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https://github.com/zeldaret/oot
synced 2026-09-07 03:09:59 -04:00
libc cleanup (#1568)
* libc cleanup * Suggested changes, small alloca tweak * Remove printf include
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+5
-5
@@ -810,7 +810,7 @@ void Actor_Init(Actor* actor, PlayState* play) {
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Actor_SetScale(actor, 0.01f);
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actor->targetMode = 3;
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actor->minVelocityY = -20.0f;
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actor->xyzDistToPlayerSq = FLT_MAX;
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actor->xyzDistToPlayerSq = MAXFLOAT;
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actor->naviEnemyId = NAVI_ENEMY_NONE;
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actor->uncullZoneForward = 1000.0f;
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actor->uncullZoneScale = 350.0f;
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@@ -1468,7 +1468,7 @@ f32 func_8002EFC0(Actor* actor, Player* player, s16 arg2) {
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if (player->unk_664 != NULL) {
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if ((yawTempAbs > 0x4000) || (actor->flags & ACTOR_FLAG_27)) {
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return FLT_MAX;
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return MAXFLOAT;
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} else {
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f32 ret =
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actor->xyzDistToPlayerSq - actor->xyzDistToPlayerSq * 0.8f * ((0x4000 - yawTempAbs) * (1.0f / 0x8000));
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@@ -1478,7 +1478,7 @@ f32 func_8002EFC0(Actor* actor, Player* player, s16 arg2) {
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}
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if (yawTempAbs > 0x2AAA) {
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return FLT_MAX;
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return MAXFLOAT;
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}
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return actor->xyzDistToPlayerSq;
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@@ -1513,7 +1513,7 @@ s32 func_8002F0C8(Actor* actor, Player* player, s32 flag) {
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f32 dist;
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if ((player->unk_664 == NULL) && (abs_var > 0x2AAA)) {
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dist = FLT_MAX;
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dist = MAXFLOAT;
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} else {
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dist = actor->xyzDistToPlayerSq;
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}
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@@ -3067,7 +3067,7 @@ Actor* func_80032AF0(PlayState* play, ActorContext* actorCtx, Actor** actorPtr,
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u8* entry;
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D_8015BBE8 = D_8015BBEC = NULL;
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D_8015BBF0 = sbgmEnemyDistSq = FLT_MAX;
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D_8015BBF0 = sbgmEnemyDistSq = MAXFLOAT;
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D_8015BBF8 = 0x7FFFFFFF;
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if (!Player_InCsMode(play)) {
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