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Match more ntsc-1.2 overlay draw functions (#2061)
* Match more overlay draw functions * Review
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-2
@@ -460,8 +460,8 @@ f32 Rand_CenteredFloat(f32 f);
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void Actor_DrawDoorLock(PlayState* play, s32 frame, s32 type);
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void func_8003424C(PlayState* play, Vec3f* arg1);
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void Actor_SetColorFilter(Actor* actor, s16 colorFlag, s16 colorIntensityMax, s16 bufFlag, s16 duration);
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Hilite* func_800342EC(Vec3f* object, PlayState* play);
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Hilite* func_8003435C(Vec3f* object, PlayState* play);
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void func_800342EC(Vec3f* object, PlayState* play);
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void func_8003435C(Vec3f* object, PlayState* play);
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s32 Npc_UpdateTalking(PlayState* play, Actor* actor, s16* talkState, f32 interactRange,
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NpcGetTextIdFunc getTextId, NpcUpdateTalkStateFunc updateTalkState);
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s16 Npc_GetTrackingPresetMaxPlayerYaw(s16 presetIndex);
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