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adjusting sub98 init structs across actors
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+2
-2
@@ -756,8 +756,8 @@ s32 Actor_CollisionCheck_SetOT(GlobalContext* globalCtx, SubGlobalContext11E60*
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// ? func_80061C98(?);
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// ? func_80061E48(?);
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// ? func_80061E8C(?);
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void func_80061ED4(SubActorStruct98* sub98, ActorDamageChart* damageChart, SubActor98Init* subActor98Init);
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void func_80061EFC(SubActorStruct98* sub98, ActorDamageChart* damageChart, SubActor98Init* subActor98Init);
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void func_80061ED4(SubActorStruct98* sub98, ActorDamageChart* damageChart, Sub98Init4* sub98Init);
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void func_80061EFC(SubActorStruct98* sub98, ActorDamageChart* damageChart, Sub98Init4* sub98Init);
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// ? func_80061F64(?);
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// ? func_800622E4(?);
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// ? func_80062530(?);
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