPlayer->tempoAcc < gAudioContext.tempoInternalToExternal) {
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if (seqPlayer->tempoAcc < gAudioCtx.tempoInternalToExternal) {
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return;
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}
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seqPlayer->tempoAcc -= (u16)gAudioContext.tempoInternalToExternal;
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seqPlayer->tempoAcc -= (u16)gAudioCtx.tempoInternalToExternal;
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if (seqPlayer->stopScript == true) {
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return;
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@@ -1811,8 +1811,8 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
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case 0xDD:
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seqPlayer->tempo = AudioSeq_ScriptReadU8(seqScript) * TATUMS_PER_BEAT;
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if (seqPlayer->tempo > gAudioContext.tempoInternalToExternal) {
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seqPlayer->tempo = (u16)gAudioContext.tempoInternalToExternal;
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if (seqPlayer->tempo > gAudioCtx.tempoInternalToExternal) {
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seqPlayer->tempo = (u16)gAudioCtx.tempoInternalToExternal;
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}
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if ((s16)seqPlayer->tempo <= 0) {
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@@ -1909,9 +1909,9 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
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case 0xCE:
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cmd = AudioSeq_ScriptReadU8(seqScript);
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if (cmd == 0) {
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seqScript->value = (gAudioContext.audioRandom >> 2) & 0xFF;
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seqScript->value = (gAudioCtx.audioRandom >> 2) & 0xFF;
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} else {
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seqScript->value = (gAudioContext.audioRandom >> 2) % cmd;
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seqScript->value = (gAudioCtx.audioRandom >> 2) % cmd;
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}
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break;
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@@ -2038,11 +2038,10 @@ void AudioSeq_ProcessSequences(s32 arg0) {
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SequencePlayer* seqPlayer;
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u32 i;
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gAudioContext.noteSubEuOffset =
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(gAudioContext.audioBufferParameters.updatesPerFrame - arg0 - 1) * gAudioContext.numNotes;
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gAudioCtx.noteSubEuOffset = (gAudioCtx.audioBufferParameters.updatesPerFrame - arg0 - 1) * gAudioCtx.numNotes;
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for (i = 0; i < (u32)gAudioContext.audioBufferParameters.numSequencePlayers; i++) {
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seqPlayer = &gAudioContext.seqPlayers[i];
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for (i = 0; i < (u32)gAudioCtx.audioBufferParameters.numSequencePlayers; i++) {
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seqPlayer = &gAudioCtx.seqPlayers[i];
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if (seqPlayer->enabled == true) {
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AudioSeq_SequencePlayerProcessSequence(seqPlayer);
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Audio_SequencePlayerProcessSound(seqPlayer);
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@@ -2089,14 +2088,14 @@ void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer) {
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void AudioSeq_InitSequencePlayerChannels(s32 playerIdx) {
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SequenceChannel* channel;
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SequencePlayer* seqPlayer = &gAudioContext.seqPlayers[playerIdx];
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SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[playerIdx];
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s32 i;
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s32 j;
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for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
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seqPlayer->channels[i] = AudioHeap_AllocZeroed(&gAudioContext.miscPool, sizeof(SequenceChannel));
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seqPlayer->channels[i] = AudioHeap_AllocZeroed(&gAudioCtx.miscPool, sizeof(SequenceChannel));
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if (seqPlayer->channels[i] == NULL) {
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seqPlayer->channels[i] = &gAudioContext.sequenceChannelNone;
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seqPlayer->channels[i] = &gAudioCtx.sequenceChannelNone;
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} else {
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channel = seqPlayer->channels[i];
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channel->seqPlayer = seqPlayer;
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@@ -2114,7 +2113,7 @@ void AudioSeq_InitSequencePlayer(SequencePlayer* seqPlayer) {
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s32 j;
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for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
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seqPlayer->channels[i] = &gAudioContext.sequenceChannelNone;
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seqPlayer->channels[i] = &gAudioCtx.sequenceChannelNone;
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}
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seqPlayer->enabled = false;
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@@ -2139,12 +2138,12 @@ void AudioSeq_InitSequencePlayers(void) {
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AudioSeq_InitLayerFreelist();
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for (i = 0; i < ARRAY_COUNT(gAudioContext.sequenceLayers); i++) {
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gAudioContext.sequenceLayers[i].channel = NULL;
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gAudioContext.sequenceLayers[i].enabled = false;
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for (i = 0; i < ARRAY_COUNT(gAudioCtx.sequenceLayers); i++) {
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gAudioCtx.sequenceLayers[i].channel = NULL;
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gAudioCtx.sequenceLayers[i].enabled = false;
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}
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for (i = 0; i < ARRAY_COUNT(gAudioContext.seqPlayers); i++) {
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AudioSeq_InitSequencePlayer(&gAudioContext.seqPlayers[i]);
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for (i = 0; i < ARRAY_COUNT(gAudioCtx.seqPlayers); i++) {
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AudioSeq_InitSequencePlayer(&gAudioCtx.seqPlayers[i]);
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}
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}
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