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https://github.com/zeldaret/oot
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Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
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@@ -11,13 +11,13 @@ void DebugArena_CheckPointer(void* ptr, u32 size, const char* name, const char*
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if (ptr == NULL) {
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if (gDebugArenaLogSeverity >= LOG_SEVERITY_ERROR) {
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// "%s: %u bytes %s failed\n"
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osSyncPrintf("%s: %u バイトの%sに失敗しました\n", name, size, action);
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PRINTF("%s: %u バイトの%sに失敗しました\n", name, size, action);
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__osDisplayArena(&sDebugArena);
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return;
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}
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} else if (gDebugArenaLogSeverity >= LOG_SEVERITY_VERBOSE) {
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// "%s: %u bytes %s succeeded\n"
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osSyncPrintf("%s: %u バイトの%sに成功しました\n", name, size, action);
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PRINTF("%s: %u バイトの%sに成功しました\n", name, size, action);
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}
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}
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@@ -84,7 +84,7 @@ void* DebugArena_Calloc(u32 num, u32 size) {
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void DebugArena_Display(void) {
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// "Zelda heap display" ("Zelda" should probably have been changed to "Debug")
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osSyncPrintf("ゼルダヒープ表示\n");
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PRINTF("ゼルダヒープ表示\n");
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__osDisplayArena(&sDebugArena);
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}
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