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https://github.com/zeldaret/oot
synced 2026-09-01 01:41:47 -04:00
Match the remaining GC retail versions
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+2
-2
@@ -8,7 +8,7 @@
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#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
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#include "assets/objects/object_bdoor/object_bdoor.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
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static CollisionPoly* sCurCeilingPoly;
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static s32 sCurCeilingBgId;
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@@ -1905,7 +1905,7 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId,
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return false;
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}
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#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-us:22"
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#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22"
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// Local data used for Farore's Wind light (stored in BSS)
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LightInfo D_8015BC00;
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