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Decomp game.c (#129)
* decomp most of game.c * improve GameState_DrawInputDisplay matching * fix merge conflicts * pr suggestions * remove builtin math functions
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@@ -1,12 +1,5 @@
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#include <global.h>
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typedef struct {
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/* 0x00 */ u32 type;
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/* 0x04 */ u32 setScissor;
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/* 0x08 */ Color_RGBA8 color;
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/* 0x0C */ u32 unk_0C;
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} struct_801664F0;
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Gfx D_8012AC00[] = {
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gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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