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Fixes in PR #50 (3)
- Rename Graph_OpenDisp/Graph_CloseDisp to Graph_OpenDisps/Graph_CloseDisps - Rename gfxArr to dispRefs
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@@ -1541,8 +1541,8 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState);
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void Graph_ThreadEntry(void*);
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void* Graph_Alloc(GraphicsContext* gfxCtx, size_t size);
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void* Graph_Alloc2(GraphicsContext* gfxCtx, size_t size);
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void Graph_OpenDisp(Gfx** gfxArr, GraphicsContext* gfxCtx, const char* file, s32 line);
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void Graph_CloseDisp(Gfx** gfxArr, GraphicsContext* gfxCtx, const char* file, s32 line);
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void Graph_OpenDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file, s32 line);
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void Graph_CloseDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file, s32 line);
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Gfx* Graph_GfxPlusOne(Gfx* gfx);
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Gfx* Graph_BranchDlist(Gfx* gfx, Gfx* dst);
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void* Graph_DlistAlloc(Gfx** gfx, u32 size);
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