Extract unused scene headers (#1930)

* Extract unused scene headers

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "1300a4f36"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "1300a4f36"
git-subrepo:
  version:  "0.4.6"
  origin:   "git@github.com:ingydotnet/git-subrepo.git"
  commit:   "110b9eb"

* Add more unused arguments to CS_LIGHT_SETTING
This commit is contained in:
cadmic
2024-03-23 09:38:05 -07:00
committed by GitHub
parent 872940d664
commit 39de6ce293
20 changed files with 54 additions and 28 deletions
+1
View File
@@ -3,6 +3,7 @@
<Cutscene Name="gRainbowBridgeCs" Offset="0x2640"/>
<Cutscene Name="gGanonsCastleIntroCs" Offset="0x4280"/>
<Scene Name="ganon_tou_scene" Offset="0x0"/>
<Scene Name="ganon_tou_scene_unused" Offset="0x3080"/>
</File>
<File Name="ganon_tou_room_0" Segment="3">
<Room Name="ganon_tou_room_0" Offset="0x0"/>
+2
View File
@@ -4,6 +4,8 @@
<Texture Name="gSpiritTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0x18920"/>
<Texture Name="gSpiritTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x18020"/>
<Scene Name="jyasinzou_scene" Offset="0x0"/>
<Scene Name="jyasinzou_scene_unused1" Offset="0x17200"/>
<Scene Name="jyasinzou_scene_unused2" Offset="0x176F0"/>
</File>
<File Name="jyasinzou_room_0" Segment="3">
<Room Name="jyasinzou_room_0" Offset="0x0"/>
@@ -4,6 +4,7 @@
<Cutscene Name="gGreatFairyDoubleMagicCs" Offset="0x13E0"/>
<Cutscene Name="gGreatFairyDoubleDefenseCs" Offset="0x25D0"/>
<Scene Name="daiyousei_izumi_scene" Offset="0x0"/>
<Scene Name="daiyousei_izumi_scene_unused" Offset="0x43D0"/>
</File>
<File Name="daiyousei_izumi_room_0" Segment="3">
<Room Name="daiyousei_izumi_room_0" Offset="0x0"/>
@@ -2,6 +2,7 @@
<File Name="hairal_niwa_scene" Segment="2">
<Path Name="hairal_niwa_scenePathList_000268" Offset="0x0268" NumPaths="8"/>
<Scene Name="hairal_niwa_scene" Offset="0x0"/>
<Scene Name="hairal_niwa_scene_unused" Offset="0x30E0"/>
</File>
<File Name="hairal_niwa_room_0" Segment="3">
<Room Name="hairal_niwa_room_0" Offset="0x0"/>
+3
View File
@@ -1,6 +1,9 @@
<Root>
<File Name="hiral_demo_scene" Segment="2">
<Scene Name="hiral_demo_scene" Offset="0x0"/>
<Scene Name="hiral_demo_scene_unused1" Offset="0x3580"/>
<Scene Name="hiral_demo_scene_unused2" Offset="0x3640"/>
<Scene Name="hiral_demo_scene_unused3" Offset="0x3700"/>
</File>
<File Name="hiral_demo_room_0" Segment="3">
<Room Name="hiral_demo_room_0" Offset="0x0"/>
+1
View File
@@ -9,6 +9,7 @@
<Cutscene Name="gHyruleFieldGateEponaJumpCs" Offset="0x10B30"/>
<Path Name="spot00_scenePathList_011AB4" Offset="0x11AB4" NumPaths="2"/>
<Scene Name="spot00_scene" Offset="0x0"/>
<Scene Name="spot00_scene_unused" Offset="0x12340"/>
<Texture Name="spot00_scene_Tex_02A198" Format="ia8" Width="8" Height="16" Offset="0x2A198"/>
</File>
<File Name="spot00_room_0" Segment="3">
+1
View File
@@ -2,6 +2,7 @@
<File Name="spot15_scene" Segment="2">
<Cutscene Name="gHyruleCastleIntroCs" Offset="0x3F40"/>
<Scene Name="spot15_scene" Offset="0x0"/>
<Scene Name="spot15_scene_unused" Offset="0x3D20"/>
</File>
<File Name="spot15_room_0" Segment="3">
<Room Name="spot15_room_0" Offset="0x0"/>
+1
View File
@@ -5,6 +5,7 @@
<Path Name="spot16_scenePathList_000254" Offset="0x254" NumPaths="2"/>
<Path Name="spot16_scenePathList_007884" Offset="0x7884" NumPaths="3"/>
<Scene Name="spot16_scene" Offset="0x0"/>
<Scene Name="spot16_scene_unused" Offset="0x78A0"/>
<Texture Name="spot16_scene_Tex_01AE98" Format="i4" Width="64" Height="64" Offset="0x1AE98"/>
</File>
<File Name="spot16_room_0" Segment="3">