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More actor cleanup Part 1 (#107)
* Fix naming and structs in z_en_item00.c and z_en_a_keep.c * Decompile init vars in z_en_item00.c and z_en_a_keep.c * Create missing .h files for the last few actors * Fix some collider member names in actor structs * Fix old actors not properly using "actionFunc" / "SetupAction" * Remove some local temporary actor structs * Fix some actor header includes to be absolute instead of relative
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@@ -7,9 +7,6 @@
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.section .data
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glabel En_A_Obj_InitVars
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.incbin "baserom.z64", 0xB8C5C0, 0x20
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glabel D_80115440
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.incbin "baserom.z64", 0xB8C5E0, 0x2C
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@@ -7,9 +7,6 @@
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.section .data
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glabel En_Item00_InitVars
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.incbin "baserom.z64", 0xB8C660, 0x20
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glabel D_801154E0
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.incbin "baserom.z64", 0xB8C680, 0x2C
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