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https://github.com/zeldaret/oot
synced 2026-06-19 15:59:56 -04:00
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
* Fix some more GCC warnings, mark some bugs based on GCC warnings * Weird formatting * Suggested changes * More weird indentation I guess * UNREACHABLE() macro, add missing NORETURNs to fault_n64.c * AVOID_UB for PAL path in z_file_nameset.c * Remove comments about return types * Remove temp no longer needed
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@@ -452,8 +452,8 @@ void GameState_Realloc(GameState* gameState, size_t size) {
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}
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void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* gfxCtx) {
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OSTime startTime;
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OSTime endTime;
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UNUSED_NDEBUG OSTime startTime;
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UNUSED_NDEBUG OSTime endTime;
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PRINTF(T("game コンストラクタ開始\n", "game constructor start\n"));
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gameState->gfxCtx = gfxCtx;
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