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Extract unused scene headers (#1930)
* Extract unused scene headers * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "1300a4f36" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "1300a4f36" git-subrepo: version: "0.4.6" origin: "git@github.com:ingydotnet/git-subrepo.git" commit: "110b9eb" * Add more unused arguments to CS_LIGHT_SETTING
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@@ -3,6 +3,7 @@
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<Cutscene Name="gRainbowBridgeCs" Offset="0x2640"/>
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<Cutscene Name="gGanonsCastleIntroCs" Offset="0x4280"/>
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<Scene Name="ganon_tou_scene" Offset="0x0"/>
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<Scene Name="ganon_tou_scene_unused" Offset="0x3080"/>
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</File>
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<File Name="ganon_tou_room_0" Segment="3">
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<Room Name="ganon_tou_room_0" Offset="0x0"/>
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@@ -4,6 +4,8 @@
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<Texture Name="gSpiritTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0x18920"/>
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<Texture Name="gSpiritTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x18020"/>
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<Scene Name="jyasinzou_scene" Offset="0x0"/>
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<Scene Name="jyasinzou_scene_unused1" Offset="0x17200"/>
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<Scene Name="jyasinzou_scene_unused2" Offset="0x176F0"/>
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</File>
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<File Name="jyasinzou_room_0" Segment="3">
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<Room Name="jyasinzou_room_0" Offset="0x0"/>
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@@ -4,6 +4,7 @@
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<Cutscene Name="gGreatFairyDoubleMagicCs" Offset="0x13E0"/>
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<Cutscene Name="gGreatFairyDoubleDefenseCs" Offset="0x25D0"/>
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<Scene Name="daiyousei_izumi_scene" Offset="0x0"/>
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<Scene Name="daiyousei_izumi_scene_unused" Offset="0x43D0"/>
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</File>
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<File Name="daiyousei_izumi_room_0" Segment="3">
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<Room Name="daiyousei_izumi_room_0" Offset="0x0"/>
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@@ -2,6 +2,7 @@
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<File Name="hairal_niwa_scene" Segment="2">
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<Path Name="hairal_niwa_scenePathList_000268" Offset="0x0268" NumPaths="8"/>
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<Scene Name="hairal_niwa_scene" Offset="0x0"/>
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<Scene Name="hairal_niwa_scene_unused" Offset="0x30E0"/>
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</File>
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<File Name="hairal_niwa_room_0" Segment="3">
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<Room Name="hairal_niwa_room_0" Offset="0x0"/>
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@@ -1,6 +1,9 @@
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<Root>
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<File Name="hiral_demo_scene" Segment="2">
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<Scene Name="hiral_demo_scene" Offset="0x0"/>
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<Scene Name="hiral_demo_scene_unused1" Offset="0x3580"/>
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<Scene Name="hiral_demo_scene_unused2" Offset="0x3640"/>
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<Scene Name="hiral_demo_scene_unused3" Offset="0x3700"/>
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</File>
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<File Name="hiral_demo_room_0" Segment="3">
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<Room Name="hiral_demo_room_0" Offset="0x0"/>
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@@ -9,6 +9,7 @@
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<Cutscene Name="gHyruleFieldGateEponaJumpCs" Offset="0x10B30"/>
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<Path Name="spot00_scenePathList_011AB4" Offset="0x11AB4" NumPaths="2"/>
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<Scene Name="spot00_scene" Offset="0x0"/>
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<Scene Name="spot00_scene_unused" Offset="0x12340"/>
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<Texture Name="spot00_scene_Tex_02A198" Format="ia8" Width="8" Height="16" Offset="0x2A198"/>
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</File>
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<File Name="spot00_room_0" Segment="3">
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@@ -2,6 +2,7 @@
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<File Name="spot15_scene" Segment="2">
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<Cutscene Name="gHyruleCastleIntroCs" Offset="0x3F40"/>
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<Scene Name="spot15_scene" Offset="0x0"/>
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<Scene Name="spot15_scene_unused" Offset="0x3D20"/>
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</File>
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<File Name="spot15_room_0" Segment="3">
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<Room Name="spot15_room_0" Offset="0x0"/>
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@@ -5,6 +5,7 @@
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<Path Name="spot16_scenePathList_000254" Offset="0x254" NumPaths="2"/>
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<Path Name="spot16_scenePathList_007884" Offset="0x7884" NumPaths="3"/>
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<Scene Name="spot16_scene" Offset="0x0"/>
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<Scene Name="spot16_scene_unused" Offset="0x78A0"/>
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<Texture Name="spot16_scene_Tex_01AE98" Format="i4" Width="64" Height="64" Offset="0x1AE98"/>
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</File>
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<File Name="spot16_room_0" Segment="3">
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