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ovl_En_Sa (#625)
* Decompiled * Add missing sfx id name Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
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+7
-7
@@ -3859,19 +3859,19 @@ s16 func_80034DD4(Actor* actor, GlobalContext* globalCtx, s16 arg2, f32 arg3) {
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return arg2;
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}
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void func_80034EC0(SkelAnime* skelAnime, struct_80034EC0_Entry* arg1, s32 arg2) {
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void func_80034EC0(SkelAnime* skelAnime, struct_80034EC0_Entry* animations, s32 index) {
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f32 frameCount;
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arg1 += arg2;
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animations += index;
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if (arg1->frameCount > 0.0f) {
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frameCount = arg1->frameCount;
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if (animations->frameCount > 0.0f) {
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frameCount = animations->frameCount;
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} else {
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frameCount = Animation_GetLastFrame(arg1->animation);
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frameCount = Animation_GetLastFrame(animations->animation);
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}
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Animation_Change(skelAnime, arg1->animation, arg1->playbackSpeed, arg1->unk_08, frameCount, arg1->unk_10,
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arg1->transitionRate);
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Animation_Change(skelAnime, animations->animation, animations->playbackSpeed, animations->startFrame, frameCount,
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animations->mode, animations->transitionRate);
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}
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void func_80034F54(GlobalContext* globalCtx, s16* arg1, s16* arg2, s32 arg3) {
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