Match the remaining GC retail versions

This commit is contained in:
cadmic
2024-07-05 21:08:33 -07:00
parent 1021c482af
commit 38dafdcc54
61 changed files with 11405 additions and 52 deletions
+2 -2
View File
@@ -8,7 +8,7 @@
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/object_bdoor/object_bdoor.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
static CollisionPoly* sCurCeilingPoly;
static s32 sCurCeilingBgId;
@@ -1905,7 +1905,7 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId,
return false;
}
#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-us:22"
#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22"
// Local data used for Farore's Wind light (stored in BSS)
LightInfo D_8015BC00;