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Z-Targeting Loose Ends (#2217)
* Z-Targeting loose ends * format * add stateflag comment * typo * unname PLAYER_STATE1_19 for now * tweak parallel comment * one more tweak
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@@ -611,8 +611,8 @@ void Player_SetModelGroup(Player* this, s32 modelGroup);
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void func_8008EC70(Player* this);
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void Player_SetEquipmentData(PlayState* play, Player* this);
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void Player_UpdateBottleHeld(PlayState* play, Player* this, s32 item, s32 itemAction);
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void func_8008EDF0(Player* this);
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void func_8008EE08(Player* this);
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void Player_ReleaseLockOn(Player* this);
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void Player_ClearZTargeting(Player* this);
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void Player_SetAutoLockOnActor(PlayState* play, Actor* actor);
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s32 func_8008EF44(PlayState* play, s32 ammo);
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int Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 yRange);
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