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https://github.com/zeldaret/oot/pull/2286#discussion_r1829219841
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@@ -2185,7 +2185,7 @@ s32 DebugCamera_UpdateDemoControl(DebugCam* debugCam, Camera* cam) {
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if (CHECK_BTN_ALL(sPlay->state.input[1].press.button, BTN_CRIGHT)) {
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gUseCutsceneCam = false;
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gSaveContext.save.cutsceneIndex = CS_INDEX_RESET;
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gSaveContext.save.cutsceneIndex = CS_INDEX_TRIGGERED;
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gSaveContext.cutsceneTrigger = 1;
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sDebugCamAnim.curFrame = 0.0f;
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sDebugCamAnim.keyframe = 0;
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+4
-4
@@ -189,14 +189,14 @@ void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx) {
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if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) && (csCtx->state == CS_STATE_IDLE) && IS_CUTSCENE_LAYER) {
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gUseCutsceneCam = false;
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gSaveContext.save.cutsceneIndex = CS_INDEX_RESET;
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gSaveContext.save.cutsceneIndex = CS_INDEX_TRIGGERED;
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gSaveContext.cutsceneTrigger = 1;
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_DUP) && (csCtx->state == CS_STATE_IDLE) && IS_CUTSCENE_LAYER &&
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!gDebugCamEnabled) {
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gUseCutsceneCam = true;
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gSaveContext.save.cutsceneIndex = CS_INDEX_RESET;
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gSaveContext.save.cutsceneIndex = CS_INDEX_TRIGGERED;
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gSaveContext.cutsceneTrigger = 1;
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}
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}
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@@ -208,7 +208,7 @@ void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx) {
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if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE)) {
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PRINTF(T("\nデモ開始要求 発令!", "\nDemo start request issued!"));
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gSaveContext.save.cutsceneIndex = CS_INDEX_RESET;
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gSaveContext.save.cutsceneIndex = CS_INDEX_TRIGGERED;
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gSaveContext.cutsceneTrigger = 1;
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}
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@@ -2293,7 +2293,7 @@ void Cutscene_SetupScripted(PlayState* play, CutsceneContext* csCtx) {
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u8 i;
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if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE) && !Player_InCsMode(play)) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_RESET;
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gSaveContext.save.cutsceneIndex = CS_INDEX_TRIGGERED;
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}
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if ((gSaveContext.save.cutsceneIndex >= CS_INDEX_0) && (csCtx->state == CS_STATE_IDLE)) {
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+1
-1
@@ -329,7 +329,7 @@ void Play_Init(GameState* thisx) {
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gSaveContext.nextCutsceneIndex = CS_INDEX_NEXT_USED;
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}
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if (gSaveContext.save.cutsceneIndex == CS_INDEX_RESET) {
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if (gSaveContext.save.cutsceneIndex == CS_INDEX_TRIGGERED) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
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}
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@@ -379,7 +379,7 @@ void EnSa_ChangeAnim(EnSa* this, s32 index) {
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}
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s32 func_80AF5DFC(EnSa* this, PlayState* play) {
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if (gSaveContext.save.cutsceneIndex >= CS_INDEX_0 && gSaveContext.save.cutsceneIndex != CS_INDEX_RESET) {
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if (gSaveContext.save.cutsceneIndex >= CS_INDEX_0 && gSaveContext.save.cutsceneIndex != CS_INDEX_TRIGGERED) {
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if (play->sceneId == SCENE_KOKIRI_FOREST) {
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return 4;
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}
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