decompile z_camera (#398)

* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera

* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c

* camera wip

* rename some struct memebers, some decomp wip

* pr updates

* camera wip

* name some fields in Camera Struct, being making sense of Camera_Update

* Camera WIP

* wip

* wip

* add z64camera.h header, begin creating CameraSetting macros

* wip

* wip

* wip

* wip

* migrate camera bss to c

* match a couple functions in db_camera

* match some small db_camera functions

* wip

* migrate db_camera rodata, match a few functions

* remote db_camera.rodata.s

* match some of db_camera

* identify types of some unknown data pieces

* some small wip

* Match Camera_Init, some function changes, some struct name changes.  Change unk_C0 and unk_CC to floats from Vec3fs

* add naming for a few more Camera struct members

* wip

* match func_80043F94

* Match Camera_Jump1

* document some of Camera_Jump1

* wip

* match Camera_Jump3

* Match Camera_Update, FeelsAmazing

* wip

* wip

* match Camera_SetParam

* minor cleanup

* wip

* wip

* match Camera_KeepOn0

* some documentation, modify some matching functions to match style of others.

* match Camera_Demo1

* match camera_demo9

* document Camera_Demo1 and Camera_Demo9

* wip

* Match camera_battle4

* match camera_unique2

* Match Camera_Unique3

* match camera_special6

* match Camera_Special5

* wip

* document camera_special6

* naming updates

* match camera_Unique1

* match Camera_Unique0

* wip

* Match Camera_CalcUpFromPitchYawRoll

* match func_80045508

* document Camera_Battle4

* document several camera functions, move camera data to separate file

* rename phi/theta to pitch/yaw

* wip

* uniq9 wip

* Camera_Unqiue9 OK

* document Camera_Unique9

* name unk_160 in camera struct

* wip

* wip

* minor updates

* fix conflicts

* wip

* wip

* Olib updates

* wip

* wip

* rename most Math3D functions, few matches, documentation

* wip

* document most of math3d

* wip

* wip

* wip

* pr updates

* Match Camera_Fixed4

* match func_80058E8C

* pr updates

* add missing comment block finalizer

* Merge math3dupdates

* match Camera_ChangeSetting

* Match Camera_ChangeMode

* match func_80058148

* Match Camera_Special9

* decompile the rest of camera data

* match Camera_Demo5

* name a few camera functions in z_play

* match func_80046CB4, some work on other fucntions

* wip

* impove some non matchings

* fix function rename

* match func_800588B4

* match Camera_Subj4

* wip

* Camera_Demo3 matching, Camera_Battle1 big progress

* Camera_Normal2 OK

* wip

* match Camera_Parallel1

* normalize some things across functions

* match Camera_Normal1

* Match Camera_Normal3

* some cleanup

* more cleanup

* more cleanup , match Camera_CalcDefaultPitch

* data formatting

* Match Camera_Jump2

* document Camera_Jump2

* Match Camera_KeepOn3

* document some of Camera_KeepOn3

* improve some non_matchings

* match func_80045C74 and func_800460A8

* code cleanup, documentation

* match Camera_KeepOn1

* Match Camera_Subj3

* Match Camera_Battle1

* remove non_matching from func_80044adc and func_80046e20

* name several members of Battle1

* more documentation on Battle1

* cleanup

* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector

* reorganize update structs, remove final references to params, remove CameraParams union

* implement camera enums into player

* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player

* remove non-global camera variables from variables.h

* clean up some variable declarations

* finish pr comment updates

* fix some warnings

* data formatting

* finish commenting on data

* delete unused asm

* remove asm

Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
krimtonz
2020-12-06 16:39:47 -06:00
committed by GitHub
parent dadee87f94
commit 321388673b
243 changed files with 13819 additions and 28653 deletions
+59 -121
View File
@@ -395,7 +395,7 @@ f32 func_8002DB8C(Actor* actorA, Actor* actorB);
f32 func_8002DBB0(Actor* actor, Vec3f* arg1);
void func_8002DBD0(Actor* actor, Vec3f* result, Vec3f* arg2);
f32 Actor_HeightDiff(Actor* actorA, Actor* actorB);
f32 Player_GetCameraYOffset(Player* player);
f32 Player_GetHeight(Player* player);
f32 func_8002DCE4(Player* player);
s32 func_8002DD6C(Player* player);
s32 func_8002DD78(Player* player);
@@ -597,7 +597,8 @@ s32 func_8003D594(CollisionContext*, Vec3f*, Vec3f*, Vec3f*, f32, CollisionPoly*
s32 func_8003D7A0(CollisionContext*, f32*, Vec3f*, f32, UNK_PTR, u32*, Actor*);
// ? func_8003D7F0(?);
// ? func_8003DD28(?);
// ? func_8003DD6C(?);
s32 func_8003DD6C(CollisionContext*, Vec3f*, Vec3f*, Vec3f*, CollisionPoly**, UNK_TYPE, UNK_TYPE, UNK_TYPE, UNK_TYPE,
UNK_PTR);
s32 func_8003DE84(CollisionContext*, Vec3f*, Vec3f*, Vec3f*, CollisionPoly**, u32, u32, u32, u32, u32*);
s32 func_8003DF10(CollisionContext*, Vec3f*, Vec3f*, Vec3f*, CollisionPoly**, u32, u32, u32, u32, u32*, Actor*);
s32 func_8003DFA0(CollisionContext*, Vec3f*, Vec3f*, Vec3f*, CollisionPoly**, u32, u32, u32, u32, u32*, Actor*, f32);
@@ -651,13 +652,13 @@ void DynaPolyInfo_Free(GlobalContext* globalCtx, DynaCollisionContext* dynaColCt
void DynaPolyInfo_Alloc(UNK_PTR arg0, UNK_PTR arg1);
// ? func_80041978(?);
// ? func_800419B0(?);
// ? func_80041A28(?);
// ? func_80041A4C(?);
s32 func_80041A28(CollisionContext* colCtx, CollisionPoly*, u32);
s32 func_80041A4C(CollisionContext* colCtx, s32 camDataIdx, s32 arg2);
// ? func_80041B24(?);
// ? func_80041B80(?);
struct_80041C10_ret* func_80041C10(CollisionContext* colCtx, s32, s32);
// ? func_80041C98(?);
UNK_TYPE func_80041D4C(CollisionContext*, CollisionPoly*, CollisionPoly*);
u16 func_80041B80(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
Vec3s* func_80041C10(CollisionContext* colCtx, s32, s32);
Vec3s* func_80041C98(CollisionContext* colCtx, CollisionPoly*, s32);
u32 func_80041D4C(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
// ? func_80041D94(?);
// ? func_80041DB8(?);
// ? func_80041EC8(?);
@@ -665,15 +666,14 @@ UNK_TYPE func_80041D4C(CollisionContext*, CollisionPoly*, CollisionPoly*);
u16 func_80041F34(CollisionContext*, CollisionPoly*, u32);
s32 func_80041FA0(CollisionContext*, CollisionPoly*, u32);
s32 func_80042048(CollisionContext*, CollisionPoly*, s32);
s32 func_80042108(CollisionContext*, CollisionPoly*, u32);
s32 func_8004213C(GlobalContext*, CollisionContext*, f32, f32, f32*, UNK_PTR);
// ? func_80042108(?);
s32 func_8004213C(GlobalContext*, CollisionContext*, f32, f32, f32*, WaterBox**);
s32 func_8004239C(GlobalContext* globalCtx, CollisionContext* colCtx, Vec3f* arg2, f32 arg3, WaterBox** arg4);
s32 func_80042244(GlobalContext* globalCtx, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface,
WaterBox** outWaterBox);
// ? func_80042538(?);
// ? func_80042548(?);
// ? func_8004259C(?);
s32 func_800427B4(CollisionPoly*, CollisionPoly*, s32, s32, Vec3f*);
s32 func_80042244(GlobalContext* globalCtx, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox);
u32 func_80042538(CollisionContext* colCtx, WaterBox* waterBox);
u16 func_80042548(CollisionContext* colCtx, WaterBox* waterBox);
u32 func_8004259C(CollisionContext* colCtx, WaterBox* waterBox);
s32 func_800427B4(CollisionPoly*, CollisionPoly*, Vec3f*, Vec3f*, Vec3f*);
// ? func_80042868(?);
// ? func_80042B2C(?);
void func_80042C3C(GlobalContext*, CollisionContext*);
@@ -695,94 +695,30 @@ s32 func_8004356C(DynaPolyActor* dynaActor);
s32 func_80043590(DynaPolyActor* dynaActor);
s32 func_800435B4(DynaPolyActor* dynaActor);
s32 func_800435D8(GlobalContext* globalCtx, DynaPolyActor* dyna, s16 arg2, s16 arg3, s16 arg4);
f32 func_800437F0(f32, f32);
// ? func_8004389C(?);
// ? func_800438DC(?);
// ? func_8004391C(?);
// ? func_800439AC(?);
// ? func_80043A3C(?);
// ? func_80043ABC(?);
// ? func_80043B60(?);
// ? func_80043BC4(?);
// ? func_80043C28(?);
// ? func_80043CAC(?);
// ? func_80043D18(?);
// ? func_80043F34(?);
// ? func_80043F94(?);
// ? func_80044340(?);
// ? func_800443A0(?);
// ? func_80044434(?);
// ? func_80044510(?);
// ? func_80044568(?);
// ? func_80044740(?);
// ? func_8004476C(?);
// ? func_8004479C(?);
// ? func_8004481C(?);
// ? func_800448CC(?);
// ? func_800449AC(?);
// ? func_80044A74(?);
// ? func_80044ADC(?);
// ? func_80044E68(?);
// ? func_800450A4(?);
// ? Camera_CopyModeValuesToPREG(?);
// ? Camera_CopyPREGToModeValues(?);
// ? func_80045350(?);
// ? func_8004545C(?);
// ? func_80045508(?);
// ? func_80045714(?);
// ? func_800457A8(?);
// ? func_800458D4(?);
// ? func_80045B08(?);
// ? func_80045C74(?);
// ? func_800460A8(?);
// ? func_800466F8(?);
// ? func_800468CC(?);
// ? func_800469C0(?);
// ? func_80046B44(?);
// ? func_80046CB4(?);
// ? func_80046E20(?);
// ? func_80047394(?);
// ? Camera_Normal1(?);
// ? Camera_Unique2(?);
// ? Camera_Unique9(?);
// ? func_80054314(?);
// ? func_8005445C(?);
// ? func_80054478(?);
void func_80057C6C(Camera* camera, View* view, CollisionContext* colCtx, GlobalContext* globalCtx);
// ? func_80057FC4(?);
// ? func_80058148(?);
void Camera_ChangeStatus(Camera* camera, s16 status);
// ? func_800584E8(?);
// ? func_800588B4(?);
// ? func_80058CF8(?);
// ? func_80058D34(?);
// ? func_80058E8C(?);
// ? func_800591EC(?);
void func_80059EC8(Camera* camera);
// ? func_8005A02C(?);
// ? Camera_ChangeMode(?);
s32 func_8005A444(Camera* camera, s16 arg1);
s32 func_8005A470(Camera* camera, s16 arg1);
// ? Camera_ChangeSetting(?);
s32 func_8005A77C(Camera* camera, s16 button);
// ? func_8005A7A8(?);
// ? func_8005A8C4(?);
s16 func_8005A948(Camera* camera);
Vec3s* func_8005A970(Vec3s*, Camera*);
s16 func_8005A9CC(s32 arg0);
s16 func_8005A9F4(Camera* camera);
s32 func_8005AA1C(Camera* camera, s32, s16, s32);
s32 Camera_SetParam(Camera*, s32, void*);
// ? func_8005AC48(?);
// ? func_8005AC60(?);
// ? func_8005AC6C(?);
s32 func_8005AD40(Camera* camera, Actor* doorActor, s16 arg2, f32 arg3, s16 arg4, s16 arg5, s16 arg6);
// ? func_8005AE64(?);
Vec3f* func_8005AFB4(Vec3f* dst, Camera* camera);
void Camera_SetCameraData(Camera*, s16, CutsceneCameraPoint*, CutsceneCameraPoint*, s16, s16, s32);
// ? func_8005B044(?);
s32 func_8005B198();
s16 func_8005B1A4(Camera* camera);
void Camera_Init(Camera* camera, View* view, CollisionContext* colCtx, GlobalContext* globalCtx);
void Camera_InitPlayerSettings(Camera* camera, Player* player);
s16 Camera_ChangeStatus(Camera* camera, s16 status);
Vec3s* Camera_Update(Vec3s* outDir, Camera* camera);
void Camera_Finish(Camera* camera);
s32 Camera_ChangeMode(Camera* camera, s16 mode);
s32 Camera_ChangeSetting(Camera* camera, s16 setting);
s32 Camera_ChangeDataIdx(Camera* camera, s32 camDataIdx);
s16 Camera_GetInputDirYaw(Camera* camera);
Vec3s* Camera_GetCamDir(Vec3s* dir, Camera* camera);
s16 Camera_GetCamDirPitch(Camera* camera);
s16 Camera_GetCamDirYaw(Camera* camera);
s32 Camera_AddQuake(Camera* camera, s32 arg1, s16 y, s32 countdown);
s32 Camera_SetParam(Camera* camera, s32 param, void* value);
s32 func_8005AC48(Camera* camera, s16 arg1);
s32 Camera_ResetAnim(Camera* camera);
s32 Camera_SetCSParams(Camera* camera, CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints, Player* player,
s16 relativeToPlayer);
s32 Camera_ChangeDoorCam(Camera* camera, Actor* doorActor, s16 camDataIdx, f32 arg3, s16 timer1, s16 timer2,
s16 timer3);
s32 Camera_Copy(Camera* dstCamera, Camera* srcCamera);
Vec3f* Camera_GetSkyboxOffset(Vec3f* dst, Camera* camera);
void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0,
void* data1, s16 data2, s16 data3, UNK_TYPE arg6);
DamageTable* DamageTable_Get(s32 index);
// ? func_8005B280(?);
void func_8005B2AC(GraphicsContext* gfx, Vec3f* vA, Vec3f* vB, Vec3f* vC, u8 r, u8 g, u8 b);
@@ -906,7 +842,8 @@ void func_80061EFC(CollisionCheckInfo* info, DamageTable* damageTable, Collision
// ? func_800622E4(?);
s32 CollisionCheck_GeneralLineOcCheck(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Vec3f* camera_3C,
Vec3f* arg3, Actor** arg4, s32 arg5);
// ? func_800626B0(?);
s32 func_800626B0(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Vec3f* camera_3C, Vec3f* arg3,
Actor** arg4, s32 arg5);
void Collider_CylinderUpdate(Actor* actor, ColliderCylinder* collider);
void func_80062718(ColliderCylinder* collider, Vec3s* pos);
void func_80062734(ColliderQuad* collider, Vec3f* a, Vec3f* b, Vec3f* c, Vec3f* d);
@@ -923,6 +860,7 @@ s32 func_80062ECC(f32, f32, f32, Vec3f*, Vec3f*, Vec3f*, Vec3f*, Vec3f*);
void SaveContext_Init(void);
// ? func_800636C0(?);
void func_8006375C(s32 arg0, s32 arg1, const char* text);
void func_8006376C(u8 x, u8 y, u8 colorId, const char* text);
// ? func_8006376C(?);
// ? func_80063828(?);
void func_8006390C(Input* input);
@@ -988,8 +926,8 @@ f32 func_8006F93C(u16, u16, u16);
f32 func_8006F9BC(u16 endFrame, u16 startFrame, u16 frames, u16, u16);
// ? func_8006FB94(?);
// ? func_8006FC88(?);
// ? func_80070600(?);
// ? func_800706A0(?);
void func_80070600(GlobalContext* globalCtx, s32 waterboxProperties);
void func_800706A0(GlobalContext* globalCtx);
// ? func_80070718(?);
// ? func_80070C24(?);
// ? func_800730DC(?);
@@ -1119,7 +1057,7 @@ Vec3f* OLib_Vec3fDiffRad(Vec3f* dest, Vec3f* a, Vec3f* b);
// ? func_8007C850(?);
// ? func_8007FFE0(?);
// ? func_80080024(?);
s16 func_800800F8(GlobalContext* globalCtx, s16 arg1, s16 arg2, Actor* actor, s16 arg4);
s16 func_800800F8(GlobalContext* globalCtx, s16 csID, s16 timer, Actor* actor, s16 camIdx);
void func_800803F0(GlobalContext* globalCtx, s16 camId);
s16 func_80080480(GlobalContext* globalCtx, Actor* actor);
void func_800806BC(GlobalContext* globalCtx, Actor* actor, u16 sfxId);
@@ -1238,7 +1176,7 @@ u32 Quake_SetUnkValues(s16 idx, s16 arg1, SubQuakeRequest14 arg2);
void Quake_Init();
s16 Quake_Add(Camera* cam, u32 callbackIdx);
u32 Quake_RemoveFromIdx(s16 idx);
s16 Quake_Calc(Camera* camera, UnkQuakeCalcStruct* camData);
s16 Quake_Calc(Camera* camera, QuakeCamCalc* camData);
Gfx* Gfx_SetFog(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f);
Gfx* Gfx_SetFogWithSync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f);
Gfx* Gfx_SetFog2(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f);
@@ -1557,9 +1495,9 @@ void ShrinkWindow_Update(s32 updateRate);
// ? func_800B4AA8(?);
// ? func_800B4AE4(?);
// ? func_800B4B20(?);
// ? func_800B4D58(?);
// ? func_800B4DE4(?);
// ? func_800B4E7C(?);
void DbgCamera_Init(DBCamera* dbCamera, Camera* camera);
void DbgCamera_Enable(DBCamera* dbCamera, Camera* camera);
void DbgCamera_Update(DBCamera* dbCamera, Camera* camera);
// ? func_800B8730(?);
// ? func_800B87D8(?);
// ? func_800B8978(?);
@@ -1568,10 +1506,10 @@ void ShrinkWindow_Update(s32 updateRate);
// ? func_800B8F58(?);
// ? func_800B9060(?);
// ? func_800B91B0(?);
// ? func_800B958C(?);
void DbgCamera_FirstInit(Camera* camera, DBCamera* dbCamera);
// ? func_800B9638(?);
// ? func_800BB0A0(?);
// ? func_800BB2B4(?);
s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s16* keyframe, f32* curFrame);
s32 Mempak_Init(s32 controllerNb);
s32 Mempak_GetFreeBytes(s32 controllerNb);
s32 Mempak_FindFile(s32 controllerNb, char start, char end);
@@ -1609,13 +1547,13 @@ s16 Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status)
void Gameplay_ClearCamera(GlobalContext* globalCtx, s16 camId);
void Gameplay_ClearAllSubCameras(GlobalContext* globalCtx);
Camera* Gameplay_GetCamera(GlobalContext* globalCtx, s16 camId);
s32 func_800C04D8(GlobalContext* globalCtx, s16 camId, Vec3f* arg2, Vec3f* arg3);
s32 func_800C05E4(GlobalContext* globalCtx, s16 camId, Vec3f* arg2, Vec3f* arg3, Vec3f* arg4);
s32 func_800C0704(GlobalContext* globalCtx, s16 camId, f32 arg2);
s32 func_800C0744(GlobalContext* globalCtx, s16 camId, s16 arg2);
void func_800C078C(GlobalContext* globalCtx, s16 camId1, s16 camId2);
s32 Gameplay_CameraSetAtEye(GlobalContext* globalCtx, s16 camId, Vec3f* arg2, Vec3f* arg3);
s32 Gameplay_CameraSetAtEyeUp(GlobalContext* globalCtx, s16 camId, Vec3f* at, Vec3f* eye, Vec3f* up);
s32 Gameplay_CameraSetFov(GlobalContext* globalCtx, s16 camId, f32 fov);
s32 Gameplay_SetCameraRoll(GlobalContext* globalCtx, s16 camId, s16 roll);
void Gameplay_CopyCamera(GlobalContext* globalCtx, s16 camId1, s16 camId2);
s32 func_800C0808(GlobalContext* globalCtx, s16 camId, Player* player, s16 arg3);
void func_800C0874(GlobalContext* globalCtx, s16 camId, s16 arg2);
s32 Gameplay_CameraChangeSetting(GlobalContext* globalCtx, s16 camId, s16 arg2);
void func_800C08AC(GlobalContext* globalCtx, s16 camId, s16 arg2);
void Gameplay_SaveSceneFlags(GlobalContext* globalCtx);
void Gameplay_SetupRespawnPoint(GlobalContext* globalCtx, s32 respawnMode, s32 playerParams);
@@ -2307,7 +2245,7 @@ void func_800F6584(UNK_TYPE);
void func_800F66DC(s8);
void func_800F6700(s8 outputMode);
void func_800F67A0(u8);
// ? func_800F6828(?);
void func_800F6828(u8);
void func_800F68BC(s8);
// ? func_800F68D4(?);
// ? func_800F691C(?);
+12
View File
@@ -48,6 +48,18 @@
#define R_FB_FILTER_ENV_COLOR(c) SREG(85 + c)
#define R_ENABLE_FB_FILTER SREG(88)
#define R_PAUSE_MENU_MODE SREG(94)
#define R_CAM_MAX_PHI OREG(5)
#define R_CAM_DEFA_PHI_UPDRATE OREG(7)
#define R_DEFA_CAM_ANIM_TIME OREG(23)
#define R_CAM_MIN_PHI OREG(34)
#define R_CAM_MIN_PHI2 OREG(35)
#define R_AT_LERP_MIN OREG(41)
#define R_AT_LERP_SCALE OREG(42)
#define R_CAM_YOFFSET_NORM OREG(46)
#define R_CAM_FIXED3_FOV PREG(7)
#define R_DBG_CAM_UPDATE PREG(80)
#define R_DBG_REG_UPDATE PREG(82)
#define R_RELOAD_CAM_PARAMS QREG(0)
#define R_C_UP_ICON_X YREG(88)
#define R_C_UP_ICON_Y YREG(89)
#define R_MAGIC_FILL_COLOR(i) ZREG(0 + i)
+3 -40
View File
@@ -183,44 +183,7 @@ extern s32 gMaxActorId; // original name: "MaxProfile"
//extern ? D_80119E54;
//extern ? D_80119E94;
//extern ? D_80119EAC;
//extern ? sOREGInit;
//extern ? sOREGInitCnt;
//extern ? sPREGInit;
//extern ? sPREGInitCnt;
//extern ? sCameraSettingNames;
//extern ? sCameraModeNames;
//extern ? sCameraSettings;
//extern ? sInitRegs;
extern s32 D_8011D394;
//extern ? D_8011D398;
//extern ? D_8011D39C;
//extern ? D_8011D3A0;
//extern ? D_8011D3A2;
//extern ? D_8011D3A4;
//extern ? D_8011D3A8;
extern s32 D_8011D3AC;
//extern ? D_8011D3E8;
//extern ? D_8011D3F0;
//extern ? D_8011D3F4;
//extern ? sCameraFunctionNames;
//extern ? D_8011D658;
//extern ? D_8011D678;
//extern ? D_8011D6A8;
//extern ? D_8011D6AC;
//extern ? D_8011D6D8;
//extern ? D_8011D724;
//extern ? D_8011D79C;
//extern ? D_8011D83C;
//extern ? D_8011D88C;
//extern ? D_8011D8DC;
//extern ? D_8011D954;
//extern ? D_8011D9F4;
//extern ? D_8011DA6C;
//extern ? D_8011DA9C;
//extern ? D_8011DB08;
//extern ? D_8011DB0C;
//extern ? D_8011DB10;
//extern ? D_8011DB14;
extern s32 gDbgCamEnabled;
//extern ? D_8011DB20;
//extern ? D_8011DE00;
//extern ? D_8011DE18;
@@ -3268,7 +3231,7 @@ extern u8 D_80157D30[];
//extern ? D_8015BD90;
//extern ? D_8015BD9C;
//extern ? D_8015CE46;
//extern ? D_8015CE4C;
//extern ? playerFloorPoly;
//extern ? D_8015CE58;
//extern ? D_8015CE80;
//extern ? D_8015CE8C;
@@ -3385,7 +3348,7 @@ extern u8 D_801610DA;
//extern ? D_80161144;
//extern ? D_80161148;
//extern ? D_8016114A;
//extern ? D_80161150;
//extern ? sDbgEditorSlots;
//extern ? D_8016115E;
//extern ? D_80161160;
//extern ? D_8016116E;
+6 -174
View File
@@ -9,6 +9,7 @@
#include "z64player.h"
#include "z64audio.h"
#include "z64object.h"
#include "z64camera.h"
#include "z64cutscene.h"
#include "z64collision_check.h"
#include "z64scene.h"
@@ -176,176 +177,6 @@ typedef struct {
/* 0x0124 */ s32 unk_124;
} View; // size = 0x128
typedef struct {
/* 0x0000 */ f32 unk_00;
/* 0x0004 */ f32 unk_04;
/* 0x0008 */ s16 unk_08;
} Special9; // size = 0xC
typedef struct {
/* 0x0000 */ Actor* door;
/* 0x0004 */ s16 unk_04;
/* 0x0006 */ s16 unk_06;
/* 0x0008 */ s16 unk_08;
/* 0x000A */ s16 unk_0A;
/* 0x000C */ Special9 spec9;
/* 0x0018 */ s16 unk_18;
} DoorCamera; // size = 0x1C
typedef struct {
f32 unk_00;
s16 unk_04;
} Special0;
typedef struct {
/* 0x0000 */ f32 unk_00;
/* 0x0004 */ s16 unk_04;
} Demo1_unk_04; // size = 0x14
typedef struct {
/* 0x0000 */ s16 unk_00;
/* 0x0002 */ s16 unk_02;
/* 0x0004 */ Demo1_unk_04 unk_04;
} Demo1; // size = 0x18
typedef struct {
char unk_00[0xC];
s32 unk_0C;
f32 unk_10;
s16 unk_14;
s16 unk_16;
s16 unk_18;
s16 unk_1A;
f32 unk_1C;
f32 unk_20;
s16 unk_24;
s16 unk_26;
s16 unk_28;
s16 unk_2A;
} Normal3_Unk20;
typedef struct {
f32 unk_00;
f32 unk_04; // distance
f32 unk_08;
f32 unk_0C;
f32 unk_10;
f32 unk_14; // fov
f32 unk_18;
s16 unk_1C; // theta
s16 unk_1E;
Normal3_Unk20 unk_20;
} Normal3;
typedef union {
char data[0x50];
s16 sh[2];
s32 w;
f32 f;
DoorCamera doorCam;
Special0 spec0;
Demo1 demo1;
Normal3 normal3;
} camera_unk_00;
typedef struct {
Vec3s unk_00;
Vec3s unk_06;
s16 unk_0C;
s16 unk_0E;
} struct_80041C10_ret;
typedef struct {
/* 0x0000 */ camera_unk_00 unk_00;
/* 0x0050 */ Vec3f at;
/* 0x005C */ Vec3f eye;
/* 0x0068 */ Vec3f unk_68;
/* 0x0074 */ Vec3f eyeNext;
/* 0x0080 */ Vec3f unk_80;
/* 0x008C */ struct GlobalContext* globalCtx;
/* 0x0090 */ Player* player;
/* 0x0094 */ PosRot playerPosRot;
/* 0x00A8 */ Actor* target;
/* 0x00AC */ PosRot targetPosRot;
/* 0x00C0 */ Vec3f unk_C0; // has to do with how quickly the camera rotates link.
/* 0x00CC */ Vec3f unk_CC; // has to do with how quickly the camera zooms
/* 0x00D8 */ f32 unk_D8;
/* 0x00DC */ f32 dist; // possibly a Vec3f
/* 0x00E0 */ f32 unk_E0;
/* 0x00E4 */ Vec3f unk_E4;
/* 0x00F0 */ Vec3f unk_F0;
/* 0x00FC */ f32 fov;
/* 0x0100 */ f32 unk_100; // update rate of distance from link?
/* 0x0104 */ f32 unk_104;
/* 0x0108 */ Vec3f unk_108;
/* 0x0114 */ char unk_114[0x4];
/* 0x0118 */ s32 unk_118;
/* 0x011C */ s32 unk_11C;
/* 0x0120 */ char unk_120[0x4];
/* 0x0124 */ CutsceneCameraPoint* atPoints;
/* 0x0128 */ CutsceneCameraPoint* eyePoints;
/* 0x012C */ s16 relativeToPlayer; // camera Cutscene points are relative to player's position
/* 0x012E */ s16 unk_12E;
/* 0x0130 */ s16 uid; // Unique identifier of the camera.
/* 0x0132 */ char unk_132[0x02];
/* 0x0134 */ Vec3s unk_134;
/* 0x013A */ Vec3s unk_13A; // seems to be a copy of unk_134, but unused for anything different?
/* 0x0140 */ s16 status;
/* 0x0142 */ s16 setting; // referred to as set
/* 0x0144 */ s16 mode;
/* 0x0146 */ s16 unk_146; // unknown if used
/* 0x0148 */ s16 unk_148; // ID for door camera? (see func_8005AD40)
/* 0x014A */ s16 unk_14A; // unknown if used
/* 0x014C */ s16 unk_14C;
/* 0x014E */ s16 unk_14E;
/* 0x0150 */ s16 unk_150; // unknown if used
/* 0x0152 */ s16 unk_152;
/* 0x0154 */ u16 unk_154; // appears to be some clone of setting?
/* 0x0156 */ s16 unk_156;
/* 0x0158 */ s16 unk_158; // unknown if used
/* 0x015A */ s16 roll;
/* 0x015C */ s16 unk_15C; // unknown if used
/* 0x015E */ s16 unk_15E;
/* 0x0160 */ s16 unk_160;
/* 0x0162 */ s16 unk_162;
/* 0x0164 */ s16 unk_164;
/* 0x0166 */ s16 unk_166; // unknown if used
/* 0x0168 */ s16 unk_168;
/* 0x016A */ s16 unk_16A; // unknown if used
} Camera; // size = 0x16C
typedef struct {
s32 unk_00;
char unk_04[0x30];
s32 unk_34;
s32 unk_38;
s32 unk_3C;
s32 unk_40;
s32 unk_44;
f32 unk_48;
s16 unk_4C;
f32 unk_50;
char unk_54[0x18];
f32 unk_6C;
f32 unk_70;
f32 unk_74;
s16 unk_78;
s16 unk_7A;
s16 unk_7C;
s16 unk_7E;
s16 unk_80;
s16 unk_82;
s16 unk_84;
s16 unk_86;
char unk_88[0x1038];
s16 unk_10C0;
s16 unk_10C2;
s16 unk_10C4;
s16 unk_10C6;
s16 unk_10C8;
s16 unk_10CA;
} DbgCamera; // size = 0x10CC;
typedef struct {
/* 0x00 */ u8 seqIndex;
/* 0x01 */ u8 nightSeqIndex;
@@ -360,7 +191,8 @@ typedef struct {
typedef struct {
/* 0x00 */ char unk_00[0x2];
/* 0x02 */ s16 unk_02;
/* 0x04 */ char unk_04[0xC];
/* 0x04 */ char unk_04[0x8];
/* 0x0C */ u32 unk_0C;
} WaterBox; // size = 0x10
typedef struct {
@@ -1723,13 +1555,13 @@ typedef struct {
} ShakeInfo; // size = 0x1E
typedef struct {
/* 0x00 */ Vec3f vec1;
/* 0x0C */ Vec3f vec2;
/* 0x00 */ Vec3f atOffset;
/* 0x0C */ Vec3f eyeOffset;
/* 0x18 */ s16 rotZ;
/* 0x1A */ s16 unk_1A;
/* 0x1C */ s16 zoom;
/* 0x20 */ f32 unk_20;
} UnkQuakeCalcStruct; // size = 0x24
} QuakeCamCalc; // size = 0x24
#define UCODE_NULL 0
+950
View File
@@ -0,0 +1,950 @@
#ifndef _Z64CAMERA_H_
#define _Z64CAMERA_H_
#include <ultra64.h>
#include <z64cutscene.h>
#define CAM_STAT_CUT 0
#define CAM_STAT_WAIT 1
#define CAM_STAT_UNK3 3
#define CAM_STAT_ACTIVE 7
#define CAM_STAT_UNK100 0x100
typedef enum {
/* 0x00 */ CAM_SET_NONE,
/* 0x01 */ CAM_SET_NORMAL0,
/* 0x02 */ CAM_SET_NORMAL1,
/* 0x03 */ CAM_SET_DUNGEON0,
/* 0x04 */ CAM_SET_DUNGEON1,
/* 0x05 */ CAM_SET_NORMAL3,
/* 0x06 */ CAM_SET_HORSE0,
/* 0x07 */ CAM_SET_BOSS_GOMA,
/* 0x08 */ CAM_SET_BOSS_DODO,
/* 0x09 */ CAM_SET_BOSS_BARI,
/* 0x0A */ CAM_SET_BOSS_FGANON,
/* 0x0B */ CAM_SET_BOSS_BAL,
/* 0x0C */ CAM_SET_BOSS_SHADES,
/* 0x0D */ CAM_SET_BOSS_MOFA,
/* 0x0E */ CAM_SET_TWIN0,
/* 0x0F */ CAM_SET_TWIN1,
/* 0x10 */ CAM_SET_BOSS_GANON1,
/* 0x11 */ CAM_SET_BOSS_GANON2,
/* 0x12 */ CAM_SET_TOWER0,
/* 0x13 */ CAM_SET_TOWER1,
/* 0x14 */ CAM_SET_FIXED0,
/* 0x15 */ CAM_SET_FIXED1,
/* 0x16 */ CAM_SET_CIRCLE0,
/* 0x17 */ CAM_SET_CIRCLE2,
/* 0x18 */ CAM_SET_CIRCLE3,
/* 0x19 */ CAM_SET_PREREND0,
/* 0x1A */ CAM_SET_PREREND1,
/* 0x1B */ CAM_SET_PREREND3,
/* 0x1C */ CAM_SET_DOOR0,
/* 0x1D */ CAM_SET_DOORC,
/* 0x1E */ CAM_SET_RAIL3,
/* 0x1F */ CAM_SET_START0,
/* 0x20 */ CAM_SET_START1,
/* 0x21 */ CAM_SET_FREE0,
/* 0x22 */ CAM_SET_FREE2,
/* 0x23 */ CAM_SET_CIRCLE4,
/* 0x24 */ CAM_SET_CIRCLE5,
/* 0x25 */ CAM_SET_DEMO0,
/* 0x26 */ CAM_SET_DEMO1,
/* 0x27 */ CAM_SET_MORI1,
/* 0x28 */ CAM_SET_ITEM0,
/* 0x29 */ CAM_SET_ITEM1,
/* 0x2A */ CAM_SET_DEMO3,
/* 0x2B */ CAM_SET_DEMO4,
/* 0x2C */ CAM_SET_UFOBEAN,
/* 0x2D */ CAM_SET_LIFTBEAN,
/* 0x2E */ CAM_SET_SCENE0,
/* 0x2F */ CAM_SET_SCENE1,
/* 0x30 */ CAM_SET_HIDAN1,
/* 0x31 */ CAM_SET_HIDAN2,
/* 0x32 */ CAM_SET_MORI2,
/* 0x33 */ CAM_SET_MORI3,
/* 0x34 */ CAM_SET_TAKO,
/* 0x35 */ CAM_SET_SPOT05A,
/* 0x36 */ CAM_SET_SPOT05B,
/* 0x37 */ CAM_SET_HIDAN3,
/* 0x38 */ CAM_SET_ITEM2,
/* 0x39 */ CAM_SET_CIRCLE6,
/* 0x3A */ CAM_SET_NORMAL2,
/* 0x3B */ CAM_SET_FISHING,
/* 0x3C */ CAM_SET_DEMOC,
/* 0x3D */ CAM_SET_UO_FIBER,
/* 0x3E */ CAM_SET_DUNGEON2,
/* 0x3F */ CAM_SET_TEPPEN,
/* 0x40 */ CAM_SET_CIRCLE7,
/* 0x41 */ CAM_SET_NORMAL4,
/* 0x42 */ CAM_SET_MAX
} CameraSettingType;
typedef enum {
/* 0x00 */ CAM_MODE_NORMAL,
/* 0x01 */ CAM_MODE_TARGET, // Original: CAM_MODE_PARALLEL
/* 0x02 */ CAM_MODE_FOLLOWTARGET, // Original: CAM_MODE_KEEPON
/* 0x03 */ CAM_MODE_TALK,
/* 0x04 */ CAM_MODE_BATTLE,
/* 0x05 */ CAM_MODE_CLIMB,
/* 0x06 */ CAM_MODE_FIRSTPERSON, // Original: CAM_MODE_SUBJECT
/* 0x07 */ CAM_MODE_BOWARROW,
/* 0x08 */ CAM_MODE_BOWARROWZ,
/* 0x09 */ CAM_MODE_FOOKSHOT,
/* 0x0A */ CAM_MODE_BOOMERANG,
/* 0x0B */ CAM_MODE_SLINGSHOT, // Original: CasdfsAM_MODE_PACHINCO
/* 0x0C */ CAM_MODE_CLIMBZ,
/* 0x0D */ CAM_MODE_JUMP,
/* 0x0E */ CAM_MODE_HANG,
/* 0x0F */ CAM_MODE_HANGZ,
/* 0x10 */ CAM_MODE_FREEFALL,
/* 0x11 */ CAM_MODE_CHARGE,
/* 0x12 */ CAM_MODE_STILL,
/* 0x13 */ CAM_MODE_PUSHPULL,
/* 0x14 */ CAM_MODE_BOOMFOLLLOW, // Original: CAM_MODE_BOOKEEPON
/* 0x15 */ CAM_MODE_MAX
} CameraModeType;
typedef enum {
/* 0x00 */ CAM_FUNC_NONE,
/* 0x01 */ CAM_FUNC_NORM0,
/* 0x02 */ CAM_FUNC_NORM1,
/* 0x03 */ CAM_FUNC_NORM2,
/* 0x04 */ CAM_FUNC_NORM3,
/* 0x05 */ CAM_FUNC_NORM4,
/* 0x06 */ CAM_FUNC_PARA0,
/* 0x07 */ CAM_FUNC_PARA1,
/* 0x08 */ CAM_FUNC_PARA2,
/* 0x09 */ CAM_FUNC_PARA3,
/* 0x0A */ CAM_FUNC_PARA4,
/* 0x0B */ CAM_FUNC_KEEP0,
/* 0x0C */ CAM_FUNC_KEEP1,
/* 0x0D */ CAM_FUNC_KEEP2,
/* 0x0E */ CAM_FUNC_KEEP3,
/* 0x0F */ CAM_FUNC_KEEP4,
/* 0x10 */ CAM_FUNC_SUBJ0,
/* 0x11 */ CAM_FUNC_SUBJ1,
/* 0x12 */ CAM_FUNC_SUBJ2,
/* 0x13 */ CAM_FUNC_SUBJ3,
/* 0x14 */ CAM_FUNC_SUBJ4,
/* 0x15 */ CAM_FUNC_JUMP0,
/* 0x16 */ CAM_FUNC_JUMP1,
/* 0x17 */ CAM_FUNC_JUMP2,
/* 0x18 */ CAM_FUNC_JUMP3,
/* 0x19 */ CAM_FUNC_JUMP4,
/* 0x1A */ CAM_FUNC_BATT0,
/* 0x1B */ CAM_FUNC_BATT1,
/* 0x1C */ CAM_FUNC_BATT2,
/* 0x1D */ CAM_FUNC_BATT3,
/* 0x1E */ CAM_FUNC_BATT4,
/* 0x1F */ CAM_FUNC_FIXD0,
/* 0x20 */ CAM_FUNC_FIXD1,
/* 0x21 */ CAM_FUNC_FIXD2,
/* 0x22 */ CAM_FUNC_FIXD3,
/* 0x23 */ CAM_FUNC_FIXD4,
/* 0x24 */ CAM_FUNC_DATA0,
/* 0x25 */ CAM_FUNC_DATA1,
/* 0x26 */ CAM_FUNC_DATA2,
/* 0x27 */ CAM_FUNC_DATA3,
/* 0x28 */ CAM_FUNC_DATA4,
/* 0x29 */ CAM_FUNC_UNIQ0,
/* 0x2A */ CAM_FUNC_UNIQ1,
/* 0x2B */ CAM_FUNC_UNIQ2,
/* 0x2C */ CAM_FUNC_UNIQ3,
/* 0x2D */ CAM_FUNC_UNIQ4,
/* 0x2E */ CAM_FUNC_UNIQ5,
/* 0x2F */ CAM_FUNC_UNIQ6,
/* 0x30 */ CAM_FUNC_UNIQ7,
/* 0x31 */ CAM_FUNC_UNIQ8,
/* 0x32 */ CAM_FUNC_UNIQ9,
/* 0x33 */ CAM_FUNC_DEMO0,
/* 0x34 */ CAM_FUNC_DEMO1,
/* 0x35 */ CAM_FUNC_DEMO2,
/* 0x36 */ CAM_FUNC_DEMO3,
/* 0x37 */ CAM_FUNC_DEMO4,
/* 0x38 */ CAM_FUNC_DEMO5,
/* 0x39 */ CAM_FUNC_DEMO6,
/* 0x3A */ CAM_FUNC_DEMO7,
/* 0x3B */ CAM_FUNC_DEMO8,
/* 0x3C */ CAM_FUNC_DEMO9,
/* 0x3D */ CAM_FUNC_SPEC0,
/* 0x3E */ CAM_FUNC_SPEC1,
/* 0x3F */ CAM_FUNC_SPEC2,
/* 0x40 */ CAM_FUNC_SPEC3,
/* 0x41 */ CAM_FUNC_SPEC4,
/* 0x42 */ CAM_FUNC_SPEC5,
/* 0x43 */ CAM_FUNC_SPEC6,
/* 0x44 */ CAM_FUNC_SPEC7,
/* 0x45 */ CAM_FUNC_SPEC8,
/* 0x46 */ CAM_FUNC_SPEC9,
/* 0x47 */ CAM_FUNC_MAX
} CameraFuncType;
typedef struct {
/* 0x0000 */ Vec3f collisionClosePoint;
/* 0x000C */ CollisionPoly* atEyePoly;
/* 0x0010 */ f32 swingUpdateRate;
/* 0x0014 */ s16 unk_14;
/* 0x0016 */ s16 unk_16;
/* 0x0018 */ s16 unk_18;
/* 0x001A */ s16 swingUpdateRateTimer;
} SwingAnimation; // size = 0x1C
typedef struct {
/* 0x0000 */ SwingAnimation swing;
/* 0x001C */ f32 yOffset;
/* 0x0020 */ f32 unk_20;
/* 0x0024 */ s16 slopePitchAdj;
/* 0x0026 */ s16 swingYawTarget;
/* 0x0028 */ s16 unk_28;
/* 0x002A */ s16 startSwingTimer;
} Normal1Anim; // size = 0x2C
typedef struct {
/* 0x0000 */ f32 yOffset;
/* 0x0004 */ f32 distMin;
/* 0x0008 */ f32 distMax;
/* 0x000C */ f32 unk_0C;
/* 0x0010 */ f32 unk_10;
/* 0x0014 */ f32 unk_14;
/* 0x0018 */ f32 fovTarget;
/* 0x001C */ f32 atLERPScaleMax;
/* 0x0020 */ s16 pitchTarget;
/* 0x0022 */ s16 interfaceFlags;
/* 0x0024 */ Normal1Anim anim;
} Normal1; // size = 0x50
typedef struct {
/* 0x0000 */ Vec3f unk_00;
/* 0x000C */ Vec3f unk_0C;
/* 0x0018 */ f32 unk_18;
/* 0x001C */ f32 unk_1C;
/* 0x0020 */ s16 unk_20;
/* 0x0022 */ s16 unk_22;
/* 0x0024 */ f32 unk_24;
/* 0x0028 */ s16 unk_28;
} Normal2Anim; // size = 0x2A
typedef struct {
/* 0x0000 */ f32 unk_00;
/* 0x0004 */ f32 unk_04;
/* 0x0008 */ f32 unk_08;
/* 0x000C */ f32 unk_0C;
/* 0x0010 */ f32 unk_10;
/* 0x0014 */ f32 unk_14;
/* 0x0018 */ f32 unk_18;
/* 0x001C */ s16 unk_1C;
/* 0x001E */ s16 interfaceFlags;
/* 0x0020 */ Normal2Anim anim;
} Normal2; // size = 0x4A
typedef struct {
/* 0x0000 */ SwingAnimation swing;
/* 0x001C */ f32 unk_1C;
/* 0x0020 */ f32 unk_20;
/* 0x0024 */ s16 curPitch;
/* 0x0026 */ s16 yawUpdAmt;
/* 0x0028 */ s16 yawTimer;
/* 0x002A */ s16 distTimer;
} Normal3Anim; // size = 0x2C
typedef struct {
/* 0x0000 */ f32 yOffset;
/* 0x0004 */ f32 distMin;
/* 0x0008 */ f32 distMax;
/* 0x000C */ f32 yawUpdateSpeed;
/* 0x0010 */ f32 unk_10;
/* 0x0014 */ f32 fovTarget;
/* 0x0018 */ f32 maxAtLERPScale;
/* 0x001C */ s16 pitchTarget;
/* 0x001E */ s16 interfaceFlags;
/* 0x0020 */ Normal3Anim anim;
} Normal3; // size = 0x4C
typedef struct {
/* 0x0000 */ Vec3f unk_00;
/* 0x000C */ f32 yTarget;
/* 0x0010 */ s16 unk_10;
/* 0x0012 */ s16 yawTarget;
/* 0x0014 */ s16 pitchTarget;
/* 0x0016 */ s16 unk_16;
/* 0x0018 */ s16 animTimer;
} Parallel1Anim; // size = 0x1A
typedef struct {
/* 0x0000 */ f32 unk_00;
/* 0x0004 */ f32 distTarget;
/* 0x0008 */ f32 unk_08;
/* 0x000C */ f32 unk_0C;
/* 0x0010 */ f32 fovTarget;
/* 0x0014 */ f32 unk_14;
/* 0x0018 */ f32 unk_18;
/* 0x001C */ f32 unk_1C;
/* 0x0020 */ s16 pitchTarget;
/* 0x0022 */ s16 yawTarget;
/* 0x0024 */ s16 interfaceFlags;
/* 0x0028 */ Parallel1Anim anim;
} Parallel1;
typedef struct {
/* 0x0000 */ SwingAnimation swing;
/* 0x001C */ f32 unk_1C;
/* 0x0020 */ VecSph unk_20;
} Jump1Anim; // size = 0x28
typedef struct {
/* 0x0000 */ f32 atYOffset;
/* 0x0004 */ f32 distMin;
/* 0x0008 */ f32 distMax;
/* 0x000C */ f32 yawUpateRateTarget;
/* 0x0010 */ f32 maxYawUpdate;
/* 0x0014 */ f32 unk_14; // never used.
/* 0x0018 */ f32 atLERPScaleMax;
/* 0x001C */ s16 interfaceFlags;
/* 0x0020 */ Jump1Anim anim;
} Jump1; // size 0x48
typedef struct {
/* 0x0000 */ f32 floorY;
/* 0x0004 */ s16 yawTarget;
/* 0x0006 */ s16 initYawDiff; // unused, set but not read.
/* 0x0008 */ s16 yawAdj;
/* 0x000A */ s16 onFloor; // unused, set but not read
/* 0x000C */ s16 animTimer;
} Jump2Anim; // size = 0x10
typedef struct {
/* 0x0000 */ f32 atYOffset;
/* 0x0004 */ f32 minDist;
/* 0x0008 */ f32 maxDist;
/* 0x000C */ f32 minMaxDistFactor;
/* 0x0010 */ f32 yawUpdRateTarget;
/* 0x0014 */ f32 xzUpdRateTarget;
/* 0x0018 */ f32 fovTarget;
/* 0x001C */ f32 atLERPStepScale;
/* 0x0020 */ s16 interfaceFlags;
/* 0x0024 */ Jump2Anim anim;
} Jump2; // size = 0x34
typedef struct {
/* 0x0000 */ SwingAnimation swing;
/* 0x001C */ f32 unk_1C;
/* 0x0020 */ s16 animTimer;
/* 0x0022 */ s16 mode;
} Jump3Anim; // size = 0x24
typedef struct {
/* 0x0000 */ f32 yOffset;
/* 0x0004 */ f32 distMin;
/* 0x0008 */ f32 distMax;
/* 0x000C */ f32 swingUpdateRate;
/* 0x0010 */ f32 unk_10;
/* 0x0014 */ f32 unk_14;
/* 0x0018 */ f32 fovTarget;
/* 0x001C */ f32 unk_1C;
/* 0x0020 */ s16 pitchTarget;
/* 0x0022 */ s16 interfaceFlags;
/* 0x0024 */ Jump3Anim anim;
} Jump3; // size = 0x48
typedef struct {
/* 0x0000 */ f32 initialEyeToAtDist;
/* 0x0004 */ f32 roll;
/* 0x0008 */ f32 yPosOffset;
/* 0x000C */ Actor* target;
/* 0x0010 */ f32 unk_10;
/* 0x0014 */ s16 unk_14; // unused
/* 0x0016 */ s16 initialEyeToAtYaw;
/* 0x0018 */ s16 initialEyeToAtPitch;
/* 0x001A */ s16 animTimer;
/* 0x001C */ s16 chargeTimer;
} Battle1Anim; // size = 0x1E
typedef struct {
/* 0x0000 */ f32 yOffset;
/* 0x0004 */ f32 distance;
/* 0x0008 */ f32 swingYawInitial;
/* 0x000C */ f32 swingYawFinal;
/* 0x0010 */ f32 swingPitchInitial;
/* 0x0014 */ f32 swingPitchFinal;
/* 0x0018 */ f32 swingPitchAdj;
/* 0x001C */ f32 fov;
/* 0x0020 */ f32 atLERPScaleOnGround;
/* 0x0024 */ f32 yOffsetOffGround;
/* 0x0028 */ f32 atLERPScaleOffGround;
/* 0x002C */ s16 flags;
/* 0x0030 */ Battle1Anim anim;
} Battle1; // size = 0x50
typedef struct {
/* 0x0000 */ s16 animTimer;
} Battle4Anim; // size = 0x2
typedef struct {
/* 0x0000 */ f32 yOffset;
/* 0x0004 */ f32 rTarget;
/* 0x0008 */ s16 pitchTarget;
/* 0x000C */ f32 lerpUpdateRate;
/* 0x0010 */ f32 fovTarget;
/* 0x0014 */ f32 atLERPTarget;
/* 0x0018 */ s16 interfaceFlags;
/* 0x001A */ s16 unk_1A;
/* 0x001C */ Battle4Anim anim;
} Battle4; // size = 0x20
typedef struct {
/* 0x0000 */ f32 unk_00;
/* 0x0004 */ f32 unk_04;
/* 0x0008 */ f32 unk_08;
/* 0x000C */ Actor* unk_0C;
/* 0x0010 */ s16 unk_10;
/* 0x0012 */ s16 unk_12;
/* 0x0014 */ s16 unk_14;
/* 0x0016 */ s16 unk_16;
} Keep1Anim; // size = 0x18
typedef struct {
/* 0x0000 */ f32 unk_00;
/* 0x0004 */ f32 unk_04;
/* 0x0008 */ f32 unk_08;
/* 0x000C */ f32 unk_0C;
/* 0x0010 */ f32 unk_10;
/* 0x0014 */ f32 unk_14;
/* 0x0018 */ f32 unk_18;
/* 0x001C */ f32 unk_1C;
/* 0x0020 */ f32 unk_20;
/* 0x0024 */ f32 unk_24;
/* 0x0028 */ f32 unk_28;
/* 0x002C */ f32 unk_2C;
/* 0x0030 */ s16 interfaceFlags;
/* 0x0034 */ Keep1Anim anim;
} KeepOn1; // size = 0x4C
typedef struct {
/* 0x0000 */ Vec3f eyeToAtTarget; // esentially a VecSph, but all floats.
/* 0x000C */ Actor* target;
/* 0x0010 */ Vec3f atTarget;
/* 0x001C */ s16 animTimer;
} Keep3Anim; // size = 0x20
typedef struct {
/* 0x0000 */ f32 yOffset;
/* 0x0004 */ f32 minDist;
/* 0x0008 */ f32 maxDist;
/* 0x000C */ f32 swingYawInital;
/* 0x0010 */ f32 swingYawFinal;
/* 0x0014 */ f32 swingPitchInitial;
/* 0x0018 */ f32 swingPitchFinal;
/* 0x001C */ f32 swingPitchAdj;
/* 0x0020 */ f32 fovTarget;
/* 0x0024 */ f32 atLERPScaleMax;
/* 0x0028 */ s16 initTimer;
/* 0x002A */ s16 flags;
/* 0x002C */ Keep3Anim anim;
} KeepOn3; // size = 0x4C
typedef struct {
/* 0x0000 */ f32 unk_00;
/* 0x0004 */ f32 unk_04;
/* 0x0008 */ f32 unk_08;
/* 0x000C */ s16 unk_0C;
/* 0x000E */ s16 unk_0E;
/* 0x0010 */ s16 unk_10;
/* 0x0012 */ s16 unk_12;
/* 0x0014 */ s16 unk_14;
} KeepOn4_Unk20; // size = 0x14
typedef struct {
/* 0x0000 */ f32 unk_00;
/* 0x0004 */ f32 unk_04;
/* 0x0008 */ f32 unk_08;
/* 0x000C */ f32 unk_0C;
/* 0x0010 */ f32 unk_10;
/* 0x0014 */ f32 unk_14;
/* 0x0018 */ f32 unk_18;
/* 0x001C */ s16 unk_1C;
/* 0x001E */ s16 unk_1E;
/* 0x0020 */ KeepOn4_Unk20 unk_20;
} KeepOn4; // size = 0x34
typedef struct {
/* 0x0000 */ f32 fovTarget;
/* 0x0004 */ s16 animTimer;
} KeepOn0Anim; // size = 0x8
typedef struct {
/* 0x0000 */ f32 fovScale;
/* 0x0004 */ f32 yawScale;
/* 0x0008 */ s16 timerInit;
/* 0x000A */ s16 interfaceFlags;
/* 0x000C */ KeepOn0Anim anim;
} KeepOn0; // size = 0x14
typedef struct {
/* 0x0000 */ PosRot eyePosRotTarget;
/* 0x0014 */ s16 fov;
} Fixed1Anim; // size = 0x18
typedef struct {
/* 0x0000 */ f32 unk_00; // seems to be unused?
/* 0x0004 */ f32 lerpStep;
/* 0x0008 */ f32 fov;
/* 0x000C */ s16 interfaceFlags;
/* 0x0010 */ Fixed1Anim anim;
} Fixed1; // size = 0x28
typedef struct {
/* 0x0000 */ Vec3f eye;
/* 0x000C */ s16 fov;
} Fixed2InitParams; // size = 0x10
typedef struct {
/* 0x0000 */ f32 yOffset;
/* 0x0004 */ f32 eyeStepScale;
/* 0x0008 */ f32 posStepScale;
/* 0x000C */ f32 fov;
/* 0x0010 */ s16 interfaceFlags;
/* 0x0014 */ Fixed2InitParams initParams;
} Fixed2; // size = 0x24
typedef struct {
/* 0x0000 */ Vec3s rot;
/* 0x0006 */ s16 fov;
/* 0x0008 */ s16 updDirTimer;
/* 0x000A */ s16 jfifId;
} Fixed3Anim; // size = 0xC
typedef struct {
/* 0x000 */ s16 interfaceFlags;
/* 0x0004 */ Fixed3Anim anim;
} Fixed3; // size = 0x10
typedef struct {
/* 0x0000 */ Vec3f eyeTarget;
/* 0x000C */ f32 followSpeed;
} Fixed4Anim; // size = 0x10
typedef struct {
/* 0x0000 */ f32 yOffset;
/* 0x0004 */ f32 speedToEyePos;
/* 0x0008 */ f32 followSpeed;
/* 0x000C */ f32 fov;
/* 0x0010 */ s16 interfaceFlags;
/* 0x0014 */ Fixed4Anim anim;
} Fixed4; // size = 0x24
typedef struct {
/* 0x0000 */ f32 r;
/* 0x0004 */ s16 yaw;
/* 0x0006 */ s16 pitch;
/* 0x0008 */ s16 animTimer;
} Subj3Anim; // size = 0xC
typedef struct {
/* 0x0000 */ f32 eyeNextYOffset;
/* 0x0004 */ f32 eyeDist;
/* 0x0008 */ f32 eyeNextDist;
/* 0x000C */ f32 unk_0C; // unused
/* 0x0010 */ Vec3f atOffset;
/* 0x001C */ f32 fovTarget;
/* 0x0020 */ s16 interfaceFlags;
/* 0x0024 */ Subj3Anim anim;
} Subj3; // size = 0x30
typedef struct {
/* 0x0000 */ Linef unk_00;
/* 0x0018 */ f32 unk_18;
/* 0x001C */ f32 unk_1C;
/* 0x0020 */ f32 unk_20;
/* 0x0024 */ f32 unk_24;
/* 0x0028 */ f32 unk_28;
/* 0x002C */ s16 unk_2C;
/* 0x002E */ s16 unk_2E;
/* 0x0030 */ s16 unk_30;
/* 0x0032 */ s16 unk_32;
} Subj4Anim; // size = 0x34
typedef struct {
/* 0x0000 */ s16 interfaceFlags;
/* 0x0004 */ Subj4Anim anim;
} Subj4; // size = 0x38
typedef struct {
/* 0x0000 */ PosRot eyePosRot;
/* 0x0014 */ char unk_14[0x8];
/* 0x001C */ s16 fov;
/* 0x001E */ s16 jfifId;
} Data4InitParams; // size = 0x20
typedef struct {
/* 0x0000 */ f32 yOffset;
/* 0x0004 */ f32 fov;
/* 0x0008 */ s16 interfaceFlags;
/* 0x000C */ Data4InitParams initParams;
} Data4; // size = 0x2C
typedef struct {
/* 0x0000 */ f32 unk_00; // unused
/* 0x0004 */ s16 yawTarget;
/* 0x0006 */ s16 yawTargetAdj;
/* 0x0008 */ s16 timer;
} Unique1Anim; // size = 0xC
typedef struct {
/* 0x0000 */ f32 yOffset;
/* 0x0004 */ f32 distMin;
/* 0x0008 */ f32 distMax;
/* 0x000C */ char unk_0C[4]; // unused
/* 0x0010 */ f32 fovTarget;
/* 0x0014 */ f32 atLERPScaleMax;
/* 0x0018 */ s16 pitchTarget;
/* 0x001A */ s16 interfaceFlags;
/* 0x001C */ Unique1Anim anim;
} Unique1; // size = 0x28
typedef struct {
/* 0x0000 */ f32 unk_00;
/* 0x0004 */ s16 unk_04;
} Unique2Unk10; // size = 0x8
typedef struct {
/* 0x0000 */ f32 yOffset;
/* 0x0004 */ f32 distTarget;
/* 0x0008 */ f32 fovTarget;
/* 0x000C */ s16 interfaceFlags;
/* 0x0010 */ Unique2Unk10 unk_10; // unused, values set but not read.
} Unique2; // size = 0x18
typedef struct {
/* 0x0000 */ f32 initialFov;
/* 0x0004 */ f32 initialDist;
} Unique3Anim; // size = 0x8
typedef struct {
/* 0x0000 */ f32 yOffset;
/* 0x0004 */ f32 fov;
/* 0x0008 */ s16 interfaceFlags;
} Unique3Params; // size = 0xC
typedef struct {
/* 0x0000 */ struct Actor* doorActor;
/* 0x0004 */ s16 camDataIdx;
/* 0x0006 */ s16 timer1;
/* 0x0008 */ s16 timer2;
/* 0x000A */ s16 timer3;
} DoorParams; // size = 0xC
typedef struct {
/* 0x0000 */ DoorParams doorParams;
/* 0x000C */ Unique3Params params;
/* 0x0018 */ Unique3Anim anim;
} Unique3; // size = 0x20
typedef struct {
/* 0x0000 */ Vec3f initalPos;
/* 0x000C */ s16 animTimer;
/* 0x0010 */ Linef sceneCamPosPlayerLine;
} Unique0Anim; // size = 0x28
typedef struct {
/* 0x0000 */ s16 interfaceFlags;
/* 0x0004 */ Unique0Anim anim;
} Unique0Params; // size = 0x2C
typedef struct {
/* 0x0000 */ DoorParams doorParams;
/* 0x000C */ Unique0Params uniq0;
} Unique0; // size = 0x38
typedef struct {
/* 0x0000 */ s16 interfaceFlags;
} Unique6; // size = 0x4
typedef union {
/* 0x0000 */ Vec3s unk_00;
} Unique7Unk8; // size = 0x8
typedef struct {
/* 0x0000 */ f32 fov;
/* 0x0004 */ s16 interfaceFlags;
/* 0x0006 */ s16 align;
// unk_08 goes unused.
/* 0x0008 */ Unique7Unk8 unk_08;
} Unique7; // size = 0x10
/** initFlags
* & 0x00FF = atInitFlags
* & 0xFF00 = eyeInitFlags
* 0x1: Direct Copy of atTargetInit
* if initFlags & 0x6060: use posRot2 for focus point
* 0x2: Add atTargetInit to view's lookAt
* if initFlags & 0x6060: use posRot for focus point
* 0x3: Add atTargetInit to camera's at
* 0x4: Don't update targets?
* 0x8: flag to use atTagetInit as f32 pitch, yaw, r
* 0x10: ? unused
* 0x20: focus on player
*/
typedef struct {
/* 0x0000 */ u8 actionFlags;
/* 0x0001 */ u8 unk_01;
/* 0x0002 */ s16 initFlags;
/* 0x0004 */ s16 timerInit;
/* 0x0006 */ s16 rollTargetInit;
/* 0x0008 */ f32 fovTargetInit;
/* 0x000C */ f32 lerpStepScale;
/* 0x0010 */ Vec3f atTargetInit;
/* 0x001C */ Vec3f eyeTargetInit;
} OnePointDemoFull; /* size = 0x28 */
typedef struct {
/* 0x0000 */ OnePointDemoFull* curKeyFrame;
/* 0x0004 */ Vec3f atTarget;
/* 0x0010 */ Vec3f eyeTarget;
/* 0x001C */ Vec3f playerPos;
/* 0x0028 */ f32 fovTarget;
/* 0x002C */ VecSph atEyeOffsetTarget;
/* 0x0034 */ s16 rollTarget;
/* 0x0036 */ s16 curKeyFrameIdx;
/* 0x0038 */ s16 unk_38;
/* 0x003A */ s16 isNewKeyFrame;
/* 0x003C */ s16 keyFrameTimer;
} Unique9Anim; // size = 0x3E
typedef struct {
/* 0x0000 */ s16 interfaceFlags;
/* 0x0004 */ Unique9Anim anim;
} Unique9; // size = 0x40
typedef struct {
/* 0x0000 */ s32 keyFrameCnt;
/* 0x0004 */ OnePointDemoFull* keyFrames;
/* 0x0008 */ Unique9 uniq9;
} Unique9OnePointDemo; // size = 0x48
typedef struct {
/* 0x0000 */ f32 curFrame;
/* 0x0004 */ s16 keyframe;
} Demo1Anim; // size = 0x14
typedef struct {
/* 0x0000 */ s16 interfaceFlags;
/* 0x0004 */ Demo1Anim anim;
} Demo1; // size = 0x18
typedef struct {
/* 0x0000 */ Vec3f initialAt;
/* 0x000C */ f32 unk_0C;
/* 0x0010 */ s16 animFrame;
/* 0x0012 */ s16 yawDir;
} Demo3Anim; // size = 0x14
typedef struct {
/* 0x0000 */ f32 fov;
/* 0x0004 */ f32 unk_04; // unused
/* 0x0008 */ s16 interfaceFlags;
/* 0x000C */ Demo3Anim anim;
} Demo3; // size = 0x20
typedef struct {
/* 0x0000 */ s16 animTimer;
/* 0x0004 */ Vec3f atTarget;
} Demo6Anim; // size = 0x10
typedef struct {
/* 0x0000 */ s16 interfaceFlags;
/* 0x0002 */ s16 unk_02;
/* 0x0004 */ Demo6Anim anim;
} Demo6; // size = 0x14
typedef struct {
/* 0x0000 */ f32 curFrame;
/* 0x0004 */ s16 keyframe;
/* 0x0006 */ s16 doLERPAt;
/* 0x0008 */ s16 finishAction;
/* 0x000A */ s16 animTimer;
} Demo9Anim; // size = 0xC
typedef struct {
/* 0x0000 */ s16 interfaceFlags;
/* 0x0004 */ Demo9Anim anim;
} Demo9;
typedef struct {
/* 0x0000 */ CutsceneCameraPoint* atPoints;
/* 0x0004 */ CutsceneCameraPoint* eyePoints;
/* 0x0008 */ s16 actionParameters;
/* 0x000A */ s16 initTimer;
} OnePointDemoCamera; // size = 0xC
typedef struct {
/* 0x0000 */ OnePointDemoCamera onePointDemo;
/* 0x000C */ Demo9 demo9;
} Demo9OnePointDemo; // size = 0x1C
typedef struct {
/* 0x0000 */ f32 lerpAtScale;
/* 0x0004 */ s16 interfaceFlags;
} Special0; // size = 0x8
typedef struct {
/* 0x0000 */ s16 initalTimer;
} Special4; // size = 0x4
typedef struct {
/* 0x0000 */ s16 animTimer;
} Special5Anim; // size = 0x2
typedef struct {
/* 0x0000 */ f32 yOffset;
/* 0x0004 */ f32 eyeDist;
/* 0x0008 */ f32 minDistForRot;
/* 0x000C */ f32 fovTarget;
/* 0x0010 */ f32 atMaxLERPScale;
/* 0x0014 */ s16 timerInit;
/* 0x0016 */ s16 pitch;
/* 0x0018 */ s16 interfaceFlags;
/* 0x001A */ s16 unk_1A;
/* 0x001C */ Special5Anim anim;
} Special5; // size = 0x20
typedef struct {
/* 0x0000 */ s16 idx;
} Special7; // size = 0x4
typedef struct {
/* 0x0000 */ f32 initalPlayerY;
/* 0x0004 */ s16 animTimer;
} Special6Anim; // size = 0x8
typedef struct {
/* 0x0000 */ s16 interfaceFlags;
/* 0x0004 */ Special6Anim anim;
} Special6; // size = 0xC
typedef struct {
/* 0x0000 */ s16 targetYaw;
} Special9Anim; // size = 0x2
typedef struct {
/* 0x0000 */ f32 yOffset;
/* 0x0004 */ f32 unk_04;
/* 0x0008 */ s16 interfaceFlags;
/* 0x000A */ s16 unk_0A;
/* 0x000C */ Special9Anim anim;
} Special9Params; // size = 0x10
typedef struct {
/* 0x0000 */ DoorParams doorParams;
/* 0x000C */ Special9Params params;
} Special9; // size = 0x1C
typedef struct {
/* 0x0000 */ Vec3f pos;
/* 0x000C */ Vec3f norm;
/* 0x0018 */ CollisionPoly* poly;
/* 0x001C */ VecSph sphNorm;
/* 0x0024 */ u32 bgId;
} CamColChk; // size = 0x28
typedef struct {
char paramData[0x50];
/* 0x0050 */ Vec3f at;
/* 0x005C */ Vec3f eye;
/* 0x0068 */ Vec3f up;
/* 0x0074 */ Vec3f eyeNext;
/* 0x0080 */ Vec3f skyboxOffset;
/* 0x008C */ struct GlobalContext* globalCtx;
/* 0x0090 */ struct Player* player;
/* 0x0094 */ PosRot playerPosRot;
/* 0x00A8 */ struct Actor* target;
/* 0x00AC */ PosRot targetPosRot;
/* 0x00C0 */ f32 rUpdateRateInv;
/* 0x00C4 */ f32 pitchUpdateRateInv;
/* 0x00C8 */ f32 yawUpdateRateInv;
/* 0x00CC */ f32 xzOffsetUpdateRate;
/* 0x00D0 */ f32 yOffsetUpdateRate;
/* 0x00D4 */ f32 fovUpdateRate;
/* 0x00D8 */ f32 xzSpeed;
/* 0x00DC */ f32 dist;
/* 0x00E0 */ f32 speedRatio;
/* 0x00E4 */ Vec3f posOffset;
/* 0x00F0 */ Vec3f playerPosDelta;
/* 0x00FC */ f32 fov;
/* 0x0100 */ f32 atLERPStepScale;
/* 0x0104 */ f32 playerGroundY;
/* 0x0108 */ Vec3f floorNorm;
/* 0x0114 */ f32 waterYPos;
/* 0x0118 */ s32 waterPrevCamIdx;
/* 0x011C */ s32 waterPrevCamSetting;
/* 0x0120 */ s32 waterQuakeId;
/* 0x0124 */ void* data0;
/* 0x0128 */ void* data1;
/* 0x012C */ s16 data2;
/* 0x012E */ s16 data3;
/* 0x0130 */ s16 uid;
/* 0x0132 */ char unk_132[0x02];
/* 0x0134 */ Vec3s inputDir;
/* 0x013A */ Vec3s camDir;
/* 0x0140 */ s16 status;
/* 0x0142 */ s16 setting;
/* 0x0144 */ s16 mode;
/* 0x0146 */ s16 bgCheckId;
/* 0x0148 */ s16 camDataIdx;
/* 0x014A */ s16 unk_14A;
/* 0x014C */ s16 unk_14C;
/* 0x014E */ s16 childCamIdx;
/* 0x0150 */ s16 unk_150;
/* 0x0152 */ s16 unk_152;
/* 0x0154 */ s16 prevSetting;
/* 0x0156 */ s16 nextCamDataIdx;
/* 0x0158 */ s16 nextBGCheckId;
/* 0x015A */ s16 roll;
/* 0x015C */ s16 paramFlags;
/* 0x015E */ s16 animState;
/* 0x0160 */ s16 timer;
/* 0x0162 */ s16 parentCamIdx;
/* 0x0164 */ s16 thisIdx;
/* 0x0166 */ s16 prevCamDataIdx;
/* 0x0168 */ s16 unk_168;
/* 0x016A */ s16 unk_16A;
} Camera; // size = 0x16C
/**
* Debug Camera
*/
typedef struct {
/* 0x0000 */ UNK_TYPE unk_00;
/* 0x0004 */ Vec3f at;
/* 0x0010 */ Vec3f eye;
/* 0x001C */ Vec3f up;
/* 0x0028 */ Vec3f unk_28;
/* 0x0034 */ UNK_TYPE unk_34;
/* 0x0038 */ UNK_TYPE unk_38;
/* 0x003C */ UNK_TYPE unk_3C;
/* 0x0040 */ UNK_TYPE unk_40;
/* 0x0044 */ UNK_TYPE unk_44;
/* 0x0048 */ f32 fov;
/* 0x004C */ s16 unk_4C;
/* 0x0050 */ f32 unk_50;
/* 0x0054 */ Vec3f unk_54;
/* 0x0054 */ Vec3f unk_60;
/* 0x006C */ f32 unk_6C;
/* 0x0070 */ f32 unk_70;
/* 0x0074 */ f32 unk_74;
/* 0x0078 */ s16 unk_78;
/* 0x007A */ s16 unk_7A;
/* 0x007C */ s16 unk_7C;
/* 0x007E */ s16 unk_7E;
/* 0x0080 */ s16 unk_80;
/* 0x0082 */ s16 unk_82;
/* 0x0084 */ s16 unk_84;
/* 0x0086 */ s16 unk_86;
/* 0x0088 */ s32 unk_88;
/* 0x008A */ char unk_8C[0x1034];
/* 0x10C0 */ Vec3s unk_10C0;
/* 0x10C6 */ Vec3s unk_10C6;
} DBCamera; // size = 0x10CC
#endif
+19 -2
View File
@@ -35,7 +35,6 @@ typedef struct {
f32 radius;
} Spheref; // size = 0x10
typedef struct {
Vec3f normal;
f32 originDist;
@@ -77,13 +76,31 @@ typedef struct {
/* 0x06 */ s16 yaw; // azimuthal angle
} VecSph; // size = 0x08
#define F32_LERP(v0,v1,t) ((1.0f - (t)) * (v0) + (t) * (v1))
#define F32_LERPIMP(v0, v1, t) (v0 + ((v1 - v0) * t))
#define F32_LERPIMPINV(v0, v1, t) ((v0) + (((v1) - (v0)) / (t)))
#define BINANG_LERPIMP(v0, v1, t) ((v0) + (s16)(BINANG_SUB((v1), (v0)) * (t)))
#define BINANG_LERPIMPINV(v0, v1, t) ((v0) + BINANG_SUB((v1), (v0)) / (t))
#define VEC3F_LERPIMPDST(dst, v0, v1, t){ \
(dst)->x = (v0)->x + (((v1)->x - (v0)->x) * t); \
(dst)->y = (v0)->y + (((v1)->y - (v0)->y) * t); \
(dst)->z = (v0)->z + (((v1)->z - (v0)->z) * t); \
}
#define IS_ZERO(f) (fabsf(f) < 0.008f)
#define COLPOLY_NORM_FRAC (1.0f / 32767)
#define BGCHECK_Y_MIN -32000.0f
/**
* Trig macros
*/
#define DEGF_TO_BINANG(degreesf) ((s16)(degreesf * (65535.0f / 360.0f) + 0.5f))
#define DEGF_TO_BINANG(degreesf) (s16)(degreesf * 182.04167f + 0.5f)
#define RADF_TO_DEGF(radf) (radf * (180.0f / M_PI))
#define DEGF_TO_RADF(degf) (degf * (M_PI / 180.0f))
#define BINANG_ROT180(angle) ((s16)(angle - 0x7FFF))
#define BINANG_SUB(a, b) ((s16)(a - b))
#define DEG_TO_RAD(degrees) ((degrees) * (M_PI / 180.0f))
#define BINANG_TO_DEGF(binang) ((f32)binang * (360.0001525f / 65535.0f))
#endif
+12 -12
View File
@@ -282,10 +282,18 @@ typedef struct {
} ColHeader;
typedef struct {
s16 cameraSType; // 0x00
s16 numCameras; // 0x02
s32 camPosDataSeg; // 0x04
} CamData;
/* 0x0000 */ Vec3s pos;
/* 0x0006 */ Vec3s rot;
/* 0x000C */ s16 fov;
/* 0x000E */ s16 jfifId;
/* 0x0010 */ s16 unk_10;
} CamPosData; // size = 0x12
typedef struct {
/* 0x0000 */ s16 cameraSType;
/* 0x0002 */ s16 numCameras;
/* 0x0004 */ CamPosData* camPosDataSeg;
} CamData; // size = 0x08
typedef struct {
u32 unknown;
@@ -300,14 +308,6 @@ typedef union {
} CamData;
*/
typedef struct {
s16 posX, posY, posZ;
s16 rotX, rotY, rotZ;
s16 fov;
s16 jfifId;
s16 unk;
} CamPosData;
/*
typedef union {
_CamPosData data;