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Angle cleanup - miscellaneous (#1159)
* Add `BINANG_TO_RAD_ALT2` * Few hex constants in place of decimal cardinal angles * Use `BINANG_TO_DEGF` more * Use `DEG_TO_RAD(int)` for angle literals * `BINANG_TO_RAD_ALT(literal)` -> use `BINANG_TO_RAD` * Somewhat arbitrary literal angles cleanup
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@@ -103,6 +103,7 @@ typedef struct {
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#define BINANG_TO_DEGF(binang) ((f32)(binang) * (360.0001525f / 65535.0f))
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#define BINANG_TO_RAD(binang) ((f32)(binang) * (M_PI / 0x8000))
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#define BINANG_TO_RAD_ALT(binang) (((f32)(binang) / (f32)0x8000) * M_PI)
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#define BINANG_TO_RAD_ALT2(binang) (((f32)(binang) * M_PI) / 0x8000)
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// Vector macros
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#define SQXZ(vec) ((vec.x) * (vec.x) + (vec.z) * (vec.z))
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