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https://github.com/zeldaret/oot/pull/2286#discussion_r1829219841
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@@ -329,7 +329,7 @@ void Play_Init(GameState* thisx) {
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gSaveContext.nextCutsceneIndex = CS_INDEX_NEXT_USED;
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}
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if (gSaveContext.save.cutsceneIndex == CS_INDEX_RESET) {
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if (gSaveContext.save.cutsceneIndex == CS_INDEX_TRIGGERED) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
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}
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