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Match more ntsc-1.2 overlay draw functions (#2061)
* Match more overlay draw functions * Review
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+4
-4
@@ -3832,24 +3832,24 @@ void Actor_SetColorFilter(Actor* actor, s16 colorFlag, s16 colorIntensityMax, s1
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actor->colorFilterTimer = duration;
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}
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Hilite* func_800342EC(Vec3f* object, PlayState* play) {
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void func_800342EC(Vec3f* object, PlayState* play) {
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Vec3f lightDir;
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lightDir.x = play->envCtx.dirLight1.params.dir.x;
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lightDir.y = play->envCtx.dirLight1.params.dir.y;
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lightDir.z = play->envCtx.dirLight1.params.dir.z;
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return func_8002EABC(object, &play->view.eye, &lightDir, play->state.gfxCtx);
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func_8002EABC(object, &play->view.eye, &lightDir, play->state.gfxCtx);
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}
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Hilite* func_8003435C(Vec3f* object, PlayState* play) {
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void func_8003435C(Vec3f* object, PlayState* play) {
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Vec3f lightDir;
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lightDir.x = play->envCtx.dirLight1.params.dir.x;
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lightDir.y = play->envCtx.dirLight1.params.dir.y;
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lightDir.z = play->envCtx.dirLight1.params.dir.z;
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return func_8002EB44(object, &play->view.eye, &lightDir, play->state.gfxCtx);
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func_8002EB44(object, &play->view.eye, &lightDir, play->state.gfxCtx);
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}
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/**
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