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Match the remaining GC retail versions
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@@ -5,7 +5,7 @@
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#include "macros.h"
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#include "sys_math3d.h"
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#pragma increment_block_number "gc-eu:108 gc-eu-mq:108 gc-us:108"
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#pragma increment_block_number "gc-eu:108 gc-eu-mq:108 gc-jp:108 gc-jp-ce:108 gc-jp-mq:108 gc-us:108 gc-us-mq:108"
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s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
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Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
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