mirror of
https://github.com/zeldaret/oot
synced 2026-06-16 23:00:20 -04:00
Add point lighting gbi features (#1962)
* Add point lighting gbi features * Maybe fix bss ordering
This commit is contained in:
@@ -7,7 +7,7 @@
|
||||
|
||||
// For retail BSS ordering, the block number of cbf in Math3D_CylVsCylOverlapCenterDist
|
||||
// must be 0.
|
||||
#pragma increment_block_number 114
|
||||
#pragma increment_block_number 111
|
||||
|
||||
s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
|
||||
Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
|
||||
|
||||
@@ -115,6 +115,8 @@ void* sUnusedEntranceCsList[] = {
|
||||
gDekuTreeIntroCs, gJabuJabuIntroCs, gDcOpeningCs, gMinuetCs, gIceCavernSerenadeCs, gTowerBarrierCs,
|
||||
};
|
||||
|
||||
#pragma increment_block_number 254
|
||||
|
||||
// Stores the frame the relevant cam data was last applied on
|
||||
u16 gCamAtSplinePointsAppliedFrame;
|
||||
u16 gCamEyePointAppliedFrame;
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
// For retail BSS ordering, the block number of sLensFlareUnused must be lower
|
||||
// than the extern variables declared in the header (e.g. gLightningStrike)
|
||||
// while the block number of sNGameOverLightNode must be higher.
|
||||
#pragma increment_block_number 80
|
||||
#pragma increment_block_number 78
|
||||
|
||||
typedef enum {
|
||||
/* 0x00 */ LIGHTNING_BOLT_START,
|
||||
|
||||
Reference in New Issue
Block a user