mirror of
https://github.com/zeldaret/oot
synced 2026-08-15 12:59:06 -04:00
pr updates
This commit is contained in:
+2
-2
@@ -3955,8 +3955,8 @@ void func_80034EC0(SkelAnime* skelAnime, struct_80034EC0_Entry* arg1, s32 arg2)
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frameCount = SkelAnime_GetFrameCount(arg1->animation);
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}
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SkelAnime_ChangeAnimation(skelAnime, arg1->animation, arg1->playbackSpeed, arg1->unk_08, frameCount, arg1->unk_10,
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arg1->transitionRate);
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SkelAnime_ChangeAnim(skelAnime, arg1->animation, arg1->playbackSpeed, arg1->unk_08, frameCount, arg1->unk_10,
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arg1->transitionRate);
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}
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void func_80034F54(GlobalContext* globalCtx, s16* arg1, s16* arg2, s32 arg3) {
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+55
-58
@@ -2,7 +2,6 @@
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#include <global.h>
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#include <vt.h>
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#define ONE_THIRD (1.0f / 3.0f)
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s32 func_800A3D70(GlobalContext*, SkelAnime*);
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s32 func_800A3E0C(GlobalContext*, SkelAnime*);
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s32 func_800A4D9C(SkelAnime* skelAnime);
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@@ -1109,7 +1108,7 @@ void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime,
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osSyncPrintf(VT_RST);
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}
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SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f, 0.0f, 0, 0.0f);
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SkelAnime_ChangeLinkAnim(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f, 0.0f, 0, 0.0f);
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}
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void func_800A3B8C(SkelAnime* skelAnime) {
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@@ -1196,9 +1195,8 @@ void SkelAnime_SetTransition(GlobalContext* globalCtx, SkelAnime* skelAnime, f32
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skelAnime->transitionStep = 1.0f / transitionRate;
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}
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void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnime,
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LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed, f32 frame,
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f32 frameCount, u8 animationMode, f32 transitionRate) {
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void SkelAnime_ChangeLinkAnim(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
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f32 playbackSpeed, f32 frame, f32 frameCount, u8 animationMode, f32 transitionRate) {
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skelAnime->mode = animationMode;
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if ((transitionRate != 0.0f) &&
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@@ -1230,28 +1228,28 @@ void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnim
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skelAnime->animPlaybackSpeed = playbackSpeed;
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}
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void SkelAnime_LinkChangeAnimationDefaultStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
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LinkAnimetionEntry* linkAnimetionEntrySeg) {
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SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f,
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SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 2, 0.0f);
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void SkelAnime_ChangeLinkAnimDefaultStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
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LinkAnimetionEntry* linkAnimetionEntrySeg) {
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SkelAnime_ChangeLinkAnim(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f,
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SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 2, 0.0f);
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}
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void SkelAnime_LinkChangeAnimationPlaybackStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
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LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed) {
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SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, playbackSpeed, 0.0f,
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SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 2, 0.0f);
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void SkelAnime_ChangeLinkAnimPlaybackStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
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LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed) {
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SkelAnime_ChangeLinkAnim(globalCtx, skelAnime, linkAnimetionEntrySeg, playbackSpeed, 0.0f,
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SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 2, 0.0f);
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}
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void SkelAnime_LinkChangeAnimationDefaultRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
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LinkAnimetionEntry* linkAnimetionEntrySeg) {
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SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f,
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SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 0, 0.0f);
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void SkelAnime_ChangeLinkAnimDefaultRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
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LinkAnimetionEntry* linkAnimetionEntrySeg) {
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SkelAnime_ChangeLinkAnim(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f,
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SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 0, 0.0f);
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}
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void SkelAnime_LinkChangeAnimationPlaybackRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
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LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed) {
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SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, playbackSpeed, 0.0f,
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SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 0, 0.0f);
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void SkelAnime_ChangeLinkAnimPlaybackRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
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LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed) {
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SkelAnime_ChangeLinkAnim(globalCtx, skelAnime, linkAnimetionEntrySeg, playbackSpeed, 0.0f,
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SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 0, 0.0f);
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}
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void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime) {
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@@ -1373,7 +1371,7 @@ void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHead
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}
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if (animationSeg != NULL) {
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SkelAnime_ChangeAnimationDefaultRepeat(skelAnime, animationSeg);
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SkelAnime_ChangeAnimDefaultRepeat(skelAnime, animationSeg);
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}
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}
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@@ -1407,7 +1405,7 @@ void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHe
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}
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if (animationSeg != NULL) {
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SkelAnime_ChangeAnimationDefaultRepeat(skelAnime, animationSeg);
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SkelAnime_ChangeAnimDefaultRepeat(skelAnime, animationSeg);
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}
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}
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@@ -1430,7 +1428,7 @@ void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, Skeleton
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}
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if (animationSeg != NULL) {
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SkelAnime_ChangeAnimationDefaultRepeat(skelAnime, animationSeg);
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SkelAnime_ChangeAnimDefaultRepeat(skelAnime, animationSeg);
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}
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}
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@@ -1453,7 +1451,7 @@ s32 func_800A4A20(SkelAnime* skelAnime) {
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f32 updateRate;
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prevUnk28 = skelAnime->transCurrentFrame;
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updateRate = R_UPDATE_RATE * ONE_THIRD;
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updateRate = R_UPDATE_RATE * (1.0f / 3.0f);
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skelAnime->transCurrentFrame -= skelAnime->transitionStep * updateRate;
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if (skelAnime->transCurrentFrame <= 0.0f) {
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func_800A49B0(skelAnime);
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@@ -1472,7 +1470,7 @@ s32 func_800A4AD8(SkelAnime* skelAnime) {
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f32 updateRate;
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temp_a2 = (s16)(skelAnime->transCurrentFrame * 16384.0f);
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updateRate = R_UPDATE_RATE * ONE_THIRD;
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updateRate = R_UPDATE_RATE * (1.0f / 3.0f);
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skelAnime->transCurrentFrame -= skelAnime->transitionStep * updateRate;
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if (skelAnime->transCurrentFrame <= 0.0f) {
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func_800A49B0(skelAnime);
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@@ -1519,7 +1517,7 @@ void func_800A4C58(SkelAnime* skelAnime) {
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temp_f2);
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}
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if (skelAnime->transCurrentFrame != 0) {
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updateRate = R_UPDATE_RATE * ONE_THIRD;
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updateRate = R_UPDATE_RATE * (1.0f / 3.0f);
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skelAnime->transCurrentFrame -= skelAnime->transitionStep * updateRate;
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if (skelAnime->transCurrentFrame <= 0.0f) {
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skelAnime->transCurrentFrame = 0.0f;
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@@ -1531,7 +1529,7 @@ void func_800A4C58(SkelAnime* skelAnime) {
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}
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s32 func_800A4D9C(SkelAnime* skelAnime) {
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f32 updateRate = R_UPDATE_RATE * ONE_THIRD;
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f32 updateRate = R_UPDATE_RATE * (1.0f / 3.0f);
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skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * updateRate;
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if (skelAnime->animCurrentFrame < 0.0f) {
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skelAnime->animCurrentFrame += skelAnime->totalFrames;
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@@ -1543,7 +1541,7 @@ s32 func_800A4D9C(SkelAnime* skelAnime) {
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}
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s32 func_800A4E38(SkelAnime* skelAnime) {
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f32 updateRate = R_UPDATE_RATE * ONE_THIRD;
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f32 updateRate = R_UPDATE_RATE * (1.0f / 3.0f);
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skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * updateRate;
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if (skelAnime->animCurrentFrame < skelAnime->initialFrame) {
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skelAnime->animCurrentFrame =
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@@ -1560,7 +1558,7 @@ s32 func_800A4E38(SkelAnime* skelAnime) {
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s32 func_800A4EE0(SkelAnime* skelAnime) {
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f32 updateRate;
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updateRate = R_UPDATE_RATE * ONE_THIRD;
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updateRate = R_UPDATE_RATE * (1.0f / 3.0f);
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if (skelAnime->animCurrentFrame == skelAnime->animFrameCount) {
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SkelAnime_AnimateFrame(skelAnime->animCurrentSeg, (s32)skelAnime->animCurrentFrame, skelAnime->limbCount,
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@@ -1584,8 +1582,8 @@ s32 func_800A4EE0(SkelAnime* skelAnime) {
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return 0;
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}
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void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed, f32 frame,
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f32 frameCount, u8 animationType, f32 transitionRate, s8 unk2) {
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void SkelAnime_ChangeAnimImpl(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed, f32 frame,
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f32 frameCount, u8 animationType, f32 transitionRate, s8 unk2) {
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skelAnime->mode = animationType;
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if ((transitionRate != 0.0f) &&
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((animationSeg != skelAnime->animCurrentSeg) || (frame != skelAnime->animCurrentFrame))) {
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@@ -1625,48 +1623,47 @@ void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, AnimationHeader* animat
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skelAnime->animPlaybackSpeed = playbackSpeed;
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}
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void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed, f32 frame,
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f32 frameCount, u8 mode, f32 transitionRate) {
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SkelAnime_ChangeAnimationImpl(skelAnime, animationSeg, playbackSpeed, frame, frameCount, mode, transitionRate, 0);
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void SkelAnime_ChangeAnim(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed, f32 frame,
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f32 frameCount, u8 mode, f32 transitionRate) {
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SkelAnime_ChangeAnimImpl(skelAnime, animationSeg, playbackSpeed, frame, frameCount, mode, transitionRate, 0);
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}
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void SkelAnime_ChangeAnimationDefaultStop(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
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SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f,
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SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2, 0.0f);
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void SkelAnime_ChangeAnimDefaultStop(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
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SkelAnime_ChangeAnim(skelAnime, animationSeg, 1.0f, 0.0f, SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2,
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0.0f);
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}
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void SkelAnime_ChangeAnimationTransitionStop(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
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SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0, SkelAnime_GetFrameCount(&animationSeg->genericHeader),
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2, transitionRate);
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void SkelAnime_ChangeAnimTransitionStop(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
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SkelAnime_ChangeAnim(skelAnime, animationSeg, 1.0f, 0, SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2,
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transitionRate);
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}
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void SkelAnime_ChangeAnimationPlaybackStop(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
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SkelAnime_ChangeAnimation(skelAnime, animationSeg, playbackSpeed, 0.0f,
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SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2, 0.0f);
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void SkelAnime_ChangeAnimPlaybackStop(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
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SkelAnime_ChangeAnim(skelAnime, animationSeg, playbackSpeed, 0.0f,
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SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2, 0.0f);
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}
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void SkelAnime_ChangeAnimationDefaultRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
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SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f,
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SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0, 0.0f);
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void SkelAnime_ChangeAnimDefaultRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
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SkelAnime_ChangeAnim(skelAnime, animationSeg, 1.0f, 0.0f, SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0,
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0.0f);
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}
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void SkelAnime_ChangeAnimationTransitionRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg,
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f32 transitionRate) {
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SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f, 0.0f, 0, transitionRate);
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void SkelAnime_ChangeAnimTransitionRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
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SkelAnime_ChangeAnim(skelAnime, animationSeg, 1.0f, 0.0f, 0.0f, 0, transitionRate);
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}
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void SkelAnime_ChangeAnimationPlaybackRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
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SkelAnime_ChangeAnimation(skelAnime, animationSeg, playbackSpeed, 0.0f,
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SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0, 0.0f);
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void SkelAnime_ChangeAnimPlaybackRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
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SkelAnime_ChangeAnim(skelAnime, animationSeg, playbackSpeed, 0.0f,
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SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0, 0.0f);
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}
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void SkelAnime_AnimationSetStop(SkelAnime* skelAnime) {
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void SkelAnime_AnimSetStop(SkelAnime* skelAnime) {
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skelAnime->mode = 2;
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skelAnime->animFrameCount = skelAnime->totalFrames;
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func_800A49B0(skelAnime);
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}
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void SkelAnime_AnimationReverse(SkelAnime* skelAnime) {
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void SkelAnime_AnimReverse(SkelAnime* skelAnime) {
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f32 initialFrame = skelAnime->initialFrame;
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skelAnime->initialFrame = skelAnime->animFrameCount;
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@@ -1726,8 +1723,8 @@ void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle) {
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skelAnime->actorDrawTbl->x = skelAnime->unk_3E.x;
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skelAnime->prevFramePos.z = skelAnime->actorDrawTbl->z;
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skelAnime->actorDrawTbl->z = skelAnime->unk_3E.z;
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if (skelAnime->flags & ANIME_FLAG_UPDATEXZ) {
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if (skelAnime->flags & ANIME_FLAG_UPDATEY) {
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if (skelAnime->flags & ANIM_FLAG_UPDATEXZ) {
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if (skelAnime->flags & ANIM_FLAG_UPDATEY) {
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pos->y = 0.0f;
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} else {
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pos->y = skelAnime->actorDrawTbl->y - skelAnime->prevFramePos.y;
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@@ -1738,7 +1735,7 @@ void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle) {
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pos->y = 0.0f;
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skelAnime->prevFramePos.y = skelAnime->actorDrawTbl->y;
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}
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skelAnime->flags &= ~ANIME_FLAG_UPDATEY;
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skelAnime->flags &= ~ANIM_FLAG_UPDATEY;
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}
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s32 func_800A56C8(SkelAnime* skelAnime, f32 arg1) {
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@@ -239,7 +239,7 @@ void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx) {
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gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
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gSPDisplayList(gfxCtx->polyXlu.p++,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 255 - (stateFrames * 2) % 256, 0, 64, 32, 1,
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255 - stateFrames % 256, 511 - (stateFrames * 10) % 512, 64, 64));
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255 - stateFrames % 256, 511 - (stateFrames * 10) % 512, 64, 64));
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gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_fire.c", 682);
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}
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@@ -239,7 +239,7 @@ void ArrowIce_Draw(ArrowIce* this, GlobalContext* globalCtx) {
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gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
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gSPDisplayList(gfxCtx->polyXlu.p++,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 511 - (stateFrames * 5) % 512, 0, 128, 32, 1,
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511 - (stateFrames * 10) % 512, 511 - (stateFrames * 10) % 512, 4, 16));
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||||
511 - (stateFrames * 10) % 512, 511 - (stateFrames * 10) % 512, 4, 16));
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gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_ice.c", 676);
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}
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@@ -239,7 +239,7 @@ void ArrowLight_Draw(ArrowLight* this, GlobalContext* globalCtx) {
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gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
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gSPDisplayList(gfxCtx->polyXlu.p++,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 511 - (stateFrames * 5) % 512, 0, 4, 32, 1,
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511 - (stateFrames * 10) % 512, 511 - (stateFrames * 30) % 512, 8, 16));
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511 - (stateFrames * 10) % 512, 511 - (stateFrames * 30) % 512, 8, 16));
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gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_light.c", 664);
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}
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@@ -248,8 +248,8 @@ void func_8097CEEC(DemoGo* this, GlobalContext* globalCtx) {
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void func_8097CF20(DemoGo* this, GlobalContext* globalCtx, UNK_TYPE arg2) {
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AnimationHeader* animation = &D_060029A8;
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if (arg2 != 0) {
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SkelAnime_ChangeAnimation(&this->skelAnime, animation, 1.0f, 0.0f,
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SkelAnime_GetFrameCount(&animation->genericHeader), 0, -8.0f);
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SkelAnime_ChangeAnim(&this->skelAnime, animation, 1.0f, 0.0f,
|
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SkelAnime_GetFrameCount(&animation->genericHeader), 0, -8.0f);
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||||
this->action = 5;
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||||
this->unk_19C = 0.0f;
|
||||
}
|
||||
@@ -321,8 +321,8 @@ void DemoGo_Init(DemoGo* this, GlobalContext* globalCtx) {
|
||||
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
|
||||
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_0600FEF0, NULL, NULL, NULL, 0);
|
||||
SkelAnime_ChangeAnimation(&this->skelAnime, animation, 1.0f, 0.0f,
|
||||
SkelAnime_GetFrameCount(&animation->genericHeader), 2, 0.0f);
|
||||
SkelAnime_ChangeAnim(&this->skelAnime, animation, 1.0f, 0.0f, SkelAnime_GetFrameCount(&animation->genericHeader), 2,
|
||||
0.0f);
|
||||
this->action = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -92,7 +92,7 @@ void func_809C1CAC(EnBird* this, s16 params) {
|
||||
AnimationHeader* anim = &D_0600006C;
|
||||
|
||||
this->unk_198 = Math_Rand_S16Offset(5, 0x23);
|
||||
SkelAnime_ChangeAnimation(&this->skelAnime, anim, playbackSpeed, 0.0f, frameCount, 0, 0.0f);
|
||||
SkelAnime_ChangeAnim(&this->skelAnime, anim, playbackSpeed, 0.0f, frameCount, 0, 0.0f);
|
||||
EnBird_SetNewUpdate(this, func_809C1D60);
|
||||
}
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ void EnDs_Init(EnDs* this, GlobalContext* globalCtx) {
|
||||
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 36.0f);
|
||||
SkelAnime_InitSV(globalCtx, skelAnime, &D_06004768, &D_0600039C, &this->actorDrawTable, &this->unk_1B4, 6);
|
||||
SkelAnime_ChangeAnimationDefaultStop(&this->skelAnime, &D_0600039C);
|
||||
SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_0600039C);
|
||||
|
||||
this->actor.sub_98.mass = 0xFF;
|
||||
|
||||
|
||||
@@ -232,7 +232,7 @@ static void func_80AF28E8(EnRu2* this, AnimationHeader* animation, u8 arg2, f32
|
||||
playbackSpeed = -1.0f;
|
||||
}
|
||||
|
||||
SkelAnime_ChangeAnimation(&this->skelAnime, animation, playbackSpeed, unk0, fc, arg2, transitionRate);
|
||||
SkelAnime_ChangeAnim(&this->skelAnime, animation, playbackSpeed, unk0, fc, arg2, transitionRate);
|
||||
}
|
||||
|
||||
static void func_80AF2978(EnRu2* this, GlobalContext* globalCtx) {
|
||||
@@ -306,8 +306,7 @@ static void func_80AF2BC0(EnRu2* this, GlobalContext* globalCtx) {
|
||||
if (globalCtx->csCtx.state != 0) {
|
||||
csCmdActorAction = globalCtx->csCtx.actorActions[3];
|
||||
if (csCmdActorAction != NULL && csCmdActorAction->action == 3) {
|
||||
SkelAnime_ChangeAnimation(&this->skelAnime, animation, 1.0f, 0.0f, SkelAnime_GetFrameCount(animation), 2,
|
||||
0.0f);
|
||||
SkelAnime_ChangeAnim(&this->skelAnime, animation, 1.0f, 0.0f, SkelAnime_GetFrameCount(animation), 2, 0.0f);
|
||||
this->action = 4;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,8 +183,7 @@ static Sub98Init5 D_80B1D534 = {
|
||||
void EnTk_RestAnim(EnTk* this, GlobalContext* globalCtx) {
|
||||
AnimationHeader* anim = &D_06002F84;
|
||||
|
||||
SkelAnime_ChangeAnimation(&this->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06002F84.genericHeader), 0,
|
||||
-10.f);
|
||||
SkelAnime_ChangeAnim(&this->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06002F84.genericHeader), 0, -10.f);
|
||||
|
||||
this->actionCountdown = Math_Rand_S16Offset(60, 60);
|
||||
this->actor.speedXZ = 0.f;
|
||||
@@ -193,8 +192,7 @@ void EnTk_RestAnim(EnTk* this, GlobalContext* globalCtx) {
|
||||
void EnTk_WalkAnim(EnTk* this, GlobalContext* globalCtx) {
|
||||
AnimationHeader* anim = &D_06001FA8;
|
||||
|
||||
SkelAnime_ChangeAnimation(&this->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06002F84.genericHeader), 0,
|
||||
-10.f);
|
||||
SkelAnime_ChangeAnim(&this->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06002F84.genericHeader), 0, -10.f);
|
||||
|
||||
this->actionCountdown = Math_Rand_S16Offset(240, 240);
|
||||
}
|
||||
@@ -202,8 +200,7 @@ void EnTk_WalkAnim(EnTk* this, GlobalContext* globalCtx) {
|
||||
void EnTk_DigAnim(EnTk* this, GlobalContext* globalCtx) {
|
||||
AnimationHeader* anim = &D_06001144;
|
||||
|
||||
SkelAnime_ChangeAnimation(&this->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06001144.genericHeader), 0,
|
||||
-10.f);
|
||||
SkelAnime_ChangeAnim(&this->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06001144.genericHeader), 0, -10.f);
|
||||
|
||||
if (EnTk_CheckNextSpot(this, globalCtx) >= 0) {
|
||||
this->validDigHere = 1;
|
||||
@@ -504,8 +501,8 @@ void EnTk_Init(EnTk* this, GlobalContext* globalCtx) {
|
||||
ActorShape_Init(&thisAgain->actor.shape, 0, ActorShadow_DrawFunc_Circle, 24.f);
|
||||
|
||||
SkelAnime_InitSV(globalCtx, &thisAgain->skelAnim, &D_0600BE40, NULL, thisAgain->hz_22A, thisAgain->hz_296, 18);
|
||||
SkelAnime_ChangeAnimation(&thisAgain->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06002F84.genericHeader),
|
||||
0, 0.f);
|
||||
SkelAnime_ChangeAnim(&thisAgain->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06002F84.genericHeader), 0,
|
||||
0.f);
|
||||
|
||||
ActorCollider_AllocCylinder(globalCtx, &thisAgain->collider);
|
||||
ActorCollider_InitCylinder(globalCtx, &thisAgain->collider, &thisAgain->actor, &D_80B1D508);
|
||||
|
||||
@@ -57,11 +57,11 @@ static ColliderCylinderInit colCylinderInit = {
|
||||
0x00, 0x01, 0x01, 0x00, 0x001E, 0x0028, 0x0000, 0x0000, 0x0000, 0x0000,
|
||||
};
|
||||
|
||||
static Sub98Init4 sub98Init = {
|
||||
0x04,
|
||||
0x001E,
|
||||
0x0028,
|
||||
0x96,
|
||||
static Sub98Init4 sub98Init = {
|
||||
0x04,
|
||||
0x001E,
|
||||
0x0028,
|
||||
0x96,
|
||||
};
|
||||
|
||||
static ActorDamageChart damageChart = { {
|
||||
@@ -141,8 +141,8 @@ static void EnWallmas_DropStart(EnWallmas* this, GlobalContext* globalCtx) {
|
||||
Player* player = PLAYER;
|
||||
AnimationHeader* objSegChangeAnime = &D_0600299C;
|
||||
|
||||
SkelAnime_ChangeAnimation(&this->skelAnime, objSegChangeAnime, 0.0f, 20.0f,
|
||||
(f32)SkelAnime_GetFrameCount(&D_0600299C), 2, 0.0f);
|
||||
SkelAnime_ChangeAnim(&this->skelAnime, objSegChangeAnime, 0.0f, 20.0f, (f32)SkelAnime_GetFrameCount(&D_0600299C), 2,
|
||||
0.0f);
|
||||
|
||||
this->unk_2c4 = player->actor.posRot.pos.y;
|
||||
this->actor.posRot.pos.y = player->actor.posRot.pos.y + 300.0f;
|
||||
@@ -157,8 +157,8 @@ static void EnWallmas_LandStart(EnWallmas* this, GlobalContext* globalCtx) {
|
||||
AnimationHeader* objSegFrameCount = &D_060019CC;
|
||||
AnimationHeader* objSegChangeAnime = &D_060019CC;
|
||||
|
||||
SkelAnime_ChangeAnimation(&this->skelAnime, objSegChangeAnime, 1.0f, 41.0f,
|
||||
SkelAnime_GetFrameCount(objSegFrameCount), 2, -3.0f);
|
||||
SkelAnime_ChangeAnim(&this->skelAnime, objSegChangeAnime, 1.0f, 41.0f, SkelAnime_GetFrameCount(objSegFrameCount), 2,
|
||||
-3.0f);
|
||||
|
||||
func_80033260(globalCtx, &this->actor, &this->actor.posRot.pos, 15.0f, 6, 20.0f, 0x12C, 0x64, 1);
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EN_FALL_LAND);
|
||||
@@ -166,18 +166,18 @@ static void EnWallmas_LandStart(EnWallmas* this, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
static void EnWallmas_StandStart(EnWallmas* this) {
|
||||
SkelAnime_ChangeAnimationDefaultStop(&this->skelAnime, &D_0600A054);
|
||||
SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_0600A054);
|
||||
this->actionFunc = (ActorFunc)&EnWallmas_Stand;
|
||||
}
|
||||
|
||||
static void EnWallmas_WalkStart(EnWallmas* this) {
|
||||
SkelAnime_ChangeAnimationPlaybackStop(&this->skelAnime, &D_060041F4, 3.0f);
|
||||
SkelAnime_ChangeAnimPlaybackStop(&this->skelAnime, &D_060041F4, 3.0f);
|
||||
this->actionFunc = (ActorFunc)&EnWallmas_Walk;
|
||||
this->actor.speedXZ = 3.0f;
|
||||
}
|
||||
|
||||
static void EnWallmas_JumpToCeilingStart(EnWallmas* this) {
|
||||
SkelAnime_ChangeAnimationDefaultStop(&this->skelAnime, &D_06009244);
|
||||
SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_06009244);
|
||||
this->actionFunc = (ActorFunc)&EnWallmas_JumpToCeiling;
|
||||
this->actor.speedXZ = 0.0f;
|
||||
}
|
||||
@@ -188,14 +188,14 @@ static void EnWallmas_ReturnToCeilingStart(EnWallmas* this) {
|
||||
this->timer = 0;
|
||||
this->actor.speedXZ = 0.0f;
|
||||
|
||||
SkelAnime_ChangeAnimation(&this->skelAnime, objSegChangeAnime, 3.0f, 0.0f,
|
||||
(f32)SkelAnime_GetFrameCount(objSegFrameCount), 2, -3.0f);
|
||||
SkelAnime_ChangeAnim(&this->skelAnime, objSegChangeAnime, 3.0f, 0.0f,
|
||||
(f32)SkelAnime_GetFrameCount(objSegFrameCount), 2, -3.0f);
|
||||
|
||||
this->actionFunc = (ActorFunc)&EnWallmas_ReturnToCeiling;
|
||||
}
|
||||
|
||||
static void EnWallmas_TakeDamageStart(EnWallmas* this) {
|
||||
SkelAnime_ChangeAnimationTransitionStop(&this->skelAnime, &D_06000590, -3.0f);
|
||||
SkelAnime_ChangeAnimTransitionStop(&this->skelAnime, &D_06000590, -3.0f);
|
||||
if ((this->colCylinder.body.colliding->toucher.flags & 0x1F824) != 0) {
|
||||
this->actor.posRot.rot.y = this->colCylinder.base.ac->posRot.rot.y;
|
||||
} else {
|
||||
@@ -209,7 +209,7 @@ static void EnWallmas_TakeDamageStart(EnWallmas* this) {
|
||||
}
|
||||
|
||||
static void EnWallmas_DamageCoolDownStart(EnWallmas* this) {
|
||||
SkelAnime_ChangeAnimationDefaultStop(&this->skelAnime, &D_06000EA4);
|
||||
SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_06000EA4);
|
||||
this->actor.speedXZ = 0.0f;
|
||||
this->actor.velocity.y = 0.0f;
|
||||
this->actor.posRot.rot.y = this->actor.shape.rot.y;
|
||||
@@ -228,7 +228,7 @@ static void EnWallMas_DieBegin(EnWallmas* this, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
static void EnWallmas_TakePlayerBegin(EnWallmas* this, GlobalContext* globalCtx) {
|
||||
SkelAnime_ChangeAnimationTransitionStop(&this->skelAnime, &D_06009520, -5.0f);
|
||||
SkelAnime_ChangeAnimTransitionStop(&this->skelAnime, &D_06009520, -5.0f);
|
||||
this->timer = -0x1e;
|
||||
this->actionFunc = (ActorFunc)&EnWallmas_TakePlayer;
|
||||
this->actor.speedXZ = 0.0f;
|
||||
@@ -251,7 +251,7 @@ static void EnWallmas_ProximityOrSwitchInit(EnWallmas* this) {
|
||||
}
|
||||
|
||||
static void EnWallmas_StunBegin(EnWallmas* this) {
|
||||
SkelAnime_ChangeAnimation(&this->skelAnime, &D_060019CC, 1.5f, 0, 20.0f, 2, -3.0f);
|
||||
SkelAnime_ChangeAnim(&this->skelAnime, &D_060019CC, 1.5f, 0, 20.0f, 2, -3.0f);
|
||||
|
||||
this->actor.speedXZ = 0.0f;
|
||||
if (this->actor.sub_98.damageEffect == 4) {
|
||||
|
||||
Reference in New Issue
Block a user