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https://github.com/zeldaret/oot
synced 2026-08-16 21:17:48 -04:00
Cleanup
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@@ -35,7 +35,6 @@ void func_80A7489C(EnIk* this);
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void func_80A7492C(EnIk* this, GlobalContext* globalCtx);
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void func_80A75FA0(Actor* thisx, GlobalContext* globalCtx);
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void func_80A76798(Actor* thisx, GlobalContext* globalCtx);
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void func_80A76BF4();
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void func_80A780D0(EnIk* this, GlobalContext* globalCtx);
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void func_80A78160(EnIk* this, GlobalContext* globalCtx);
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@@ -43,15 +42,6 @@ extern AnimationHeader D_0600C114;
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extern AnimationHeader D_0600DD50;
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extern SkeletonHeader D_0601E178;
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extern ColliderCylinderInit D_80A78340;
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extern ColliderTrisItemInit D_80A7836C[2];
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extern ColliderTrisInit D_80A783E4;
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extern ColliderQuadInit D_80A783F4;
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extern DamageTable D_80A78444;
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extern EnIkActionFunc D_80A78604[6];
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extern EnIkDrawFunc D_80A7861C[3];
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// sCylinderInit
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ColliderCylinderInit D_80A78340 = {
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{ COLTYPE_UNK10, 0x00, 0x09, 0x39, 0x20, COLSHAPE_CYLINDER },
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@@ -149,8 +139,7 @@ void EnIk_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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Collider_DestroyQuad(globalCtx, &this->unk_36C);
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}
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// EnIk_SetupAction
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void func_80A74390(EnIk* this, EnIkActionFunc actionFunc) {
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void EnIk_SetupAction(EnIk* this, EnIkActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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@@ -227,7 +216,7 @@ void func_80A7489C(EnIk* this) {
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this->unk_2F8 = 4;
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this->actor.speedXZ = 0.0f;
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600DD50, 0.0f, 0.0f, frames, 0, 4.0f);
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func_80A74390(this, func_80A7492C);
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EnIk_SetupAction(this, func_80A7492C);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ik/func_80A7492C.s")
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@@ -280,9 +269,7 @@ void func_80A7489C(EnIk* this) {
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ik/func_80A76798.s")
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// starts middle boss bgm
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void func_80A76BF4(void) {
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// NA_BGM_MIDDLE_BOSS
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void EnIk_StartMusic(void) {
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func_800F5ACC(0x38);
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}
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@@ -382,7 +369,7 @@ void func_80A780D0(EnIk* this, GlobalContext* globalCtx) {
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Actor_SetScale(&this->actor, 0.01f);
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} else {
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func_80A78160(this, globalCtx);
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func_80A76BF4();
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EnIk_StartMusic();
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}
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}
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osSyncPrintf("En_Ik_inConfrontion_Init : %d !!!!!!!!!!!!!!!!\n", this->actor.params);
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